Nov 18, 2013Enemy Within takes an already amazing game (Enemy Unknown), and adds a new class, some new maps and new enemies. That is pretty much it. Literally. Same campaign, story, characters and everything else as the original.
"Back in my day," we called this a PLUG-IN. It is certainly not a DLC or expansion by any modern use of the words.
I had fun playing Enemy Within, just as much fun as I did Enemy Unknown, and that is the problem.
I believe this entire DLC is very misleading and anyone who beat Unknown already is going to be as confused as me when they find themselves just playing the same exact game as before.
I liked Enemy Unknown enormously and gave it a 10/10, but that did not give them the right to think they could resell me the exact same experience at a whopping 30 bucks.
"Oh you want a Mech in your XCOM game? We will add it as a new class, and then resell you the entire game with a new subtitle." 100% Genuine Real Authentic Firaxis Employee Quote
Its a great game and fun experience, but If you played Unknown, you have already played Within.… Expand
Nov 20, 2013Talk about upping the difficulty! The first Exalt mission wiped out more than half my crew then suddenly in the next mission I'm up against some kind of mech-robot-monster with a shield and plasma weapons when I've literally only just managed to get some laser rifles. I tried it on Classic difficulty and was summarily annihilated after three missions, then I tried normal mode on Ironman and could not get get my head round how even with scopes my team was missing 70+ percent shots and they were taking out my squad with one or two hits with carapace armour. Maybe I've had a bad role of the dice, but I relatively easily completed Unknown, so I'm not a tactical idiot. Basically, it's a nice add-on and I will try again, but the steep and rather unfairly harshness of the various challenges have proven to be a bit frustrating this time round. I also could not seem to find time, to get enough satellites and planes in the air to stop panic levels around various countries. I was investing in power and uplinks but the aliens were coming in too fast.
Guess some of you who've completed this expansion in a day will be chuckling to yourself. Rarely do I mark a game down for its punishing difficulty level, so if it were a bit more balanced/fair from the start then it would get an 8. I hear it gets easier at the end-game stage when you have all the upgrades and veteran soldiers, but alas, those pesky new enemies might prevent me from saving the earth this time!… Expand
Nov 18, 2013If there was no Enemy Unknown, then Enemy Within would be a 9 or a 10 game. But Enemy Within, the so-called "expansion," is nothing more than a glorified patch and a few maps, which should have cost $5 at most. It costs thirty dollars. It adds a new minor human enemy, one or two new aliens, and a few maps. That's it. It calls itself an "expansion" and that is a lie. An expansion would have added significant gameplay, an expansion or continuation of the story-line/plot...basically a new experience. Enemy within offers none of those things. You play the exact same game as before, only with a tiny amount of new "stuff" that costs almost as much as a full game. If you never played XCOM: Enemy Unknown, then this is a great purchase as a stand-alone product (Steam requires you buy the original, so don't do it!). I can recommend it as a first-time game, since it is a fantastic game on its own. But don't buy this "expansion" if you already own the first game, or at least wait until this map pack is more appropriately priced ($5 max). I was ripped off again by unscrupulous game publishers. Don't suffer the same fate.… Expand
Dec 13, 2013Great set of enhancement for an already great game. More maps. More campaign elements, more inventory to manage. While the new additions of meld and medals may make the endgame easier on easy setting, they won't help you on classic or impossible ironman so much. The criticism that this makes the game too easy are invalidated by the fact that the game has hard settings, and ways to even make it harder from there. Arguments that the expansion is overpriced ignore the fact that this is targeted at people who already play the game and want more. In this context the price is reasonable. Indeed I'm surprised that fans of the game would not be happy to expand their play experience and support the developers at the same time, with a price that is good for everyone. If you like X-COM Enemy this is a no-brainer, get it today. If you are in here giving it a red score on the basis of price, you are a no-brainer, who probably needs to get a job.
Nov 16, 2013Excellent addon to an already great game. It is just a content pack to the same game, not second game of the series, however it adds more than some second games. I would pay this price for XCOM 2 without even thinking, and this content pack is definitely the next best thing.
