Metascore
65

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 5 out of 15
  2. Negative: 1 out of 15
  1. The levels are short and there are lots of them (about 40 total, not counting bonus levels), the weapons are varied as are the aliens, the locales are well-drawn and fun, and the screen is almost continually packed with stuff dying. What more could you want in escapist arcade entertainment?
  2. 80
    While the game does have its sophisticated side, it's pretty much nonstop action. There are a few games on my hard drive that are perfect for when I've only got fifteen minutes to kill and Enforcer is right at the top of the list.
  3. A great fast-paced action (but repetitive) game that pays homage to a number of arcade games and will probably show up on the console side of the industry.
  4. Though not as groundbreaking as the original X-COM was when it first appeared, Enforcer is a damn fun romp, nevertheless.
  5. 73
    Although it's not a perfect game by any means (I don't think we've found one yet), it's old-skool fun at its best. Lock and load baby -- it's time to save humanity one more time.
  6. The voice acting is pure camp. The sad thing is that the camp gets old real fast and I was ready to ‘enforce’ that twit long before the game was over.
  7. What it lacks in variety, it tries to make up in quantity. Speaking of quantity, I've already mentioned that you'll meet gazillions of enemies along the way.
  8. Despite a few small design quirks, this is one release I found I just could not stop playing from the moment it was installed on my hard drive. I heartily recommend it to all of you who want an adrenaline rush of the highest order.
  9. It's as mindless of a shooter as they come, and you can't help but be disappointed at the thought of this, in light of the series' roots as a mentally stimulating strategy game.
  10. If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
  11. In a repetitive mind numbing kill-a-thon manner, it's a good time. Is it a $30 (120 quarters) good time? No.
  12. A seriously retro-minded and generally uninspired project.
  13. All the complexity and depth of a frying pan.
  14. This might be a good example of what some teenager could do with the Unreal engine, a Commodore 64 and 2 sticks of chewing gum, but it's a poor example of a good game.

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