Mixed or average reviews- based on 317 Ratings
Aug 29, 2013The game is still in beta phase and about 33% completed, there are dozens of bugs and shortcomings, Gaijin is a terrible company that won't listen to feedback and won't implement a way to turn off chat completely, even if asked by the users, with Gaijin systematically censoring any dissenting opinion found within their own forums.
Inside the game, the game masters are non existent and it is a fest for trolls and grievers, balance is hopelessly broken and alternative inputs other than mouse do not work well, interestingly enough, Gaijin thought the most precise aiming device, the mouse, requires aim assists, putting anybody using a controller or a joystick at a tremendous disadvantage.… Full Review »
Aug 19, 2013Great visuals, sound and the feel of planes. Battles are cinematic, intense, full of flak fire, planes burning and bomb explosions.Also the game is very well optimised so it runs great on lower end machines with reduced settings. Mouse controls are just excellent, although some players complain that they're too good and make joysticks redundant in Arcade mode.
Three realism modes Arcade, Historical, and Full Realism will appeal to a very broad range of players. There are also single missions and campaigns (some of which you have to pay extra for..which is fine) but they net meagre rewards and are not worthwhile at the moment. And if you want to progress in War Thunder you really need to be earning those XP points...which brings me to the downsides.
What stops me from giving it a positive score is what happens outside of battles, namely the progression and economy models. Although at first leveling up is a pretty quick affair, with each level it becomes more and more time consuming. It gets pretty bad, to the point where without paying for the game reaching maximum level in one nation will take you half a year. Some can live with that...but then there's the crew level problem. You can buy crew levels with real cash, all the way to the top, skipping that part of the grind entirely which is borderline pay to win.
Other aspects of the progression model are equally strange. Crew skills and their effect on plane performance are undocumented. You have 5-6 crews and each can qualify for a dozen planes on different levels which leads to heaps of confusion. You take a hangar of 5-6 planes into each battle, usualy they are at different tiers and some players tend to exploit this to get better matchmaking. Ah, yes, matchmaking....it doesn't work very well, mainly because it has to balance players bringing their tier 1 and tier 10 plane into the same battle.
On top of everything else although the game just went on Steam and has all the aspects of an almost finished commercial product, the developer makes huge changes to the economy on the fly. You can sink a lot of money into the game and you never really know what you're getting, since the economy model can get dramatically overhauled at any time.
I would strongly suggest giving it a try, the visuals and spectacular gameplay are things you really should experience. But don't stay too long or you may start to feel unwelcome. And think twice...no, think THRICE before opening your wallet.
Fly safe!… Full Review »