Tomb Raider: Underworld Image
Metascore

Generally favorable reviews - based on 20 Critics What's this?

User Score

Generally favorable reviews- based on 155 Ratings

  • Summary: Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations; Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment; All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice. [Eidos Interactive] Expand
Score distribution:
  1. Positive: 18 out of 20
  2. Negative: 0 out of 20
  1. But it's the puzzles that elevate Underworld to new heights. [Jan 2009, p.54]
  2. The remarkable architectural vision, coupled with ultra-smart level design, all produced on such a huge scale, makes this as good as Tomb Raider has ever seen. [Christmas 2008, p.74]
  3. Tomb Raider: Underworld is a source of joy as long as everything works as intended and Lara follows the controls, leading the player to beautiful panoramas, seamlessly moving from gameplay to cut-scene. But at the same time, the game can be quite depressing if Lara doesn't reach moving platforms, the camera plays up and it's hard to solve a problem. It's an emotional roller coaster and great entertainment.
  4. A return to form with epic set-pieces. However, there are a few frustrating puzzles and camera issues. [Issue#14, p.58]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 28 out of 46
  2. Negative: 11 out of 46
  1. YannC
    10
    Very nice game, good gameplay and good story. Pc version is better than xbox 360 version !! I like this game ;)
  2. I really like what was said about EA games and taking a lesson from them, as well as other companies whom seem to be "short changing" their consumers. The cameras still need work after all these years. The major thing I enjoyed about this game is the storyline. Perhaps it is because I have studied cultural anthropology and the correlations drawn are indeed interesting for mythology buffs. In continuing the story of the Tomb Raider series, it serves this end well though, I haven't quite finished it. The graphics are pretty good and the fact that your not just jumping around ledges is nice also. It does fall short in terms of difficulty with climbing and sometimes you will die even though you don't fall far. The puzzles are not terribly challenging on the Tomb Raider mode, though I'm not sure about the other difficulty setting. It's worth a play through at least once or twice and easily fits well with the series. As for a comparison with Anniversary or Legend, in some ways (graphically, more combat, story progression) it excels but it's plagued with the same problems we have seen in other titles in the series. I really hope that the new Tomb Raider in 2012 will solve the problems with the camera and prove to be a better game overall. It's a move in the right direction, it just needs a little push. Hopefully when the new game is released in 2012, they will not have ignored the players. I think that could be a fatal mistake for the whole series, given it's age. Expand
  3. This game is arguably one of the worst in the franchise, alongside Angel of Darkness of course. Or maybe even more problematic, is the fact that Tomb Raider was never a very strong series to begin with. The simple fact that they haven't seemed to do anything to the core gameplay aside from re-touching-up her breasts or facial features and physical appearance, you might say they've hardly looked at any real problems with the series seriously. Both Legend and Anniversary are really not "bad" by any means and they both made great strides in a good many ways to improving the mechanics in places where they were not very strong at all. In fact, both of those titles are fairly competent, look good and play well too. Underworld is very generic. It feels like an older game in the series, with bugs all over the place, weird dilemmas that can only be attributed to poorly thought out concepts and a terrible camera. Paired with the unintuitive nature of the game, plopping you straight into the Ocean to start solving a rather tedious puzzle, its rather dull and on the pandering side with all the sexuality of the wet suit you find Lara in from the start. In fact, it would seem the only things here that have changed are in fact Lara's breast size and minor facial details. Coincidentally she looks rather cartoon-like and her animations are somewhat bizarre. The simple fact that we may actually see a reboot of the series that may actually make her look like a human being anatomically is more promising than some of the well established game play mechanics already set in motion. Did I mention how terrible the game looks? My goodness it runs fine on PC hardware, but its hard to imagine this on a console. The environment is fairly depressing, what with the zero amount of time you will see Lara interacting with it and perhaps that it what was really missing here. Their is no sense of "adventure." You move around the environment, these tiny little boxes of linear progression. Rather it should be that the environment moves around you and perhaps you even feel a little mystified by it all. Tomb Raider has always needed wide-open areas and its disheartening to see Lara always tossed inside a tiny cave somewhere to "explore" and do menial puzzle related tasks. Maybe its why it feels so limited to me. It'd be like if they made a God of War game with all the combat taken out and only the lever-pulling feature left in. Speaking of which, the combat is still terrible, and I really hope the next game or reboot of the series will finally feature some gritty close-combat that doesn't feel like Saturday morning cartoon show. I want to see grit, not boobs, or a wet suit and I want to see character development that isn't based on the two movies starring Angelina Jolie, since apparently this one is some sort of strange spin-off of that material. I want to know that she isn't the only character in the entire world that does this sort of thing. Like Indiana Jones, we need a sense of adventure to really like the Tomb Raider series and not this weird robot ego driven sexy universe of impracticality. I'm guessing if the next major game doesn't do well, it'll probably be the last we see of Lara Croft for awhile and maybe that won't be such a big deal. The games have mostly all been quite mediocre and don't seem to stand up well to the test of time. Perhaps Lara is indeed this mysterious and wonderful character that we've just never quite been shown yet. Or maybe we just want to see her more nude in each game than the last one. Expand
  4. En aspecto grafico un 10. Asi como en el modelado de Lara y sus movimientos.
    Sin embargo la historia es para mi una patata. Empieza bastante
    bien, prometedor pero se va deinflando poco a poco hasta acabar en patata. Los escenarios son excelentes (con alguna excepción). En general es jugable y divertido a ratos (aunque lo terminas en muy pocas horas), sin embargo no es un buen tomb raider ni define a la saga. Expand

See all 46 User Reviews