Metascore
76

Generally favorable reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 19 out of 31
  2. Negative: 0 out of 31
  1. Jan 9, 2011
    87
    It may not be perfect, but it's still a great free roaming RPG, filled with things to do and amazing monsters to kill.
  2. Dec 17, 2010
    91
    If you are looking for a really good role playing game, that keeps up with a straight but good story, you will find it in Two Worlds II. Your character can live through a lot of customization and the world is rich of 70 hours of action-role playing with more than 300 quests.
  3. Dec 17, 2010
    90
    Two Worlds 2 has lots of different quests, lots of Multiplayer-ideas and lots of possibilities. Two Worlds II earned the crown for "Best roleplaying game" ... for now.
User Score
6.4

Mixed or average reviews- based on 275 Ratings

User score distribution:
  1. Positive: 43 out of 83
  2. Negative: 19 out of 83
  1. Feb 9, 2011
    9
    Certainly there are flaws with the game, some of the animations are less than stellar, the combat needs some work, and the interface could be better, but all of the issues i've encountered pale in comparison to the pure addictive fun that the game has to offer. It's been a long time since I've played a game that makes me forget to eat and sleep for hours on end, but I find it easy to lose myself in this game. I'm sure this game isn't for everyone, but if you love a good fantasy RPG I doubt you will be disappointed by Two Worlds II. Full Review »
  2. Mar 26, 2011
    4
    The game wants to be great and falls short. The story is so ambivalent that even after 20+ hours of playing, running through the motions of quest completion, you still don't feel motivated to complete it. As many people state, combat is a very uninspiring affair. Seek other alternatives. Full Review »
  3. Mar 9, 2011
    6
    After the events around the first game , the second installment looked like a huge improvement, at least on the surface.The first game known for it's horrible VA became the definition of how not to introduce a new world to a player.The second game improves it's mechanics, mostly by adding accessibility where unnecessary complications flawed the first game.
    The magic system is a wast improvement giving the player the option to create his own spells and by merging the skills it lets the player decide what to do with his character.
    The story seems to expand , but only on the surface, the entire game is actually a huge amount of unrelated quests and story's that fail to connect or drag in the player. The overall feel was :"Why am I here and what am I doing."
    The MP component actually comes in as welcome addition, because the single player campaign actually feels like a MP introduction.
    Animations and character creation are flawed but tolerable.The AI is bad, very bad, and the environments are very pleasing.
    On PC the game suffers strong eye-straining bloom , that is not easily manageable, and controls that are very console like, typical with multiple tasks assigned to one key.
    Still when reflecting that there is character progression to a extent only limited by the player's will and idea, it's a actually fun exploration oriented RPG.
    Full Review »