Anyone who gave this low score didn’t play past the first castle. This game is a **** you stick with it. It’s fun rewarding and addictive even going into 2024. This game aged like fine wine. If you’re a Castlevania fan, you will love this
Beautiful atmospheric music in the game! Challenging, interesting and diverse bosses. And pumping your own hand demons is a unique and memorable feature of the game. I played for a long time, but this is one of the few games on Playstation2 that I remember many years later!
Прекрасная атмосферная музыка в игре! Сложные, интересные и разнообразные боссы. А прокачка собственных ручных демонов, это уникальная и запоминающаяся фишка игры. Играл давно, но это одна из немногих игр на Playstation2, которую я запомнил спустя много лет!
But truly, this slightly-above mediocre release is not what Castlevania should be. The action needs to be tougher, tighter, less "me too" where "Devil May Cry" is concerned.
For players that can muddle through the often copious and tedious battles and sometimes lackluster environments, this is a worthy Castlevania adventure -- and thanks to the devil forging and item creating, a rather unique one at that.
Just like Lament of Innocence, the presentation and core gameplay fails on almost every level, making it difficult to differentiate it from any other generic action game out there.
It's a beautiful game for PS2 and the perfect grinding game if you want to listen to podcast. I really enjoyed the combat and Munster system. It was fun growing them into unique monsters of Destruction . I think the story Works it doesn't it has some few interesting points but I can't really say I'm going to remember it. level design is quite poor it's not awful it's just not good but listen to podcast and it is enjoyable
I wish I could have loved Hector like I did in the Castlevania Netflix series, but he's just so bland and boring in Curse of Darkness that I honestly felt nothing throughout the whole game. Honestly it's shocking how they get something akin to Aria of Sorrow, and just make it so boring too. I like the idea of collecting monsters and such, but Curse of Darkness just makes you do too much for such little pay off. If there was more interaction between Isaac and Hector I think this game could have been something, but it's just a bland 3D mess **** that it's biggest offense is just not doing enough.I assure you everything in this game is functional, there isn't anything outright bad with it, it's just a some of parts situation that makes it a daunting task. Capturing monsters is cool, till you have to get more of them to do certain tasks, the weapon system is cool till you have to actually level them all up different, exploring is cool till you have to backtrack. It's a constant cycle of finding out when the fun stops and there is very little at the end that I actually enjoyed.A lot of the game's atmosphere felt so blank and boring with either it serving only narrative function and thus was empty, but with some neat things or bland and filled with a bunch of monsters and goodies. Any of the story points are fast and serve little purpose. And just honestly by the end of it all I just wanted to be done with this dreadful game. It was such a slog that I was just too tired to really care either way. Lament of Innocence just as more going for it in every way, and actually let's you use cool weapons and abilities. The bosses are actually cool to, unlike this mess. Please play that one instead!
From the first moment I picked the controller, I knew that this game was special. I only was allowed the privilege of playing on "crazy mode", a mode of extreme difficulty. Lets just, it was fun.
SummaryThe legendary Castlevania series returns with a new story and a new hero. Hector, one of two Devil Forgemasters who once trained under Dracula, has fled Vallachia disillusioned with the ideals of his mentor. Now, three years after Dracula was defeated in battle at the hands of the Belmonts, Isaac – a former friend and fellow Devil Forgem...