Nov 20, 2013Adds a ton of content to an already content-full game. Additions: Medals that can be awarded to your favorite soldiers (you even get limited buff customization options with each medal). Several layers of added game depth (a covert operation sub-plot, for one). Additional alien types. Gene splicing. Mechs. Gobs of new maps. On the plus side, this is what all DLC should be. Robust. On the downside, it's a little pricy for DLC we're almost in 'full game cost' territory for this one. That's where this title takes a hit on score from my perspective. If it was standalone or about ten bucks cheaper, I'd rate this a 10. But the bottom line is that the add-on really fleshes out the original game and integrates superbly into it, adding hours of new content and fun to a game that already provides many hours of fun and tons of content. 7.5/10… Expand
Nov 27, 2013The original XCOM was a great game, but this expansion really expands it in many ways. The game is now more interesting and maybe easier then before (if you play smart). New units and techs are great, although EXALT missions are repetitive and boring after a while.
Nov 13, 2013Overpriced for what is essentially a double-sized DLC. Wait until it goes on deep discount.
Do you think anyone from the design team reads these?
I was excited about the medal feature when I was surprised by its inclusion, until I saw my 'soldier' dressed in a frumpy uniform saluting like she was a 4 year-old. For the love of Pete Firaxis, look at some military people when making 'military' animations, not bad B-rated sci-movies.
Also, I had hoped that the accuracy estimation would have gotten better, but I still seem to miss an 80% chance to about 66% of the time.… Expand
Nov 14, 2013I wrote a pretty mediocre review of Enemy Unknown and this fixes MOST of the problems there were in the original game. Again, people who love the original xcom and refuse change still aren't going to like it but anyone who even remotely liked EU are going to love this. The re-balancing of workshops/labs with all the new structures and economy is phenomenal: it's no longer a workshop spamming escapade. The depth in soldier customization is really good now and makes it even more personal which breathes new life into ironman mode. On top of that it adds a TON of new maps and scenarios and even randomizes some spawn points on old maps which makes it really fresh and exciting for experienced players. It puts that fear back into playing when you have no idea what's coming and will take a long time to memorize this many maps rather than 3-4 playthroughs like with EU. It is really fresh and anyone who even remotely enjoyed EU and doesn't get this is doing themselves a huge disservice.… Expand
Nov 13, 2013A great game made even better! Firaxis has done a masterful job of fixing any little issues this game had and expanding upon what made this game great. There is no question that this add-on is worth every penny of the $29 I spent. By far the best 'expansion' to come along since Heart of the Swarm for StarCraft II. If you played XCOM in the past, this is definitely a must buy!
Nov 24, 2013It adds great gameplay features to an already great game, with all the features added the campaign will feel new even though it's the same. It's a bit pricey, but if you shopped around you could have got it for a 20 dollar pre-order and i'm sure it'll be on sale over the holidays. The AI seems to have gotten a bit of an overhaul and uses high ground, supression, overwatch, flanking more effectively. Tweaks to the meta-game like facility adjacency bonus' are also welcome. My minor complaints are that the difficulty curve can be a bit wonky at the start, especially if you've played through the campaign multiple times already and move the story ahead too quickly, the scripted story missions will start throwing very difficult aliens at you way before you're adequately ready to handle them. This in combination with the accuracy estimates seeming to be being a little off or having a new hidden penalty, it can get frustrating, especially on classic or higher difficulty. If you loved Enemy Unknown you'll love Enemy Within, if you didn't, it hasn't changed anything that's going to make you like it.… Expand
Dec 17, 2013Really good game if you can play with the expansion pack, new content with tons of new stuff that improves a really amazing game to new levels .
Tons of bugs fixed, improved performance and polished graphics/ fx its well worth the money especially in this blockbuster era of 8 hours longs campaigns and 2 map 4 costumes DLC. ^^
Nov 21, 2013There was some really good additions to the game, but I would say it's fundamentally flawed. Before the expansion, the end game was pretty easy and the hardest are the first few months. With all the new toys they give you, they had to crank up the difficulty and add new enemies. This makes the earlier months even tougher, and the end game even easier :(
They didn't even scale or change the end mission to account for all of the enemy within changes!… Expand
Nov 16, 2013I am putting a 10 just to offset some of the more ignorant comments below. The game is still great, with the addition of several unique features. You can still play Enemy Unknown if you choose to do so before starting the game.
