Aug 29, 2013The game is still in beta phase and about 33% completed, there are dozens of bugs and shortcomings, Gaijin is a terrible company that won't listen to feedback and won't implement a way to turn off chat completely, even if asked by the users, with Gaijin systematically censoring any dissenting opinion found within their own forums.
Inside the game, the game masters are non existent and it is a fest for trolls and grievers, balance is hopelessly broken and alternative inputs other than mouse do not work well, interestingly enough, Gaijin thought the most precise aiming device, the mouse, requires aim assists, putting anybody using a controller or a joystick at a tremendous disadvantage.… Expand
Dec 2, 2013Fun game, nice graphics, well optimized but let down by expensive pay to win content (crew training, qualifications) which are a must-have in higher tier games. Good for maybe 20-50 hours, any more and you will need to choose between paying or losing. Pretty abusive community/staff too.
Aug 24, 2013The keyboard/mouse flight controls are dumbed down and frustrating no matter which scheme you choose. Even trying to tweak to a custom scheme does not satisfy. Attempting to play around with the controls in tutorial mode was a no-go since the tutorials quickly restart if you do not achieve the objective within a set time. The UI is a cluttered mess. I had absolutely no fun trying to get into this.… Expand
Nov 15, 2013I tried to like this game. I really did. But there is so much rubbish you have to deal with, I have a hard time believing anyone can truly enjoy this game without spending a bucket-load of cash into it. Including investments for joysticks and a 3d visor to make the first person view have any viable elements of enjoyment.
To begin with, the matchmaking. You level up a certain faction and the higher rank you get, the more planes you unlock. And on these ranks they have built the MM to be 2 ranks each tree. As in, 1-2, 3-4, 5-6, 7-8 and so on. Sure, it may be a bit of a pisser to know heads on that you are gonna meet people that are one higher rank than you.. But the kicker here is you have a possibility to meet people from other ranks as well. Including a tier above you. Say, you're level 7. That makes you eligable to meet planes in the ranks of 9-10. And the same goes for lower planes at 5-6 being able to meet you. It would be an acceptable pool bendage if this game had some problems with the MM waiting time.. But it doesn't. The longest I have EVER waited is about 35 seconds which begs the question as to just why they allow imbalancement like this to exist when It is very clearly not necessary?
The second disappointment is the balance. There are several factions/teams that are essentially just different countries which you gain rank in by participating in battles and gaining XP to unlock planes and for some reason, there are these huge gaping areas of designment neglect. Just an quick example would be the fact that the faction Japan got about 20-25 planes whereas Germany has about 50-70. This creates some pretty big gaps on how faction players in Germany have to pout out 5 times the amount of cash of constantly buying new planes in order to reach the ones they want whereas Japan's player hoard so much money, they can't possibly spend it all unless they jump to another faction. The overall stat balance of all the planes is down the toilet too.
At most early stages of the game, England has an absurd amount of more superior planes in terms of everything be it manouverability/turntime, firepower/mass per second or raw speed/max rise and nowhere does this grow more apparent when the waiting time for US is 4 seconds, and the wait for England pushes at 35+ seconds around the ranks of 2-7. It has been like this for months and I fail to see any design philosophy that justifies it. Especially now since these problems have persisted through-out the beta and onto the official release.
Third fault that personally lets me down the most is the neglect of Bomber planes. They are huge, clumsy, downright impossible to do ANY kind of dogfighting in (Manouver to hit enemies with the front guns of your plane) and they are designed to do one thing and one thing only. Go from A to B and drop bombs. Why is this a let-down to me?
Because the developers figured a couple of months ago to majorly nerf not only the explosion radius of your bombs (rendering any load below 500lbs to be extremely unreliable/requiring needle-precision or close-range dive drops) but also neglect their overall ability to function by nerfing their gunners (Guys sitting in the back fending off planes on your tail). They are now almost completely useless except against straight-flying very light enemy planes that are almost at blank range behind you. The decision to seal the crate shut, effectively burying bomber planes when they were already at an underwhelming position with massive outcries by the community in protest will be a developer standpoint I'll never be able to understand.
But the nerf wasn't just global. There are several specific plane models have been made incredibly vulnerable, like, take 5 shots to your tail (the most attacked direction from behind) and you will crash & instant die from not being able to steer, leaving the rest of the plane useless.
Another example of this pure neglect would be how one of the game tips at the loading screen prompts bombers to fly high (achieve great height) to avoid enemy planes. Great philosophy. .Just one problem. A rank 7 bomber can have a maximum height of 8500 meters. Pretty impressive, right? Wrong. There are level 1 fighter planes that can reach up to 9000 meters and 5-6 rank fighters that go above 12000 meters. Once you take a stern look at the situation bombers are in and people that spent so much to try to be helpful to their team get smacked across the face so hard, It's enough to make you depressed.
