• Publisher: Midway
  • Release Date: Dec 12, 2005

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 8 out of 38
  2. Negative: 8 out of 38
Buy On
  1. 65
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
  2. The minimalist twist to Gauntlet: Seven Sorrows may turn of those gamers looking for depth, but the game really does pull you in with some great visuals and slick combo moves.
  3. Seven Sorrows is best played with 4 players which helps retain some semblance of the intended Gauntlet experience.
  4. Retro purists will like it but most will find the gameplay too basic. The graphics and technology behind the game have obviously improved and grown over the years; it's just a pity the same can't be said of the actual gameplay. [PSW]
  5. Computer Games Magazine
    Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]
  6. Edge Magazine
    Sorrows is a hollow experience, misinterpreting the original as a sheer numbers game rather than one of constant risk and reward. It’s an issue made more glaring by an unsatisfying combat system, paying lip service to counters, juggles and combo strikes even though endlessly repeating the same moves is just as effective. [Feb 2006, p.88]
  7. Seven Sorrows baits you with a role-playing-game-style character development system, but the game's short length (easily clocking in under six hours) makes leveling up unrewarding.
  8. While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
  9. While fun once through, the broken online component and repetitive design means this'll soon be consigned to a dusty game shelf never to be played again.
  10. 40
    Gauntlet: Seven Sorrows’ biggest issue, however, is its short length. Each of the game’s 16 levels can be completed within 10 minutes--10 extremely repetitive minutes--and there is no incentive to revisit past stages due to the lack of hidden features or bonuses.
  11. Game Informer
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
  12. The plot is inconsequential, the characters are less than one dimensional and the game is radically overbalanced, amongst other issues.
  13. The winding dungeon crawl the franchise defined long ago has been replaced with a lifeless linear action game's dash, one which will hopefully get back on the track its forefathers fought so hard to gain.
  14. A nice way to kill a few hours when guests are over, but I wouldn't have paid full price for it.
  15. 70
    Watching these heroes pirouette amidst the violence is surprisingly entertaining, and while Seven Sorrows doesn't deliver fully on the promise and longevity of its progenitor, it does provide a fleeting good time.
  16. In the end, Gauntlet: Seven Sorrows is hardly worth its $50 price tag. It feels much more like a budget title that was put together rather quickly.
  17. Gauntlet fans will be disappointed and the game won’t win any new converts to Gauntlet fandom.
  18. Fun and enjoyable game play could have easily made up for the lack in graphic quality. Gauntlet: Seven Sorrows is an all around below average product.
  19. Whether you play it alone or with friends, this uninspired update to the '80s swords-and-sorcery arcade dungeon crawl misses the mark with its boring, mindless action and short, forgettable quest.
  20. 70
    It may not be revolutionary or technically stunning, but it is a lot of fun; and that's what games are all about.
  21. Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
  22. The setting of the game and the interface were perfect, but the gameplay felt like something new was just around the corner, and never came.
  23. 70
    While there is a certain satisfaction to be had at unleashing 50-hit combos in Seven Sorrows, many people will find the game just too shallow in this day and age. The most enjoyment out of Seven Sorrows will be had playing with friends or online.
  24. An action-packed, enjoyable adventure that makes some major improvements on the classic Gauntlet gameplay.
  25. Nothing beats running around cramped dungeons seeking treasure and revenge while hacking, arrow-ing, and spell-casting your way through hordes of Lord of the Rings rejects.
  26. It keeps the classic feel, but has enough new gameplay to make it solid. And it's the first real console-based Gauntlet game ever, which adds a new element to the 4 player co-op play that was a cornerstone of the series.
  27. Official Playstation 2 Magazine UK
    Enjoyably frantic, brief and basic. Gauntlet is showing its age but still offers a decent few hours of mindless maiming. [Mar 2006, p.94]
  28. Official U.S. Playstation Magazine
    It's a bite-size nugget of nostalgia and mindless fun. [Feb 2006, p.77]
  29. Play Magazine
    It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]
  30. Play UK
    While the single-player is still a waste of time, the multi-player makes up for its shortfalls offering inclusive, challenging gameplay. [Apr 2006, p.92]
  31. PSM Magazine
    A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]
  32. The hack n’ slash genre has evolved quite a bit over the years, so people have come to expect more out of a game like this.
  33. 80
    It'll make you all warm and nostalgic at first, but don't' be surprised if by your second hour of gameplay an unfortunate sense of "didn't I play this back in 1989?" sets in.
  34. The A.V. Club
    Fundamentally unchanged since 1985, the Gauntlet experience remains fun, but the latest incarnation doesn't really take the franchise to the proverbial next level. It's a great way to kill an afternoon with friends, but nothing more.
  35. At least in terms of being faithful to the source material, it retains a similar level of simplicity, except that in 2006 that just isn't enough.
  36. If you're looking for a Gauntlet game in the tradition of the original, you can find "Midway Arcade Treasures" for cheap. If you want one more like the recent N64 releases or Dark Legacy, this is the only game in town.
  37. 40
    More of a tech demo than a solid game. The engine is pretty and the characters look great, but it's sorely lacking in the gameplay department.
  38. 70
    While it is a solid hack and slash action title, Seven Sorrows has to be seen as a disappointment for many fans of the series expecting a deeper, longer experience.

