Criminally underrated. Glad my brother introduced me to the game when I was still a kid.
Even if it's not the "perfect" video game, it will always have a place in my heart with the memories I made.
Vindictus is a game that gets no justice, A burden unsurprising for a character action game, which are infamous as a genre consistently failing to capture mainstream attention. People come to Vindictus expecting something it never claimed to be, and the feedback as a result is poor. These people seem to come to the game looking for a standard MMO experience (something never advertised or implied) and get upset when they do not receive it. If you want to spend hours crossing a vast wasteland full of aggressive monsters who can only hit you if they pass a random number check, do not play this game, and certainly do not review it when youre done and complain about things it never set out to do. Vindictus is an online character action game, you do not play classes, you play characters, you do not tab target, you aim, you do not use dps rotations, you adapt your attacks to the situation. If you like bayonetta, god of war, or devil may cry, do indeed try this game, but if you like WoW, Runescape, or Guild Wars, and you cannot accept a game doing something different, do not play this, and do not review this
For those who do want an online character action experience, Youll find no better, often youll see people claiming the game has no variety, but an honest person could tell you that each area of the game takes up maybe an hour an hour or two of your time, before giving you a new place to play in. You do revisit older areas, but only in theme, For example, there are two areas to the ruins, one with 9 levels to complete (where you slowly progress through the ruins) and one, which comes later in the game, which has 8 levels. There is additional time you return to a similar area, but is not technically related, which holds another 9, in these cases, enemies are changed, traps are changed, new areas are added, and no boss is repeated. Even in the case of the first area of the game, when the area boss returns as a raid, he has a different moveset to freshen things up. Despite the seldom reuse of these areas in the game, people will tell you the game lacks variety, I have to wonder if those same people would spend the same three hours in another MMO's forest ruins environment, only instead of fighting new enemies in each level, they are just grinding the same things. Variety in Vindictus, like any other character action game, is less about visuals, and more about mechanics, People can complain all they want that gnolls, despite being in a war with you, show up too often at the start of the game, but only if the gnolls fail to ever shake things up, which they certainly do.
Some people also claim the game is grindy, which is flat out untrue, The game is not designed for you to gain experience from killing mobs, it goes out of its way to encourage players to do quests for exp, but since again, these players are coming in expecting the typical MMO, they decide to grind instead, and dismiss the game as a result before going off to tell people who grindy it is. I have one of every single character released to date, which means Ive leveled 9 characters, so I feel its safe to trust me when I tell you that you can reach the soft level cap in a couple weeks of playing casually, level 30 (of 90) is achieved in just an hour or two for most people, and there are frequent contests with new characters to max out their level, which people complete in a matter of days.
A final clarification I feel the need to make is on the idea of "pay to win", people have this reflexive (and unfounded) attitude that if any game is published by nexon, no matter what, its pay to win. This is baffling because as I recall there were only ever two games from them that had such problems, and those problems were eventually removed. In the case of vindictus, pay to win is impossible. The game is largely PvE, and only one of the 4 pvp modes could be affected by your gear, so the idea is silly to begin with. Anyone who claims the game is pay to win is simply ignorant, they do not understand how the pvp works, they do not understand how the pve works, they do not understand how stats work, and they do not understand how cash items work. Yes, you are able to buy costumes for 30 dollars a piece which will give you stats, but in addition to the stats being negligible, there are free sets for you to acquire, none of that really matters though because stats mean nothing in Vindictus and I prove that every day I play.
Vindictus is what happens when an MMO meets a beat'em up, giving players the opportunity to play for free with a micro transactions system: the result It's a fast paced action online game with some good ideas a great visual, waiting for more contents and the official european release.
Your long-term attachment to the game will also be determined by how much of an experience grind you're prepared to undertake (combined with your attitude towards impermanent purchases), and whether the hack-and-slash combat against somewhat repetitive character models is a meaty enough adventure to keep you satisfied.
You might like this game for its detailed characters, over the top weapons and combat animations worthy of a Japanese action game. Unfortunately all the advantages are buried under thick layer of typical hack'n'slash routine. [February 2012, p.59]
Really fun game 10/10. I like how it has lots of options and how you can pick up items like barrels, or boxes to throw at the enemy. I just think it's an overall good game.
I spent well over 1000 hours in this game and have good memories with it, it is very unique, mixing up different styles and giving you a very interesting and challenging experience, but the technical state and development of this game is so bad that I cannot play anymore. Performance is horrible no matter how powerful your PC is, instances have to be hosted by players, pay2win is enormous, content is much worse than it used to be and now the game is empty and dying, at least on EU. A great potential completely wasted and a great game destroyed.
Best fighting in a RPG
Good things : graphics, fights in Dungeons up to 4 players, group raid againt big boss, different types of quests, transformation into white or black knights, boss scenario, traps
Less : small World, NPC, crafting, guild, pvp, same type of mobs in a dungeon, only dungeons for fighting, bored when finishing all dungeons
Game play : 7/10, graphics : 7/10, back ground : 6/10, lifetime : 6/10, community : 7/10
I tried to enjoy Vindictus. Honestly I'm not sure there's anything wrong with it, mechanically. There's a diverse range of classes, lots of enemies to beat up, nice artwork, amusing physics. I just found it very boring. It made me want to play a cooperative Devil May Cry, but no such thing exists. The individual levels are very samey, the music is forgettable. The weapons are cool, though. I would certainly recommend it before other Nexon games, but that's not saying much.
So after watching the videos on steam, especially the one with the player interviews, I was pretty hyped to play this game. I started playing it and was pretty disappointed...
Graphics are okay, I'm sure they were good for the time (2010) but I would consider them out dated now, but I don't even play the game for the graphics. I would say this game is a clone of dragon nest, another nexon game, just a different story setting and graphics. It is very and I say VERY boring... really straight forward game, nothing revolutionary about it. I heard combat was awesome, but its actually very simple, its basically Terra combat, except Terra combat is way better (I'm not a Terra fanboy, played it for a couple months). Quests are boring, no standalone quest NPCs, you enter a building and its just static flat character models and a dialog box, with tabs of character faces to choose who you want to talk to. no open world exploring, you leave town to a secondary town area with a "mission board" bring up a map with "dungeons" and every time you get a quest, you choose the dungeon where the quest is, select the quest (mission) and you run through that dungeon to do said quest. You can only do one quest at a time, and each quest is just a repeat run of the same dungeon over and over, the quests only influence what quest item drop you get from cloned run. Also character design is very limited, unless you want to pay. If I wanted my character to have a 2 permanent scars on his face it would have cost me $10... ridiculous.
I would not recommend this game at all.