For those people asking why 2K is charging a lot more in Australia, please stop making yourselves look bad and do some research why your government has put taxes on games. Don't blame the dev/publishers for what your leaders are doing.… Expand
Dec 5, 2013Further expands on great game. If you ask why I would give it 10 because you have to compare it to whats available now. Seeing only Jagged alliance online in the same category I would give Xcom a 20 but I cant so 10 will have to do. Introduction of MECs, Gene Mods, Exault and a few surprises including the best mission in the whole game the notorious "Fishing Village" have fun
Dec 17, 2013hmm. I enjoyed the game again.
with new stuff that should have been in the original release. the game progression is more or less the same with all the new content, so that means it takes about 3 hours to finish. it does add some nice new strategic moments for you to relish.
its still to short. its pretty. has some nice elements, With little replay value, it is still a dissapointing title due to its campaign length.
dont get me wrong you will enjoy it, its really fun, interesting and imersive. but its aimed at making money, releasing a game and then adding content and charging people to have it added is like doing the smallest amount of work possible to make money.
This is a bad business model and may be profitable in the short term but damages the integrity of any games releases which were built with great pride and attention to detail in the future. when will companies see that making a quick buck and fobbing people off, will acctually damage their chance at making record breaking releases of significant status that can easily out gross a quick fix, fly by night ideas sometimes up to x20 times.
Well my point is if you do it, even it it works and people love it, youve still done it and now you think its a good business strategy.… Expand
Nov 16, 2013To put it short, XCOM Enemy Within will fix many of the problems you had in Enemy Unknown. This includes Dr. Vahlen never shutting up, removing all items from soldiers (In order to find that one person who has that medkit to give them to someone else), bringing back the freshness of exploring new maps, combating new and dangerous foes, fighting against humans, customizing your character even more, and a new branch of missions from the council.
This game gets a 9/10 since some of the problems haven't been fixed by Firaxis but XCOM Enemy Within is a great expansion with a great TU to the original game.
Buy it… Expand
Nov 18, 2013Enemy Within adds a lot of good things to the game.
*The new MEC class and augmenting soldiers gives you a wider range on upgrading your soldiers making them more unique in ability and performance instead of simply just equipping everyone with the same tech lvl armour or weapons.
*There is a much greater variety of maps. You don't repeat the same maps as frequently any more, particularly noticeable for UFO shoot downs since you're not always in the same spooky forest anymore.
*More customisation for soldiers is fun. In terms of gameplay it offers nothing, but its a fun little distraction to adjust how your soldiers look. The addition of languages is also nice. You could argue for more languages and maybe even English accents (Eng, US, Aust, etc), but again not important to gameplay, but cosmetic stuff.
However, there are some things that prevent me giving it a ten.
* Power creep: While the new classes and super-humans are great it does make the game a bit easier as you can get quite power troops quite early. This isn't immediately countered by the aliens as the introduction to new stronger enemies is more of less staggered the same as EU. Chryssalids are much less scary if you can one shot them with a MEC's kinetic strike.
* Price: Of the two points I've taking off this I weight less than the power creep above, but it is still a factor. In my view it is overpriced for what you get, that at least 20% should be knocked off the price. Not great value for money, but if I was overly concerned about it I'd never buy any game until at least its 6 months old and the price starts to drop.
On the bug side I've only had one and that was on the release day where I went to mission control and it zoomed me in too close and got stuck. Haven't had it happen since then though so I've had a very stable experience.
Overall, the expansion does what it should. It expands the game in a overall enjoyable manner so that it makes it worth your time to return to it.… Expand
Dec 3, 2013This is a solid expansion and well worth the money. Firaxis have built on what was already an excellent game and made it even better. Its like they have combined 2 of my favorite games of the 1990's Syndicate and enemy unknown. My only criticism is that the game still plays out in a fairly linear fashion and strategic options in the worldview are fairly limited. There are also a number of scripted missions and minor balancing issues. That said though, the real meat of the game, the tactical combat, plays out superbly and the new toys you get to play with make an already great game even better.… Expand
Nov 23, 2013This review contains spoilers, click expand to view. Even when I've uninstalled all my Steam games (something I do regularly), XCOM: Enemy Unknown is the one I re-install when I really need to play something. Still, in most cases I don't play through to the mothership finale I just see if I can get satellites over all countries w/no defections and research my way through both the Lab and the Foundry. At that point, the end of the game is a foregone conclusion, and I start a new one.
