The basic game hasn’t changed from the “run, jiggle, shoot” style we know and love, ensuring Lara will be every bit the guilty pleasure she’s always been.
I know what people are going to say when they see this if they do. They'll be like someone gave Lara Croft Tomb Raider: The Angel of Darkness a good review because he likes **** games. People who think that screw them because I love Angel of Darkness. This happens to be my second favorite game in the series after Tomb Raider III: Adventures of Lara Croft on the original PlayStation. The artwork of Lara Croft in this game is my absolute favorite from any games within the series. Long live Lara Croft.
Attempts to make several bold steps forward in both gameplay and immersive story design. While it nails the story aspects perfectly there is still just a bit too much of the old Tomb Raider showing through the seams.
Whilst we found ourselves forgiving Lara for moving like a 7-ton dumper truck and Core for basically realising that their new ideas weren’t quite cutting it, we can’t say the same for the bugs that rear their ugly heads all too often - we’ve simply lost count of the number of times we’ve had to reset our Playstation2 because Lara has got stuck in a wall yet again.
Given the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]
This is just my favourite game ever. Who has been playing Tomb Raider since the first edition will probably understand why 'the angel of darkness' is definitely one of the bests; the scenarios are many and various, the playability is good and everything is just very intriguing. The soundtracks are also worth **** comment, the musics are just memorable. 10/10 to this pearl game
something different from what is usual in the saga, very entertaining and mysterious, it has a few moments that are a bit boring but it is very good in general
this game not counting Tomb Raider 2013 was Lara's most ambitious game ever. but just like Sonic the hedgehogs first leap onto the next generation of consoles (Sonic 06), it did not pay of as it almost killed the franchise. The story is not as amazing as other people make it out to be. Lara is nasty to everyone she talks to, even when they are trying to help her. The story is **** plot of the game involves Lara needing to find out if she killed her mentor or not. Well of course she didn't. It is very predictable from the very beginning. The game looks great for an early PS2 title though, and it even puts more detail into character animations and environments than games later in the series. and the soundtrack is absolutely incredible. one of my favorite video game soundtracks of all time.
The gameplay though is absolutely horrendous. Lara's control is really awkward and horrid. The game is littered with bugs and the stealth mechanic, while it works surprisingly, is absolutely useless due to the games hilariously bad enemy AI, some examples of how stupid they are include, running into walls, running in the opposite direction of Lara, and not doing anything even when Lara is standing right in front of them. And I will also add that there is only one tomb in the entire game, yeah, only one tomb, the rest of the game takes place in Paris.
Overall a horrible game that almost killed the series. Thankfully Crystal Dynamics took over as they have created in my opinion the three best games in the franchise, Tomb raider Legend, Anniversary, and Underworld. You Should not waste your time with this disaster. Play the other games in the series, they are all better video games. (Well....... except Tomb Raider III)
SummaryA series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time...