Trine PC

Metascore
80

Generally favorable reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 43 out of 50
  2. Negative: 0 out of 50
  1. Trine deserves recognition for bringing the Lost Vikings template back to our PCs, but it isn't a classic. [Oct 2009, p.66]
  2. A charming jaunt. [Sept 2009, p.94]
  3. In contrast to an industry dominated by the posturing of 70-hour epics, its geniality makes for a nice alternative afternoon of gaming. [Sept 2009, p.115]
  4. As good as Trine is it left me slightly wanting due in part to its length-at about 6 hours maximum it’s very short for its price tag. If it’s a higher price, it should be full length.
  5. Pricey, but five hours well spent. [Oct 2009, p.80]
  6. At first glance one might think of Trine as a visually appealing 2D side-scrolling adventure, and while that impression certainly is correct, the real gist of the matter lies withing the physics and puzzle based gameplay elements. In order make your way through the game, either by yourself or with up to two friends, you'll have to utilize the individual abilities of the three main character classes in order to succeed.The concept doesn't stay fresh all the way through, but this is still a great 2D adventure and co-op experience we recommend to one and all.
  7. Trine is a near-miss attempt to revive the 2D puzzle platformer of old.
User Score
8.3

Generally favorable reviews- based on 452 Ratings

User score distribution:
  1. Positive: 61 out of 85
  2. Negative: 2 out of 85
  1. Dec 30, 2011
    9
    Fantastic visuals. Someone cared deeply about the art. The voice acting is great, the game play is very fun. Don't hesitate to get this orFantastic visuals. Someone cared deeply about the art. The voice acting is great, the game play is very fun. Don't hesitate to get this or it's sequel. Full Review »
  2. KoosKing
    Jul 25, 2009
    3
    Trine is a beautiful looking game - the artists have really poured heart and soul into it. Unfortunately it's gameplay and programming Trine is a beautiful looking game - the artists have really poured heart and soul into it. Unfortunately it's gameplay and programming where it falls flat. There's a few small issues that I'll mention first before I get to the real problem. There's no saving mid-way through a level. If you quit it's restart time. Controller configuration isn't saved so you'll need to reset that everytime too. You can't pick a resolution and aspect ratio. You must choose from the arbitrary ones offered. The voice acting ranges from good to really bad. Bad none of those are show stoppers. The problem is that using a physics engine to drive a character in a platform game is a BAD IDEA. There's a fair bit of precision jumping which you will fail time and again as your characters inertia slides them off the edge. Add to that that you're getting smacked around by heavy boxes etc... and you never really feel like you're controlling your character. The other issue with a physics based game is that it's a bit of a one trick pony. By the end of the second stage you'll have solved every puzzle varaint. The rest is tedium. Not even the enemies change. Full Review »
  3. Dec 2, 2011
    6
    The game is extremely pretty to look at. It's a good length game consider the price tag and there welcome complexity to the characterThe game is extremely pretty to look at. It's a good length game consider the price tag and there welcome complexity to the character designs. However, the game play is very lacking. The puzzles are extremely easy and repetitive. The jumping controls are unresponsive and lack precision. You see largely only 1 enemy type throughout the whole game which gets dull extremely quickly. The coop play is awkward as the game is obviously not design only for single player. The music lacks variance. Full Review »