XCOM: Enemy Within brings a whole new complexity and expansiveness to the game. I love the MEC and gene engineering options, and having multiple plot threads (aliens, EXALT, Progeny) makes the game feel a lot larger. Likewise, I love the new maps and the repurposing of some of the old ones; now, having an old map in the original orientation and use provokes more of a "OK, I know how to do this one" reaction rather than a "[Sigh] Not again" reaction. And, as others have noted, the Meld issue forces me to move a bit more aggressively and recklessly than I normally do.
What I'd love to see in future DLC (besides more maps and maybe a few more scenarios) is some form of "Search and Respond" mission that you can initiate at any time in effect, to provide a setting to experiment in and to advance rookies. What you encounter could range anywhere from a stray cow (and maybe a Meld pillar) to an EXALT safe house to a standard alien encounter to an overwhelming flood of aliens (with you having to make a successful retreat while being pressed and attacked on all sides).
I have a few complaints (spoilerish) the EXALT HQ raid seemed a bit easy, while the "Operation Progeny" scenario comes a bit late in the game to have the impact that I'd like it to have (in terms of adding talented personnel). On the other hand, the 'Enemy Within' event was a true "Oh, crap!" moment.
Excellent DLC for an excellent game, well worth the price.… Expand
Nov 18, 20131) Bugs Bugs Bugs, some game-breaking, some just annoying. Overall feel like the game lacks polish and/or time. The original already had some bugs, but the expansion added new ones to the mix (I'm looking at you double mission freeze crash).
2) As others have said, game is not exactly good value for the amount of new content. I personally found it lacking in many areas, especially enemy variety (EXALT doesn't really count, they are just humans), more aliens would have been nice.
I think it's worth a buy if you want an excuse to return to XCOM, some new features are nice.
My suggestion: wait until it goes on sale, in the meantime you can download some excellent mods off the Nexus (long war is brutal but very well done) for free!… Expand
Nov 12, 2013God bless Firaxis Games! They did a fantastic job with XCOM Enemy Unknown and then again with XCOM Enemy Within. These guys should be in the hall of fame for game designers. No kidding. The game is not perfect (bugs) but it's good enough to stand with the likes of Starcraft and other iconic games. It's really good. Enough said.
Nov 16, 2013From what I managed to play, it isn't too bad but not an huge improvement either. Most problematic however is that the game WILL NOT START after you shut it down after the install and this is all across the board, from nVidia cards to ATI cards, from PC to Xbox. I give the game ONE week to solve this, but so far I'm giving it a two due to the repeating tricks, imbalance and mostly the fact it's just broken as hell.… Expand
Dec 8, 2013Something is lost within the gaming community that faults a title for its price given the content within. When I first played Enemy Unknown, I happily paid the full price for what I felt was a true spiritual successor to the original. Actually, I'll go one step further: it was an improvement on one of my favorite games of the 90s. They released a handful of updates that were a few bucks for some new armor, or a little more for a minor chain of missions (Slingshot), but all and all I found myself struggling to beat Classic on Ironman, while having a fun time just killing anything with a pulse using base weapons on the easy level.
So this expansion came out, it cost a pretty penny ($30), but it wasn't unreasonable. When StarCraft: Broodwars came out, it cost $20, Bill Clinton was president, and the price of gasoline was 1/3rd what it is today. In terms of content, yeah this game doesn't have quite as much as some other expansions, but I wouldn't go so far as to call this light or lacking in any respect. There's considerable new content, and moreover, it's a chance for Firaxis to justify the labor costs of their developers for a while longer.
It's a fun game, and this expansion is only an improvement. This isn't the nickle-and-dime strategy seen by EA or even Blizzard, and while it has its bugs (frustrating at times), the most egregious ones that I know about have been fixed by now, and the core gameplay hasn't been ruined as a result. You're good game is an even better game.… Expand
Nov 24, 2013A fantastic expansion which adds an enjoyable amount of new content including missions, maps, enemies, buildings, items, customization options, and adds new storyline. The additions of the new enemy faction are a welcome relief from the regular alien squashing. Genetic engineering and the MEC labs are also enjoyable new addition which will change your previous badass into a superhuman killing machine. I hope they continue working on more content for XCOM because this just revived the game again.… Expand
Nov 15, 2013While I would like to give this game a very positive review, due to the number and frequency of game crashing bugs I cannot. I encourage anyone interested in the game to first check out forums for the game to get an idea of how often they occur. Personally, I haven't been able to complete a session of Enemy Within without the game freezing at one point or another. This is of course after verifying drivers, verifying game files and the such.