Fourth and last. (Yeah, I can keep going but the character limit prevents me from doing so.) Manouverability in this game. Even the most nimblest of planes utterly STRUGGLE to shake off very clumsy enemy planes off their six and nowhere does this get more annoying when you are playing with a couple of beginners, leaving any situation where someone fires at you from behind a death sentence due to teamwork neglect (no wingman) because of all the new players Steam are pulling in.
RIP War Thunder… Expand
Aug 30, 2013It is visually nice, but there are some flat out game breaking bugs that they refuse to fix. They have good ideas, But poor implementation. This game needs alot of work and has great potential if they do not get greedy. It's clearly in beta phase, perhaps only 20-30% done. I still hold out hope that this can be a great game, right now it is subpar and would not recommend it to my friends.
Sep 12, 2013I was mislead in thinking that this game was a simulation when I read it won a 'simulation of the year' award. So I gave these people a good chunk of money thinking that it is a good simulation. It is not. It is a terrible simulation and a poor game.
There is nothing historical about it as they claim you end up in a battle with a Spitfire MkI in the Korean war fighting Russian pilots and planes.
If you like to play with a joystick don't get this game. You are outmatched by their mouse aim system, that is accurate but wobbles all over if played in Historical Battles.
I asked the developers when they are finished with the beta and was told that War Thunder is a perpetual beta.
The Gaijin company is a very poor company with a bad attitude towards its customers. They are rude and dictatorial. They censor the forums heavily.
This game has or had potential. It is about 33% of what I would like to see. I therefore give it a solid 3 out of ten and the graphics are very nice. Otherwise I would give it a zero.… Expand
Sep 21, 2013Another Russian pay to win game just how freaking fabulous is that?
They simply copied the greedy wargaming games down to a tee business model and all even nailed the website it really is pretty hilarious and make no mistake about just because there's no gold bullets or other insane whale extravaganza this time around does not make it any less of the same old pay to win core mechanics to the bones so this will without doubt make the pay to win crowd a bunch of sad little whales.
The imbalance between tiers nations gold planes premium accounts is at the very best incompetent at worst it's the same old you'll get so frustrated getting owned by horrendously overpowered whales that you'll pay up in the hope that the game will even out for a while or get better sometime down the road but it wont I promise you as it is in fact broken by design as generating maximum profit is what pay to win games are all about while hiding out under false pretences.
It's quite funny how they get away branding these games as MMOs when all they are is first person shot em ups only close resemblance they ever had to any MMOs is the massive grind and the price point is straight up fairytale like now take Guild Wars 2 a real MMO that you can do for like 40 bucks which is a very fair price point while you'll have to pay infinity more for this half baked copy pay to win title if you don't like to waste double infinity time as whale fodder that is and yes you the player happen to be the actually game content remember thou it's just a money game in the end and that's no fun.
One XP point granted for single player missions.… Expand
Nov 24, 2013No way is this the best war flight simulator. I bought the Steam package to get access to the 2 campaigns offered there. The "campaigns" are just cut scenes from a movie. "Cut scene" before mission. Take off, "cut scene", before engaging target "cut scene". Tired of having my flight interrupted by this nonsense.
To be able to fly certain aircraft for a side such as the U.S You start with a lower tiered aircraft such as the P-26 Peashooter. You gain "XP" as you successfully complete mission etc, When you have enough xp
for a level you gain a new level, unlocking a few new aircraft you can fly.
If you want to fly for the British, Japanese or Russians you have to start at level 1, just as above, and gain
xp one level at a time until you unlock all the aircraft.
If you want to fly full real battles, be prepared for a wait.
If you want to gain xp faster, you can pay to get premium account usage which will gain xp faster for you.
When I logged on to write this, there was maybe 35 people on, mainly in the arcade battles. If you want
arcade action this is the game for you.
Had this been a paying mmo, with all the cut scenes taken out of the campaigns, xp done away with, and all the planes opened to the player base, even keeping the arcade, historical and realistic aspects of flight,
maybe I'd have subscribed, but I'm forever done with this frustration.… Expand
Dec 10, 2013Some good elements but the fun ends quickly when you are constantly getting destroyed by your own team-mates or suddenly have your pilot knocked out without any apparent reason. Needs a lot of polish to controls, menus, and general game play.. Too often will you rage quit this game because sudden death that occurs without explanation or without any apparent warning.