• Publisher: Atari
  • Release Date: Mar 16, 2004
Unreal Tournament 2004 Image
Metascore
93

Universal acclaim - based on 48 Critics

User Score
8.9

Generally favorable reviews- based on 401 Ratings

Summary: Reload, rev up and ride out. The new Tournament is faster, higher and meaner. Land and air based vehicles take combat to a new level; while an arsenal of new weaponry, daunting arenas and battlefields and the challenge of the Assault and Onslaught modes make the gladiator blood sport of the future a brand new experience. Buckle up; it?s gonna be one hell of a ride! [Atari]
Rating: M
Developer: Epic Games
Genre(s): First-Person Shooters
Number of Players:1-32 Players
ESRB Descriptors:Blood and Gore, Intense Violence, Mild Language
Offline Modes:Team Oriented
Connectivity:Local Area Network, Online
Online Modes:Competitive, Cooperative
Customization:Editing Tools
Cast Credit
Lani Minella Audio
Cliff Bleszinski Art & Level Design
Cliff Bleszinski Producers
Cliff Bleszinski Producers
Cedric Fiorentino Art & Level Design
Cedric Fiorentino Art & Level Design
Shane Caudle Art & Level Design
Shane Caudle Art & Level Design
Erik de Neve Programming
Jamey Scott Audio
Warren Marshall Art & Level Design
Warren Marshall Programming
Warren Marshall Programming
Tommy Tallarico Studios Audio
Steven Polge Programming
Jack Porter Programming
Steve Garofalo Art & Level Design
Steve Garofalo Art & Level Design
Mark A. Rein Biz
Jay Wilbur Biz
Will Nevins Music
Jeremy Graves Art & Level Design
Jeremy Graves Art & Level Design
Chad Schoonover Animation
Kevin Riepl Music
Laurent Delayen Programming
Jack Luttig Art & Level Design
Jack Luttig Art & Level Design
Alan Cruz Animation
Jeff Geis Art & Level Design
Jeff Geis Art & Level Design
Chris Blundell Art & Level Design
Chris Blundell Art & Level Design
Phil Cole Art & Level Design
Phil Cole Art & Level Design
Jeffery Morris Producers
Bruce Bickar Programming
Michael B. Capps (Dr.) Programming
Michael B. Capps (Dr.) Studio Director
Michel Corneau Programming
James Golding Programming
Ryan C. Gordon Programming
Michiel Hendriks Programming
Christoph A. Loewe Programming
Matt Oelfke Programming
Ron Prestenback Programming
Andrew Scheidecker Programming
Tim Swe Programming
Ben Beckwith Art & Level Design
Ben Beckwith Art & Level Design
Christopher Buecheler Art & Level Design
Christopher Buecheler Art & Level Design
Sjoerd De Jong Art & Level Design
Sjoerd De Jong Art & Level Design
Paul Fahss Art & Level Design
Paul Fahss Art & Level Design
Stuart Fitzsimmons Art & Level Design
Stuart Fitzsimmons Art & Level Design
Alexander Lehrmann Art & Level Design
Alexander Lehrmann Art & Level Design
John Root Animation
Anne Dube Office Manager
Audio Godz Audio
Dr. Michael Capps Programming
Dr. Michael Capps Studio Director
Designer/Producer/Programmer credits provided by GameFAQs.
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