It's almost amusing that the developers advertise modes like "Ironman" when their game isn't capable
of delivering a crash free play through.… Expand
Nov 19, 2013The expansion is great however it's not worth the price it's at. The expansion does a great job of implementing itself into the game by being a secondary storyline that slightly affects the main storyline by putting in Exalt which is an organization bent on mixing human and alien DNA. The design of Exalt is great and the creators leave subtleties as to their background such as their uniform and base of operations. Their clothing obviously shows these men just got off of work and are ready to serve Exalt at a moments notice and the fact their base is just a normal office building with fancy decor like your rich grandpa's house is a nice touch. Back to the game play the addition of meld is right off the bat it's on the first mission you play. With meld you can build Robotic troops and also genetically modify your troops to jump two stories or ensure they only get knocked out when hit with a fatal blow (without the loss of will if rescued) with the secondary heart modification. These troops make the earlier part of the game significantly easier as the new troops are admittedly overpowered; however they equal out as the game progresses. It is also highly satisfying to combo mec trooper skills together such as combining their proximity mine ability with the grenade launcher for high damage that kills most aliens. The addition of medals in this game is merely novelty as they only give a few low stats and they only give you 10 medals or less out of the entire game to award your troops with. The new maps are also a good add as they give urban ufo crash sites and a side mission that ensures you are given an entire squad (4) of people with psionic abilities. Onto the negatives this expansion is ultra glitchy which was surprising given the company that made the product. An example is the game freezing on the enemy turn as in you can still move the screen and click around the enemy just glitched and it won't end its turn or during a council event where enemies fall out of the sky. If they fall onto a proximity mine the game crashes. I also experienced crashes when an alien just coincidentally falls onto the same square a soldier is occupying. some visual ones too as my frame rate suddenly went down in the middle of the game causing some skips and my operatives' arms swinging around or bending behind their back randomly. overall yes it is a fairly good expansion but it is not worth the price it is at given the current state of the game.… Expand
Nov 21, 2013Great expansion for a already good game, I really enjoyed the way it changed the overal gameplay. My only complaints are: - It might be a bit too expensive for a expansion - The late game can be somewhat easy when you have heavily gene-modded troops along with maxed out MEC's. - Base attack isn't all that great when compared to the original. In the original you would be wise to design your base to have choke points where the enemy would enter (elevator and hangars).
But other then that then that, a great game.… Expand
Nov 15, 2013Great DLC. A proprer Expansion Pack as they used to be known. Other companies should pay attention on how it's done right. Quite worth the price if you enjoyed the first game at all.( I'm looking at you Sega and your cutting game features out and selling them separately. 3$ for a blood and gore graphics toggle, ridiculous)
Nov 18, 2013I really liked the new customization options. You can really take things to the next level with this DLC, and it actually adds even more replay value to it. It's a bit childish at times (what is going on with those salutes man.. seriously), which is strange given some of the really graphic animations that go on, and some of the insinuations made by the npcs. Anyhow, bottom line, the game is worth purchasing in general. And if you want to take it further, this DLC is kind of like icing, and a cherry on top of the whole cake.
I'll score it a 9/10, due to the occasional bug.… Expand
Nov 22, 2013Great expansion refreshes the Enemy Unknown experience. None of the new features fundamentally change the gameplay already established in Enemy Unknown but they do add some significant new variety to the game, including new maps, some new enemies and new upgrades to your troops.
Part of me still yearns for a more in depth experience as in the original XCom games, but this was also frustrating at times (how many ammo clips do I give each soldier?!). EU/EW greatly streamlines the experience and lets you focus on the more fun aspects, the battles, research, resource management, etc.
Gathering meld now forces you to explore maps faster than you might otherwise (especially on harder difficulties) and introduces new upgrades for your soldiers: MECs, which are awesome cyborg soldiers, and gene modifications to improve your regular troops. The satisfaction of a MEC punching an alien through a wall never gets old, though be careful you don't also destroy something you didn't mean to! The only downside is that later in the game these allow you to really upgrade your troops and leads to most missions becoming quite easy (unlike the first couple of in-game months which are really difficult).