Awards & Rankings

#97 Most Shared PS2 Game of 2005
User Score

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 8 out of 21
  2. Negative: 7 out of 21
  1. Mar 17, 2014
    Short, simple, easy and NOT a Gauntlet game by any means. With lackluster combat and level design this game falls so short of any hopes ofShort, simple, easy and NOT a Gauntlet game by any means. With lackluster combat and level design this game falls so short of any hopes of being entertaining. Online play is a joke because well there is no one playing online. I found one person who was playing and we killed maybe 10 enemies before either he got disconnected or he just logged off and this was a week after the game came out. Just save yourself the money and wasted time and skip this one. Full Review »
  2. aspentitan
    Jan 7, 2010
    It is 2010 as i write this and only reviewed this game here because i finished it and thought it might be informative to someone who may want It is 2010 as i write this and only reviewed this game here because i finished it and thought it might be informative to someone who may want to pick this game up used. It is an extremely easy game to finish but even in 2010 I disagree this title deserves under a 6 rating. I usually only give poor scores if the game is unplayable due to glitches, terrible camera or poor controls. This game has none of those issues and is actually quite good looking on backwards compatible ps3 or with component cables on ps2. I found the game very simple but always entertaining. Game is very short, less than 7 hrs but each character (3) somehow plays different even though all you do is hit the x button repetitively to play the game. Combos are not really necessary to learn and the RPG element really isn't necessary. I conclude this game got bashed really hard because it isn't really a gauntlet game and may have misled all fans of gauntlet. It is basically an action game and kind of a tribute to gauntlet as a theme base. I find this title equal to the repetitive lord of the rings games on ps2 so if you like those this is good too. It is not a must own but it finds a unique place in my 100 game library. I own Wii, Xbox360 and PS3 and have sold other games ahead of this one. It really isn't too bad, a nice solid game that is an easy hack and slash but very entertaining throughout from start to finish and in my mind that was what gauntlet always was, so no hard feelings from me. Full Review »
  3. DecepticonPom
    Sep 9, 2006
    Considering how incredible Dark Legacy was, this plays like a bedroom fanboy's home-made 'tribute'. Such potential with some Considering how incredible Dark Legacy was, this plays like a bedroom fanboy's home-made 'tribute'. Such potential with some reinvention of the formula but ultimately a lifeless romp which is far too easy. I'm hardly an expert gameplayer but as a comparison, I took about 3 weeks to complete Dark Legacy. Seven Sorrows took less than 4 hours. Full Review »