Dec 8, 2012TL;DR: Fun, but hampered by poor controls, unpolished feel, and driver conflicts.
I had a fair amount of fun with Wanderlust, but I would not recommend its purchase to others, at least not considering the game's current state. I last played as of Dec. 2012. The game is sold on Steam as a finished product but it still feels like it is in beta.
As another reviewer mentioned, the controls take a bit of time to get used to. However, they can be customized in game. The game was on sale on Steam as part of the Big Picture sale: It was advertised as being fully controller compatible. This is partially true. Three of the character classes use the keyboard only and can be handled with a gamepad after you customize the controls. The fourth class requires a mouse to play; I could not find a way to map the mouse control to an analog stick.
Regarding gameplay, this game feels a little grindy. Item drops are infrequent and stat points (for leveling up a character) are awarded in an unusual fashion. Passing each new level will award you with some stat points, but to get the most points possible you'll need to repeat the level until you get better and more efficient at it.
If you die during a level, there is always an option to continue right where you left off, even if you were in the middle of a chapter. But this action penalizes your final score and sometimes choosing to continue will simply rush you through to the next area rather than letting you try the same challenge over again. Monsters don't respawn until you play a chapter over from the beginning, and the AI will usually just rush you as soon as you appear on screen. It is exciting and the game often throws new and varied enemies at you, but I wish there were more of a strategic element in approaching these fights. The story is very linear and areas are broken up into very, very short segments, each usually containing one clump of enemies to fight. During multiplayer, there is no way (that I found) to share or trade items with other players.
More importantly, however, the game has some hardware compatibility issues. The game does not play nicely with some HID drivers, among which wireless keyboards, mice, and gamepads seem to be particular culprits. If you're unlucky, you may install the game only to find that it uses a very large amount of system resources as it tries to collect information from your input devices, ultimately causing the game to lag badly during play. I searched online for a workaround, but for now it seems like the only solution is to uninstall the offending drivers. Because of this, I couldn't play Wanderlust on my main PC. I was eventually able to enjoy the game by playing on another system on which the game ran very smoothly. In fact, I enjoyed playing a whole evening away once everything was running as it should.
Regarding multiplayer support, if you are familiar with port forwarding and have an uncomplicated router setup, playing with friends won't be difficult. But multiplayer doesn't "just work" straight out of the box. The host of the game, at least, will have to fiddle around to make sure his or her ports are forwarded properly in order to play.
In summary, Wanderlust is still a bit rough around the edges. I don't feel like it should be advertised on Steam as a finished product with a price tag to match. But if the developers continue working on it, I'll be interested to see how it progresses over time.… Expand
Feb 20, 2013I'll update this when I have the heart to bother with this game again. The game play is interesting enough so far and is in a style I like but so far the execution seems like a joke.
I run this game through steam from launch it took upwards of 2 minutes to actually load. This is on a machine that loads Borderlands 2 in a minute or less. No biggie but feels weird.
The game prompts me to press 'A' to start the game a big green button that should look familiar to anyone who has ever seen an X-Box. However the game does not recognize my controller. I play 5+ games on the PC on my controller (borderlands 2, super meat boy, braid...) all of em work. First time every time no hassle. Maybe I'm pampered or maybe I think indie company shouldn't offer features they can't support. I don't mind playing games on the keyboard and mouse, but when I picked the game up to play on a controller, and the game says it uses a controller and IT JUST WON'T WORK, I honestly can't think of much else. The game kinda goes right by me not a lot of fun.
Quit wasting my time with your technical problems.
-A note from gamers everywhere.… Expand
Aug 19, 2013Avoid at all costs. The tutorial is confusing, the GUI is bare, the music is painful, the chat system archaic, controller support awkward, and most of the features go unexplained. If a player doesn't feel like playing past the awkward start, it's a poor excuse for a simulation, not a game. Before attempting to sell this game for 8 dollars, try creating a clear tutorial (Ex. Super Meat Boy), A familiar GUI (Ex. Dragon Warrior/Quest 4, NES), high fidelity music (Ex. Rogue Legacy), an up-to-date chat system (Ex. WoW), Mindfulness of controller context (Ex. GTA4), and maybe some in-game help system or documentation (Ex. Civilization 4). Widescreen support wouldn't hurt, and having options and other menu items available at the start screen is a requisite on consoles for a reason. The basic idea is nice though, in theory.… Expand
Jul 28, 2012It crashed so I wasn't able to play very long. The controls are awful. The tutorial was confusing, I had to find a PDF online to figure out how to craft. The multiplayer is wretched, you have to get your whole team to stand on a symbol to move to the next "map" and the maps are very small so you're doing this constantly. If someone doesn't stand on it, you can't move forward. The multiplayer server list is really slow to load, only shows a handful of servers, and then you have to hit F6 or F7 to flip through these tiny pages of servers which it makes you wait to retrieve. You can't use your mouse in the menus, you use W A S D instead. The mouse is only used for aiming your weapon, for example fireball. The fighting itself is boring and repetitive and brings nothing to the table. Not a fun game and it is badly written. My advice, skip this one, not worth the money. Go purchase a hobo a lunch instead.… Expand