The human Exalt forces are another fun new twist, offering a quite different experience to alien hunting. With no need to capture them alive and equivalent weapons/armour/tech in the early mid game, they can be fairly challenging, or you can just grab rockets and grenades and destroy everything. I feel they could have built this more into a story with more cutscenes or backstory but I still enjoyed it.
A few other great features: soldiers can speak their own languages, base attacks and enemy mechs are more robust than in the original.
Some of the mechanics of the game I feel are a little too scripted, more so than the originals. While this ensures a more consistent experience, it also reduces the replayability significantly. I can't see myself picking this up many more times, though the recently added 'second wave' options allow you to change a number of game mechanics e.g. soldiers can have randomly generated abilities and stats.
I've only experience two minor bugs during my playthrough, so I don't see any major issues there at all, and the game looks and sounds as good as ever with it's distinctive B-movie feel. I feel the price is fair for the amount of time you can spend on the new features. It's still one of my favourite games of recent years and this expansion just adds to it.… Expand
Dec 9, 2013As an expansion to the hit strategy game Xcom Enemy Unknown (or basically a goty edition for PS3 and 360) Enemy Within delivers. A new MEC Class which is essentially a big robot squad member, a new seeker alien which can cloak it's land strangle your squad members (very very irking, perfect for this type of game), new very much needed maps, and a new human enemy forcing you to fight differently than the original alien threat. There's also a medal system and biotic upgrades for purchase through a new currency called meld. Meld is obtained through canisters found throughout the map that disappear after a number of turns, forcing you to weigh risk and reward and move quickly to obtain them. For the price tag of thirty dollars on PC, it's worth.
NOW MOVING ONTO CONSOLES
If you didn't play Enemy Unknown, but you want to, just mosey on over to Enemy Within and get that instead. It comes with EU, EW, and the Slingshot DLC. Now if you already have Enemy Unknown on your console, I do not recommend Enemy Within at the price tag of forty dollars. Why? Well mostly because it doesn't share a trophy/achievement set nor do saves from Enemy Unknown carry over. But if you're anything like me you're starting over a lot anyway because you suck donkey dongle but you won't take the game off Ironman because you ain't no punk biatch. But I digress, if you want to shell out forty dollars, and you don't care about your trophies and saves, this update really really enhances the game.
The verdict is a buy/10. Edge: PC.… Expand
Nov 12, 2013The XCOM franchise is excellent. Enemy Unknown is a very good game, and may have single-handedly brought back turn-based strategy games. Enemy Within is a respectable DLC addition, but will ultimately disappoint, as it does nothing to address significant annoyances from the first game.
Firaxis has chosen to go with big-ticket, flashy upgrades, while leaving the core play mechanisms alone. In fact, even the new gameplay mechanics boil down to reliance on tried and true XCOM formula.
Remember bomb-disarmament missions? Well, they're back, except now when you click, your're collecting mind-goo, not disarming bombs. That's the crux of the DLC. Yes, it earns you cool, new stuff. The mind-effects and mech-suits look really good. Bad guys die really flashy, (though with a weird delay after you shoot them).
But at the end of the day, you're disarming bombs. Except now its collecting mind-juice.… Expand
Nov 17, 2013This feature packed expansion adds so much to the base game it's pretty unbelievable. Fixed all the existing bugs as well. Firaxis is a great company and I am so glad I picked this up.
There are however still some multiplayer issues, but who plays XCOM for the MP?
Dec 7, 2013Hi folks!This review contains some spoilers!Lets start with my what youll get with enemy within: -Medals(which you can award to ANY soldier) -MECs -GenMods(G-Mods) -2 new minicampiagns(3 if you have never played the slingshot DLC) -New maps -2 new enemys -some new researchoptions -1 mission were youll have to defend your base -A new resscourse called "meld" Lets start with the MECs.In short youll sacrifice 1 soldier and his skills.Hell become something like "robocop" but is useless without his MEC.Youll have to produce a MEC.MECs got 3 tech-tiers.With every stage youll have to choose what you want to install on the MEC.That cant be changed later.Which is stupid because at first you dont know how good the equipment is.Ok forget about it, you dont need to know about it because MECs are fare too strong.They can move VERY FAR and the weapons do good damage.They cant use cover but who cares?They got an amazing stock of HP and you can "heal" them.Plus they can repair themselfes.Later they can shoot twice(if you choose this skill which i recommend), fire at the first enemy that fire at them and they got some grenades or a medkit.Thats too much.In my case my best MEC got a aimskill of 105 in the end.Hit nearly every time and can shoot twice.Too much.Poorly balanced.The last stage is realy expensive when it comes to meld, thats the only thing.What bothers me the most is that you dont get a new researchtree.Youll get the upgrades through the old researches like autopsies.Cheap!!
