Metascore
52

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 5 out of 28
  2. Negative: 11 out of 28
  1. The three main characters are very detailed and authentic to their film counterparts. Wolverine is bigger than the others; Ice Man retains that young look, while Nightcrawler looks as weird as usual. The animation is solid, as well.
  2. A solid and fun action game featuring one of the coolest superhero teams ever. With an excellent story with plenty of twists and turns and a host of familiar characters, fans will certainly have a lot to enjoy despite the linear levels.
  3. It's a good-looking, smooth-playing title that captures some of the mystique (ha-ha) of the comics and movies. Where it fails is in the limitations placed upon it.
  4. Some of his levels are filled with ridiculous amounts of enemies, and even though the levels appear to have multiple stages or sections, there isn’t a checkpoint in sight. I love a challenge, but I hate mindless repetition.
  5. One upside to it is that the game is roughly six to eight hours in length so if you have a weekend to kill then this one may be up your alley. It certainly looks pretty, sounds great, and the ragdoll physics are put to great use. It just would have been nice to play a challenging game instead of one where nothing is balanced out.
  6. Fortunately there are a few interesting boss type fights in the game to keep it from becoming overly stale including some interesting members from the Brotherhood of Evil Mutants.
  7. Everything considered, the gameplay, the graphics, the dialog, the music, make X-Men: The Official Game an officially average game.
  8. Nice graphics and smooth gameplay are no substitute for imagination.
  9. Unless my brain is being fried by professor Xavier's Cerebro machine, I quite enjoyed X-Men: The Official Game. [Aug 2006, p.81]
  10. The killing part is fun when you find the special X-Men powers amusing, but that river runs dry approximately an hour into the game, which is actually a decent ratio when compared to the total playtime of about six hours.
  11. 57
    The combat and stage design are substandard in every way too, enemy AI is ordinary coin-op fare, and the presentation elements are nowhere near the level we've come to expect from Marvel or Activision.
  12. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
  13. Only controlling three characters, no multiplayer of any kind, and reverting to basically a 3rd-person "beat 'em up" is not the way to take this franchise.
  14. One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
  15. There’s nothing here that warrants a buy. Fans that want to know why Nightcrawler wasn’t in the movie will want to check out the game from your local video rental store.
  16. It's sad to say, but after playing this I spent a good few hours playing Wolverine's Revenge and having more fun in the process - and that game is over three years old!
  17. 50
    While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
  18. Lots of swearing as you protect a world that hates and fears you. [Aug 2006, p.85]
  19. A solo Nightcrawler game could rock, but this team effort is cash-in gibberish. [July 2006, p.100]
  20. I need Professor X to wipe the memory of this game from my brain. [Aug 2006, p.85]
  21. Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
  22. As it is, X-Men: The Official Game is “officially” a horse’s turd of an experience that’s approximately as painful as Wolverine’s claws inadvertently sliding out while he’s wiping his arse.
  23. X-Men: The Official Game is pretty awful. [July 2006, p.71]
  24. Had The Official Game provided a consistent overall challenge, it would have been bearable, if unexciting. But it hasn’t, and it isn’t. [July 2006, p.88]
  25. When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
  26. The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times.
  27. Almost everything about this movie cash-in is cheap and incompetent, from the short, forgettable levels to the poor control system to the hand-crampingly repetitive action.
  28. There's virtually no effort made to adapt the controls to a PC, so make sure you've got a gamepad handy. Although the far better alternative is to just have a better game handy. [Oct. 2006, p.75]

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