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  • Summary: (Currently available in the UK/EU only) Take command of a mighty sailing ship and travel around the land, battling and seeking artifacts for your guild.
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  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Windchaser truly amazed me! Those who don’t mind small faults and count themselves fans of genre-mixes like Spellforce, should definitely visit the world Ensai. [Issue#14]
  2. Windchaser really is like a fresh breeze, with a handful of new ideas for roleplay/strategy games. Using the old game of scissors, paper, stone and enhancing it through character talents, morale, counter attacks and combos leads to complex battles, but can make it difficult to estimate the outcome. The mission design is a good mix of conquering sectors, using the mobile base and tactical battles. Choices have logical consequences and take the player through two well done campaigns.
  3. Routine – this word sums up everything about Windchaser. Veni, vidi, kill everything that moves. Rinse and repeat three thousand times.
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