User Score
8.6

Generally favorable reviews- based on 220 Ratings

User score distribution:
  1. Negative: 5 out of 220

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  1. Aug 17, 2011
    10
    supremo! Sam fisher rocks! Kick the people finding flaws in this game.it is much better than hitman where if u wear enemy cloths then no one recognises you.oh come on it is impossible to unrecognise top most honour killer agent 47 in any getup specialy because they have those barcodes on the back side of head.
    Splinter cell rocks man!
  2. Jun 23, 2012
    9
    after playing chaos theory this game looks abit stale but for it's time it's great you can pretty much tweak anything in the ini solid game showing its age
  3. Feb 12, 2013
    9
    story- it revolves around 'sam fisher' a spy agent that you play as. you work for a type of government security agency. gameplay- the controls can get a bit problematic, sometimes feels blocky. but it introduce a new way to play with tactical gameplay. you use a variety of tactical equipment to get the jobs done. video- solid for its date of release. its about the standard during thatstory- it revolves around 'sam fisher' a spy agent that you play as. you work for a type of government security agency. gameplay- the controls can get a bit problematic, sometimes feels blocky. but it introduce a new way to play with tactical gameplay. you use a variety of tactical equipment to get the jobs done. video- solid for its date of release. its about the standard during that time.

    audio- music is solid, and effects are well done. overall- the original sometimes is always the best and this one beats the recent release imo. conviction didn't really introduce much new and felt all over the place.
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  4. Sep 1, 2013
    10
    The original Tom Clancy's Splinter Cell is the best game in the series because of its
    1) Game play in which we can do the same thing again and again in different ways.
    2)Graphics which is good for game of 2003.
    3)Sets which are awesome like the CIA HQ & Kalinatek
  5. Jun 22, 2014
    9
    I can say this is a well developed stealth/action game. This is when Ubisoft actually put some heart and soul into this franchise. It's an outstanding game with a simple, but quite unique gameplay element - hiding in the dark.
    Even though it was made in 2002, the game manages to run OK on Windows 7 64-bit. The controls are something you need to learn, but in the end they make the game
    I can say this is a well developed stealth/action game. This is when Ubisoft actually put some heart and soul into this franchise. It's an outstanding game with a simple, but quite unique gameplay element - hiding in the dark.
    Even though it was made in 2002, the game manages to run OK on Windows 7 64-bit. The controls are something you need to learn, but in the end they make the game quite enjoyable. The shooting mechanics are a bit under-powering, but I guess that's to make you feel like you should be sneaking instead. I loved all of the interesting features such as lock-picking, shooting surveillance cams, rappelling down buildings, grabbing officers to bypass a retinal scanner, using zip-lines and scaling all sorts of obstacles as well as getting into tight places.
    The story is really well written, it gives a very honest feeling of actually working for national security - to prevent any threat to the nation. It's amazing how it teaches you about how information warfare works (thanks to Tom Clancy, may this man rest in peace). The cutscenes are very good as well. The characters seem alright and well detailed and the dialogue is superb. Michael Ironside does a great job voicing the main character, Sam Fisher, making him sound cold and brave, alongside a pinch of sense of humor. Also, Irving Lambert's voice actor Don Jordan
    The level design, while at first a bit confusing, is not bad. I like how it gives more than just one option to pass an area: shall I sneak behind a guard and knock him out or climb up a pipe to get up on the roof and then strike him from above? Speaking of guards, I am a little bit disappointed with the AI. It seems at certain points their field of view is superhuman and they can sometimes hear me when I'm sneaking as slowly as possible.
    This may seem like a burden for your temper, but thankfully the environment in the game is very nicely done. Many places are quite detailed and there's quite some variation as well. There are some areas in the game that make it sound like breaking into them would be insane, but in the end you can actually pass through them. The graphics, for 2002, are quite stunning. Though most of the time the player is accustomed to using night-vision, but while the goggles are off, some very fine details can be seen like the clouds, the faces of the NPCs and the guns.
    To top it all off, the sound quality is amazing. It feels like not one bit of quality was sacrificed when it comes to hearing gunfire, explosions, dialogue and the ambiance. I have to say I love the music too, especially when guards get a bit alerted and there's a sudden piano chord followed by a tense, ninja-esque soundtrack. But when things start to get messy, there's a perfect action theme for the upcoming combat. Overall, the last mission's soundtrack has got to be the best though.
    In the end, this game was a great starter for an interesting franchise. I believe this is when Ubisoft was a respectful game developer, unlike now, unfortunately.
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Metascore
91

Universal acclaim - based on 20 Critics

Critic score distribution:
  1. Positive: 20 out of 20
  2. Mixed: 0 out of 20
  3. Negative: 0 out of 20
  1. It’s all rendered beautifully, possessing a realistic quality that will likely be unmatched for quite some time. Animation is incredibly fluid and the attention to detail is impeccable.
  2. The graphics in Splinter Cell are unsurpassed. The lighting effects are incredible, the character models look great, and the animations are realistic.
  3. It's not all stealth. Ubi Soft's Montreal studio did a terrific job sprinkling the missions with spasms of frenetic action and tech-savvy stunts. [Mar 2003, p.84]