netjakThe pathetic attributes of this failed experiment are disgusting. Breath of Fire: Dragon Quarter is a poor excuse for an RPG. It is an attempt at innovation, perhaps. But it can also be the lazy solution for a group of developers who didn't want to put in the time to make a quality RPG.
Awards & Rankings
#92 Most Discussed PS2 Game of 2003
#25 Most Shared PS2 Game of 2003
Mixed or average reviews- based on 35 Ratings
May 18, 2011This game is nothing like its predecessors. It's monotonous, and guarantees that you will have to restart the game. If you die, you are givenThis game is nothing like its predecessors. It's monotonous, and guarantees that you will have to restart the game. If you die, you are given the option to restart the game, which you must to in order to keep getting strong enough to tackle the next obstacle. This is fine, however you are limited on how many times you can save! Your saves are as limited as the amount of save coins. The battle system is interesting. You move your characters around like a SRPG, but it doesn't have much function. You will find yourself running over a lot of traps and just dying.I had no desire to continue this game after getting the game over screen 5 separate times. This game is an insult to the Breath of Fire series. It feels incomplete. Worst RPG game I've played.… Full Review »
AlexisSep 21, 2005Innovative, perhaps, but also tedious, poorly balanced, and slow to get off its feet. If you have a lot of time to spend dungeon crawling and Innovative, perhaps, but also tedious, poorly balanced, and slow to get off its feet. If you have a lot of time to spend dungeon crawling and retracing your steps, this game may be for you. Otherwise, skip it.… Full Review »
Dec 29, 2014One of my personal favorite RPG's of all time, Breath of Fire: Dragon Quarter has an engaging story and extremely fun combat. It was a boldOne of my personal favorite RPG's of all time, Breath of Fire: Dragon Quarter has an engaging story and extremely fun combat. It was a bold decision to have the game step away from the formula of it's predecessors and take the series in a different direction and while many loyal fans of the series were disappointed by the changes, it'd be fair to say that had the game not been labelled a Breath of Fire game most of them wouldn't have had an issue.
This is most definitely a game intended to be played over and over again. Partly because unless you are extremely skilled, you aren't going to be able to get through the story on your first attempt due to certain boss battles being extremely difficult on the first play through and starting from the beginning or from your last save with some extra party exp to spread around can make all the difference and secondly in order to unlock all of the cut scenes to learn the entire story behind the events of the game.
The limiting of Ryu to a single dragon form when traditionally he had access to many different forms was a risky one but in my opinion it worked. Instead of having 50 or more forms of which you'd possibly use 5 or 6 throughout the entire game. DQ gives you a single extremely powerful, almost invulnerable form with the catch being that you can only use it so much until you die from it and have to start over from the beginning. It forces you to be strategic about using the form only for tough fights you wouldn't be able to beat otherwise rather than being cheap and using your dragon form for every fight.
Overall Dragon Quarter is a unique experience that changes up an old formula and adds an engaging story and likable characters to a new combat system like nothing any game had offered before it.
+ Great combat system
+ Engaging story
+ Excellent replay value
+ A bold step in a new direction for the series, it's different but by no means bad
- The holding back of certain story elements can leave the player confused as to why certain things happen until later runs through the game
- Environments are very repetitive, especially through the middle part of the game… Full Review »