Final Fight: Streetwise PlayStation 2

  • Publisher: Capcom
  • Release Date: Feb 28, 2006
User Score
6.1

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 5 out of 12
  2. Negative: 4 out of 12
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  1. Dec 27, 2012
    5
    The game's music is pretty good, and the combos are cool, having a neat little 'buying moves' mechanic from a gym. While the story is absurd, and there are some sound and cutscene glitches if you play this on a PS3 (Or 360, for that matter), this game is still a goofy, over-the-top experience worth a rent, but not worth a permanent place on your shelves.
  2. MikeR.
    Mar 5, 2006
    3
    where is the f'n jump button? did these guys even play final fight?
  3. MarkD.
    Mar 2, 2006
    10
    Final Fight Streetwise sticks true to the original arcade. If you're used to playing GTA, you'll have no problem with the camera. Impressive storyline. If you're a fan of the original Final Fight, you'll slowly but surely see the resemblence, and will love it. Great game! :)
  4. Dec 27, 2012
    5
    The game's music is pretty good, and the combos are cool, having a neat little 'buying moves' mechanic from a gym. While the story is absurd, and there are some sound and cutscene glitches if you play this on a PS3 (Or 360, for that matter), this game is still a goofy, over-the-top experience worth a rent, but not worth a permanent place on your shelves.

Awards & Rankings

69
#69 Most Shared PS2 Game of 2006
Metascore
43

Generally unfavorable reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 2 out of 36
  2. Negative: 25 out of 36
  1. Play UK
    40
    Button-hammering combos, awful graphics, dire plot and annoying side-quests culminate in a big cloud of sweary yet camp violence. [Issue#139, p.92]
  2. Capcom has dropped the ball and left us with a title that will be forgotten about even before it hits the bargain bins, which won’t be too long at all by the looks of things.
  3. PSM Magazine
    40
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]