• Publisher: Konami
  • Release Date: Nov 1, 2005
Metascore
70 out of 100

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 10 out of 30
  2. Negative: 1 out of 30
  1. 70
    For players that can muddle through the often copious and tedious battles and sometimes lackluster environments, this is a worthy Castlevania adventure -- and thanks to the devil forging and item creating, a rather unique one at that.
  2. The main problem with Castlevania: Curse of Darkness is its sheer monotony. Most of the levels, although graphically sumptuous, barely vary as you progress through them. But worse than that, the core gameplay itself becomes immensely tedious as you find yourself battling exactly the same set of limited creatures over and over again. [PSW]
  3. While the visuals are detailed, they're dark and bland. The generic backgrounds make it hard to distinguish rooms, making navigating the game's enormous world aggravating.
  4. Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.
  5. What annoys me here is that Castlevania was always doing several smart things at once and this one, conversely, is founded on a presupposition that pandering to the klepto sword-swinger niche is all Konami needs to do.
  6. 60
    A flawed, yet entertaining game. Like previous 3D attempts at the series, it never comes close to the greatness of the GBA and recent DS versions, but it's fun if you don’t mind wandering.
  7. Just like Lament of Innocence, the presentation and core gameplay fails on almost every level, making it difficult to differentiate it from any other generic action game out there.
  8. Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
  9. For the determined vampire hunter, Castlevania: Curse of Darkness can be engaging, but only in the manner of any item-heavy level grind.
  10. 80
    Yet as innovative and inviting as the Forgemaster system and customization facets are, Curse is slightly hexed by a repetitive play scheme: enter room, kill enemies, exit room, repeat.
  11. Despite a solid combat system and a good presentation, this latest Castlevania is cursed with extremely monotonous levels that prevent it from being an engaging action-adventure game.
  12. 70
    Curse of Darkness is often a lot of fun in its own right, but if you're not the kind of player that can tolerate "grind"-style gameplay -- and indeed, often thrive on this -- then you might get bored here.
  13. Don't get us wrong: the latest Castlevania isn't a bad game, if you can swallow the endless combat repetition. It just falls well short of this series' legendary heritage, and can't hold a candle to the handheld Castlevania: Dawn of Sorrow for the Nintendo DS.
  14. Its bland, lifeless environments (corridors) detract from the experience, causing a few moments of boredom. Get past that and you’ll have a good time. You won’t be blown away, but you’re likely to be surprised.
  15. Fans of the series will be both pleased and slightly disappointed at the same time with the second Castlevania game to hit the third dimension, but to the casual gamer, it will be nothing more than an average action title.
  16. 78
    Its nicely implemented Innocent Devil scheme and its varied, and useful, assortment of weapons are great, but its environments are lackluster.
  17. Suffers from some problems, including minor camera trouble and some dated graphics. Still, these aren't major enough problems for me to not recommend the game.
  18. 62
    I liked the game's attempts at innovation through the weapon system and the devil forging bits, but ultimately, you're just going to be mashing the X button nearly all the way through the game.
  19. Basically you have to sit through a lot of meaningless running around and little fights in order to get to the good stuff once you've gotten past the first castle.
  20. Ambitious gameplay is marred by lazy design, leaving this wallowing in mere decency when it could have been devilishly enjoyable. [Feb 2006, p.96]
  21. Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]
  22. In all its mediocrity the game just does not have that special something. Corny cutscenes are not enough of a reward to justify endless combat through unimaginative enemy hordes. [Mar 2006]
  23. The tools of the demon-hunting trade define Curse. [Nov p.84]
  24. 64
    An underwhelming experience.
  25. The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]
  26. The weapons system is an awesome idea, and the specialized combos and moves for each weapon makes things seem pretty fresh.
  27. It's the best 3D Castlevania yet, but comes nowhere near being as good as the 2D efforts -- even the ones released recently. It's an interesting take on the Castlevania mythos, but won't sate die-hards and won't convert casual players.
  28. 80
    While Curse of Darkness may arguably be better than "Lament of Innocence," it still isn’t as good as the side-scrolling entries. There’s just something about the translation into the 3D environments that makes Castlevania lose its charm.
  29. But truly, this slightly-above mediocre release is not what Castlevania should be. The action needs to be tougher, tighter, less "me too" where "Devil May Cry" is concerned.
  30. Curse of Darkness picks up after a few hours, but never really hits its stride -- despite nice bosses, cool abilities, and the large amount of real estate.
User Score

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. This was very different than other Castlevania games preceding it. I didn't have a problem not playing as a Belmont, because many of the other games had done that. However, the Devil forging was very unusual. I enjoyed it, but didn't really feel as though this were a Castlevania game. But it was fun to make your own weapons and beat Isaac with a frying pan. This game definitely had its silly and serious moments, but one of the most frustrating to me was fighting Legion. I thought fighting Legion would be like The Forgotten One in LoI, you choose to fight it and you get a pretty nice payoff for it. But you get nothing when you beat Legion, just a pat on the back and your back on your way. Other than that, the gameplay was very fun, the storyline was interesting, and the fact that you could play as Trevor once you'd beaten the game is what held its replay value for me. Full Review »
  2. Castlevania: Curse of Darkness is pretty entertaining. It might lack the intense atmosphere and eerie feel some of the previous Castlevanias had, but it's still a fun adventure RPG style game. The events of Curse of Darkness happen 3 years after the events of Castlevania III: Dracula's Curse. You play as Hector, a devil forgemaster, who can summon various types of familiars to help him in fights, ranging from fairy type that heal you, to battle type that are good damage dealers, etc. Curse of Darkness has some similarities and some very huge differences to Lament of Innocence, the other 3D Castlevania that came out on PS2. For one Curse of Darkness is an RPG-style game, meaning the player gets to gain experience points and level up. Secondly you're not only confined to one weapon, but can use many different types. The fun part is that most times you'll need to craft better weapons from the raw ingredients that you find dropped by monsters. Each weapon type has different fight combos, making the potentially repetitive gameplay somewhat varied. The other fun thing is that depending on what weapon type you use, your familiar follows a different evolution path, which can make you interested to try out other evolutionary paths of the same type of familiar. Curse of Darkness has an incredible soundtrack. In fact in my opinion one of the best in a Castlevania game (and that says a lot, since Castlevania games generally have great music). There are a lot of stages in the game, most going outside of the castle. Some stages are rather fun to explore, such as Cordova Town for example, but some others can be a real pain. The game really does grow on you. When I began the first stage it looked incredibly mediocre, but further into the game you get, the more stuff there is to do and more fun it becomes. The characters are interesting, the cinematic sequences, especially the fights, are great, and there are some extra bits added too, like a secret boss in the temple basement, and also two monster-filled towers. This is a much longer game than Lament of Innocence. Perhaps not for everyone, maybe even not for all Castlevania fans, but anyone who likes adventure RPGs or even JRPGs should give this a try at least. Full Review »
  3. AlexB.
    10
    This game was quite enjoyable. I love the new features of devil forging and weapon and armor smithing. I must admit that the bosses were a tad too easy. Other than that, this game was great. Full Review »