Generally favorable reviews- based on 195 Ratings
Dec 4, 2012This game is arguably one of the worst in the franchise, alongside Angel of Darkness of course. Or maybe even more problematic, is the fact that Tomb Raider was never a very strong series to begin with. The simple fact that they haven't seemed to do anything to the core gameplay aside from re-touching-up her breasts or facial features and physical appearance, you might say they've hardly looked at any real problems with the series seriously. Both Legend and Anniversary are really not "bad" by any means and they both made great strides in a good many ways to improving the mechanics in places where they were not very strong at all. In fact, both of those titles are fairly competent, look good and play well too. Underworld is very generic. It feels like an older game in the series, with bugs all over the place, weird dilemmas that can only be attributed to poorly thought out concepts and a terrible camera. Paired with the unintuitive nature of the game, plopping you straight into the Ocean to start solving a rather tedious puzzle, its rather dull and on the pandering side with all the sexuality of the wet suit you find Lara in from the start. In fact, it would seem the only things here that have changed are in fact Lara's breast size and minor facial details. Coincidentally she looks rather cartoon-like and her animations are somewhat bizarre. The simple fact that we may actually see a reboot of the series that may actually make her look like a human being anatomically is more promising than some of the well established game play mechanics already set in motion. Did I mention how terrible the game looks? My goodness it runs fine on PC hardware, but its hard to imagine this on a console. The environment is fairly depressing, what with the zero amount of time you will see Lara interacting with it and perhaps that it what was really missing here. Their is no sense of "adventure." You move around the environment, these tiny little boxes of linear progression. Rather it should be that the environment moves around you and perhaps you even feel a little mystified by it all. Tomb Raider has always needed wide-open areas and its disheartening to see Lara always tossed inside a tiny cave somewhere to "explore" and do menial puzzle related tasks. Maybe its why it feels so limited to me. It'd be like if they made a God of War game with all the combat taken out and only the lever-pulling feature left in. Speaking of which, the combat is still terrible, and I really hope the next game or reboot of the series will finally feature some gritty close-combat that doesn't feel like Saturday morning cartoon show. I want to see grit, not boobs, or a wet suit and I want to see character development that isn't based on the two movies starring Angelina Jolie, since apparently this one is some sort of strange spin-off of that material. I want to know that she isn't the only character in the entire world that does this sort of thing. Like Indiana Jones, we need a sense of adventure to really like the Tomb Raider series and not this weird robot ego driven sexy universe of impracticality. I'm guessing if the next major game doesn't do well, it'll probably be the last we see of Lara Croft for awhile and maybe that won't be such a big deal. The games have mostly all been quite mediocre and don't seem to stand up well to the test of time. Perhaps Lara is indeed this mysterious and wonderful character that we've just never quite been shown yet. Or maybe we just want to see her more nude in each game than the last one.… Full Review »
Mar 6, 2013En aspecto grafico un 10. Asi como en el modelado de Lara y sus movimientos.
Sin embargo la historia es para mi una patata. Empieza bastante bien, prometedor pero se va deinflando poco a poco hasta acabar en patata. Los escenarios son excelentes (con alguna excepción). En general es jugable y divertido a ratos (aunque lo terminas en muy pocas horas), sin embargo no es un buen tomb raider ni define a la saga.… Full Review »