Ok to the G-Mods.Compared to the MECs the G-Mods are not that strong.Some of them are nice but youll need the MELD for MECs.They are better, believe me.
MELD on its own is cheply implementet too.Its.....just there.On some maps you can find it.Why?Its easy to get meld later with the ghost armor.I think thats an issue too.Balancing is not good.
The medals are nice at first look.But later youll realize they that the bonus seems weak at first but in combination the bonus is realy high.Balancing issues here too.
The new maps are nice.No complains here.But why are there not more maps in the main-game?The base-defense-mission is in my opinion the best mission in the entire game.It lacks nothing, you have to fight hard on this map.Great work but here too, thats not enough(same goes for the new mission in a little village with crysalits).
The new campaigns are poorly implemented as well.The Slingshot DLC was not that good and here youll get 2 new campaigns:The EXALTs and the campaign with Annette and her group(3 missions in total).Both offer nearly no story.EXALT is there, thats all you know.You beat them(Why?Youll never know), a lame cutscene, thats it.Thats so cheap.
And thats my final verdict for this "Addon":Too much stuff that is poorly implementet and/or bad balanced.Too much things where i dont know why was it not in the maingame?Makes the addon the maingame better?YES, if youve loved the maingame.The addon deals with no issues from enemy unknown.Some bugs are still there, games crashes a few times.Get it when its on a discount, not for the full price.Not enough value.… Expand
Nov 18, 2013My experience with X-COM goes way back to around '97 when I first discovered X-COM Apocalypse, and since then I've been hooked. Enemy Unknown was an amazing reboot of a great game, and the team did a fantastic job make it engaging, entertaining and challenging. Enemy Within continues the trend of this newly-reborn franchise with a lot of new maps, a very challenging new opponent in Exalt (which wiped my entire team several times the first time around), new research, and apparently base invasions as well (I'm apparently playing too awesomely to be invaded right now lol).
Overall a great experience and worth the minimal cost for an expansion. I've scanned some of the user reviews that complain about value for money, but it's an expansion and everybody else but them seems to understand that, so I'm not sure what some people are complaining about. I paid almost $65 for the disaster that is Rome 2, and I'm getting far more value for money from Enemy Within.
In terms of stability I've had only one minor "hiccup", which was nothing more than a ~10 second lag that passed without incident, caused no problems and never occurred again, so my guess was it was background activity on my machine. The only legitimate bug I've seen so far has been with characters who wear the skeleton suit and use the grappling hook twice I've had them hook to a roof and end up elsewhere. Once I ended up in a basement, the other time I went through a solid wall and ended up in a different room. Not a huge deal, and I'm sure something that will get fixed it happens. But overall, Enemy Within has been basically solid as a rock and performs reliable on maxed-out settings on my rig.
In a year where both SimCity and Rome 2 experienced disastrous releases due to awful design decisions are poor technical implementations, Enemy Within is a breath of fresh air that's keeping me glued to my desktop into the wee hours of the morning. Thank you Firaxis! Well done!… Expand
Dec 5, 2013You like XCOM Enemy Unknown.
You are reading these reviews in hope of answering the question: Should I spend good money on the expansion?
I know, I have been there... so let me help you decide.
There are two kind of xcom players: those who play for hundreds of hours, on ironman, over and over again, and those who play the game once, because let's face it, life is short and there are hundreds of games out there. The first category, they already have the expoansion, and they are having a blast... I know, I became one of them... Now the second category, your category. You know going through the game again is a 20-30 hour journey, so is it worth the money to play the same game again?
