Zeno Clash 2 is a much bigger game than the original, although it’s not quite as open world as you’d have been led to believe, as you’re still confined to certain areas while you go roaming.
Outstanding visuals, strange and beautiful world, great music, well-written plot and never-getting-old face punching what else can you wish from a game of that kind? Not for those who like non-stop action, certainly, but if you like to dive into the game's atmosphere and seek something strange and unusual you will definitely love this game.
Really unique game, and a helluva good time if you know what you're doing. It seems like a lot of "professional" critics couldn't figure out how to string along a decent combo and use the space to move around, i.e. **** at the game and got mad, subsequently punishing the game for actually requiring a neuron or two to generate a spark by giving them an "OK" score. This game is far from OK. This game is symbolic of the unperturbed vision an artist conceives. It represents the hard work and dedication of artists trusting in the purity of that vision and following through on it.
What you get is an incredibly fun, simple game with a decent amount of depth, and amazing ambience, all for 20 bucks. Oh and I forgot to mention, it's open world. A simple open world, but still breathtaking in places, with plenty of little nooks and crannys to hide things.
Be warned, the game is a trip
Zeno Clash 2 is frustrating in its failure to capitalize on its own potential. It crafts a wonderful, weird, engaging world but wastes most of your time in it.
ACE has mostly succeeded in creating an interesting setting – but the joy of exploration is quickly tempered by the game’s reliance on fighting mechanics that are too simple, and too rough to be engaging.
If you played through the entirety of the first game and didn’t have a problem with it, this may be your thing. While the collision detection, and some other things have taken some serious hits, there’s still a good story to be found. Otherwise I would skip this and wait for the inevitable sale.
a well written story. beautiful visuals, and unique game play. includes multilayer now. Music reminds me a lot of the finial fantasies before 10. This is a unique game, that improves a lot from the first one. However, it is a unique game, and i recommend demoing the first one if you are not familiar with Zeno clash, as it may be too weird for some. It includes one of the most unique game play mechanics i have ever seen, a weapon that depends on the position of the sun or the moon, meaning that this games day/night cycle is an important part of the mechanic and fighting!!!
Zeno Clash diverge from the prequel for some aspects, but for others it's a "more of the same". If you liked the first Zeno Clash, you'll like it: the complex fights dynamics make it one of the best melee-combat games on the market. ****
Zeno Clash II does everything the developers want it to do and everything they wanted to do with it's predecessor, but at the cost of quality and the player's sense of connection with the world. That aside, it has a unique concept and is overall a decent brawler, but those who have not played the first game will find themselves lost within the bizarreness of the world and the motives of the characters.
I had no idea how to review this game. It's not fair to give it a zero, because it seems like it would be fun if I could play it. The fact is that I can't play it for more than half an hour without feeling extremely sick. The FoV in this game is so extremely low in combat that it makes me dizzy. I don't know what the actual FoV number is, but if I were to guess I'd say 50-60. I can play comfortably on 90+ but prefer 100+. 50-60 IS CRAZY. I would not recommend this game unless they put an FoV slider in.
ACE Team's follow-up to their cult brawler is well-intentioned, but punches outside its weight. The game's scope is broadened in relation to the first, so progression is slightly less linear. But the gist of the game remains the same, with the player traveling between areas searching for items to collect and enemies to beat up (and occasionally shoot). The game has pacing problems and the combat feels worse than it did in the first one. The storytelling and world-building, which many consider the stronger point of the first game, are also less impressive this time around. Since this game doesn't necessarily do anything different from the first game, all the extra running space feels like it has no real purpose: If the intention was to foster exploration, it was not a huge success, as it looks considerably worse due to its larger areas, and that fact greatly undermines any sort of touristic pleasure. In addition to that, the rewards for exploration are poorly hidden, so you never really feel you found anything special, just another conspicuously placed power-up. I have a hard time recommending Zeno Clash II to anyone. I feel it is not nearly as good as its predecessor: It's ugly, clunky and unnecessary, and sure to be forgotten.
SummaryBuilding upon the daring visual design and gratifying first-person fisticuffs of the acclaimed original, Zeno Clash II is bigger, bolder, and better in every way. Zenozoik comes alive like never before, an open world waiting to be explored, one rendered with breathtaking splendor. As Ghat, players can fully and freely explore every nat...