User Score
8.1

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 14 out of 17
  2. Negative: 2 out of 17

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  1. Sep 4, 2010
    8
    Cold winter is a fine first person shooter. The way that you can find items dotted around the levels and then combining them to make objects like lock picks and time bombs is interesting. Great CGI cut scenes that move the story along and the fact that enemies can have their arms and legs blown off, leaving nothing but a lifeless torso is nothing short of awesome. Intel pieces dotted around the level add replay value. Great weapons, game play and sound design make Cold Winter an underrated gem. Expand
  2. Aug 12, 2013
    6
    This game does have a satisfying gun action and tons of blood. The voice acting is fairly good. The graphics seem to be good at first, but there is a sort of motion blur going on. The stick controls and movement are a bit sluggish. The graphics are better than most games on the PS2, but its pretty dark and moody in a depressing way. The game plays like a Goldeneye a little bit. Enemies are generic. There is satisfying shooting action and level exploration for FPS fans, but games like Black, James Bond games, Time Splitters, and maybe Call of Duty are more fun. I did like the characters and cutscenes. Playing through the first couple levels wasn't inspiring and it mostly reminded me of other games. I would have given this a 7 if the enemy audio wasn't so repetitive. Its just an OK FPS game. If you are a huge fan of the genre that needs every FPS game, then I'd say try it. There are some areas where this is a superior game but I don't think its a must play for everyone. Expand
Metascore
73

Mixed or average reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 20 out of 41
  2. Negative: 1 out of 41
  1. 90
    Immensely playable...Easily the most enjoyable first-person shooter available for the PS2. [June 2005, p.74]
  2. A standard, almost old fashioned FPS wrapped around a completely forgettable story. [June 2005, p.75]
  3. Scores with the cause-and-effect physics of a PC game but seldom capitalizes on the unscripted chaos. [June 2005, p.101]