What the expansion offers is more of everything: more baddies, more mission variety, more gadgets and more ways to power-up your soldiers. Is it different enough to justify a replay? Do you like watching new iterations/reboots of superhero movies? Same idea. Similar enough that you know what to expect, different enough that it gives fresh sensations and even a few wtf moments.
Your money, your choice. If you are not a hardcore XCOM player, and have steam, and you have already waited this long, I would recommend to wait for a sale, but then definitely get it.… Expand
Nov 23, 2013If you liked EU you will certainly like this. I was worried MECs would unbalance the game like panzers did in silent storm but they will die quite fast if your reckless on classic. And the rush for meld makes the game alot more intense as well.
The new exalt faction is a nice addition as well, though some more mission types would be nice. But its a different expierence than fighting aliens.
The new maps are great as well, finally some more variety.
I'l really enjoying the expansion and its well worth the price for me.… Expand
Nov 16, 2013Makes the game even better must have for every Xcom fan :D
The Expansion introduces 2 new aliens and a complete new fraction. There are new landing sites so the missions are not all the same anymore and of course you got 2 new traits besides the PSI-theme: you can modify your soldiers with genetic improvements and you can rip the limbs from them and put the soldier in a big ass mech suite that brings some PUNCH to the aliens great stuff :D… Expand
Nov 20, 2013A decent amount of content comes with this dlc if you have never played xcom enemy unknown before then this might be the time to purchase the game. For console users there is a disc available that gives you the game plus all the dlc unfortunately if you already own Xcom EU there is no seperate disc or other way available to play Xcom EW you will have to purchase the complete set.
For pc there is the digital download and if you already own the game there is no need
to purchase it again however even on the pc i find the price for this dlc to be a bit high.
I payed 30 Euro's 40 Dollars for this dlc and although it comes with a decent amount
of content it still relies on Xcom EU for the most part adding new items a new class a good
variation of maps and a new recource called meld wich lets you do some pretty awesome stuff.
All of this gives Xcom a fresh look and its worth another playthrough tho i can imagine some
of the veteran xcom players might be dissapointed by its price and by the fact that some of the
the bugs are still present in the game and in my own playthrough it felt like the starting months
of xcom enemy unknown wich also came with its bugs and quirks its a shame that these have
not been fixed however it can still be patched in the future.
All in all i had a great time with Xcom Enemy Within and i am still playing it as of this writing
if you like xcom and you want more of it then purchase this dlc if you never played xcom but
you want to then you will get the most value out of your purchase if you are on a budget
you might want to hold off for a while until it go's on a discount.… Expand
Nov 20, 2013Bugs were patched quickly.... The new adds in the game give it a great new feeling and a good way to replay the game.... Despite of having the same base story, there is a "new" way of telling you the same story and to fit the new content. Great new adds of mechs and genetics adds look perfect and are well balanced.... Can be considered a DLC, but a great and VERY BIG content DLC.
For me, it worths every cent.... PERFECT!!!!… Expand
Nov 20, 2013XCOM:EW adds so much fun to the original game. I bought it on an impulse having a calm weekend ahead of me I intended to spend on the new X game. Instead I was just glued to this title for two days. New aliens, new alien craft, new human enemies, lots of customization options for your soldiers.. the game is really worth it.
Nov 21, 2013Firaxis and 2K deserve a Nobel prize for restoring faith in modern PC game expansion. Enemy Within is complete, polished, and full of goodies that not only expand the game, but actually improve on what was already a great product.
It's still a tough game that isn't afraid to be challenging, yet it throws a diverse assortment of interesting upgrade paths, cool weapons, super soldiers and much more new content than most of the so-called "DLC" packages we see these days. This might just be the best Expansion Pack since Lord of Destruction. Well worth the price of entry.… Expand
Nov 24, 2013I can't see how this is classed as an expansion, it is just an add-on. It is the same story line from the base game except now you can have two different types of soldiers. Over priced for what you get, doesn't make the game any better in fact I feel it has made it to easy. The MEC units are just to powerful, the exalt side missions are ok but just add an annoying stream to the game. This is a poor add-on which is just a money making venture, not a whole new story that was hinted at in the lead up promos.… Expand
Dec 16, 2013Enemy Within is how XCOM was meant to be played. It takes all the great things from the original and refurbishes them with all sorts of cool new additions to the gameplay. If you haven’t been introduced to the XCOM universe yet, this would be the right time to start.