Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 2 out of 6
  2. Negative: 2 out of 6
  1. An extremely addicting game, especially since it is possible to become part of an online community. Player run guilds and towns, and even larger cities are becoming a common occurrence. Unfortunately though, as with many online games, technical problems tend to hinder gameplay. Complaints about bugs and rampant player killing are frequent on newsgroups and several web pages but Origin, for the most part, has been responsive to feedback, and updates the game via online patches.
  2. Yes it's expensive, and it has some serious problems that need immediate attention, but it can't be denied that Ultima Online is a unique, intriguing, thoroughly enjoyable gaming experience -- once you learn how to play, and accept it for what it is.
  3. Designing an environment that can keep up to 5,000 people happy at once is a formidable task, and I'm not sure that Origin has succeeded. At this point, Ultima Online rates a 73 for a great idea whose time has not yet come.
  4. Ultima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
  5. Playing now will give you a sampling of the game's potential, but unless you are incredibly patient, can tolerate constant lag and design changes, and you have the time to devote considerable attention to your characters, chances are you will simply find Ultima Online extremely frustrating...In its current form, Ultima Online is a major disappointment. [17 Dec 1997]
  6. This is one game that might become a classic, but it isn't one now, despite a New York Times story on the front page of the business section. A game that requires a credit card and Internet access before the player can get even a glimpse of what's going on had better be incredibly engrossing or at least immediately accessible. Ultima Online is neither. The "undoubted future of interactive entertainment"? God forbid. At best, it might eventually grow into a solid, mature game that delivers the goods, but for now, caveat emptor.
User Score

Generally favorable reviews- based on 31 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. SamW.
    Aug 10, 2007
    This game is incredibly addictive, and the new release, Kingdoms Reborn, has great graphics for an MMORPG, as well as nice additional features that hadn't previously existed. There are nice quests throughout the game that you can choose, following various storylines, but you are also free to choose your own path as an animal tamer, a mage, a warrior, a blacksmith, carpenter, tailor, or even a ninja. You can decide, and nothing is permanent. The leveling system is great, too, becuase there are no level ups. You simply slowly gain skill the more you use a certain skill. Fighting will slowly improve your swordsmanship (or other weapon choice), tactics, anatomy, and, if you have a shield, parrying skills, while also raising your strength and dexterity. A bit complicated at first, but once you are comfortable with the game, there is no end to how many lands you can explore, and all the fun you cna have. Full Review »
  2. Oct 23, 2013
    This is my all time favorite MMORPG. UO is very addictive, even with it's dated graphics. I've come across no other game which gives you the amount of items to collect and things to do. I've been playing since 2000 and don't plan on closing my account anytime soon.

    Just to name a few features, there is custom housing, player run towns, guilds, player vendors, boats, quests and lots of places to explore and things to do. UO holds a place in my heart that no other game will be able to replace!
    Full Review »
  3. Oct 25, 2012
    It seems this game has generally favourable reviews, and I would guess the reason is that the only people still reviewing it are people who have been playing it the most part of 15 years and still enjoy it. 13-15 years ago, I would've given this game a 10/10, ironically this was also when the game suffered from more bugs and lag that you can imagine.

    UO was one of a kind but opted to become a clone of more modern, graphically superior, grind-type MMOs. Give the players "content" to complete, with very large rewards, rather than making it a complete sandbox that people lived and breathed in. Where true friendships were formed and for every friend you had, there were another 5 people scheming your demise.
    Full Review »