• Publisher: Namco
  • Release Date: Jan 28, 2002
Metascore
70

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 3 out of 18
  1. It's a wild, insanely challenging, and great-looking game.
  2. Takes the extreme skateboarding genre to a fresh and interestingly new level...all of which fans of skating games will definitely find unique and tremendously fun.
  3. A classic example of style with substance to match, a 'cool' title if you will, that’s bound to impress.
  4. The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
  5. The controls will definitely take a while to familiarise with, but the rewards are rich in gameplay and visual splendour.
  6. Beautiful and challenging. [Feb 2002, p.106]
  7. Its mission structure. It is just… so highly structured. You have the freedom of movement that an antigravity board provides and a very strict set of rules to follow – surely we have a paradox here.
  8. 77
    The levels and objectives lock a game that should offer an unprecedented degree of freedom into a frustrating series of linear challenges.
  9. Puts a unique twist on the current trend in skateboarding games. If you're a fan of the genre looking for something new, AirBlade fits the bill.
  10. While the linear missions can get quite tough (not to mention adhering to the imposed time limit), controlling the airblade hoverboard is surprisingly intuitive.
  11. Without the camera's awkward behavior and minor flaws in the story AirBlade would have easily found a slightly higher score.
  12. It's a refreshing twist on the extreme sports video-game genre, with plenty of solo and multiplayer modes, attractive graphics and a toe-tapping urban soundtrack.
  13. Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
  14. 67
    The levels themselves are nothing short of spectacular, and in freestyle mode, there's moments of real joy to be had tricking off everything and finding secret areas and high wires to grind down. But for us, the lack of skaters, levels, and actual fun in the Story Mode left us sobbing for Tony.
  15. The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
  16. NAMCO is asking fifty bucks for the privilege of having our fingers sore and our pride hurt from playing a virtual masochist's dream come true.
  17. Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]
  18. 40
    Airblade’s story-based gameplay, however, vacillates between too simple and ridiculously hard—some levels you’ll breeze through, while others you’ll have to repeatedly restart because of stupid mistakes.

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