User Score

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 20 out of 31
  2. Negative: 8 out of 31
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  1. HarryM.
    Apr 4, 2006
    Jonathan (above) is so obviously a marketing person from the game company trying to boost the ratings that i feel compelled to balance his review. Practically his who paragraph is cut and paste marketing-speak. Rent the game, and feel my disappointed.
  2. PalisO.
    Apr 4, 2006
    I think the reviewer who called is Jet Grind Radio without roller skates was on the mark. After playing it at a friends house, can't say that I care to buy it. When are the game makers going to realize that some famous guy's name on the box isn't a good replacement for a fun new game. Feel like I played this 3 years ago.
  3. BoatAtSea
    Feb 14, 2006
    What a poor, poor representation of graffiti. Ecko did his best to use graffiti to line his pockets, and the end result is still laughable and simply not fun to play. The game still has errors that prevent it from being enjoyable and instead force the player to concentrate on simply overlooking the glitches.
  4. TiReONE
    Feb 15, 2006
    This isn't graffiti, just a marketing ploy to try to bring an underground act into mainstream so the mtv kids can eat it up. The game is glitchy and the fighting system isnt smooth enough, mostly buttonmashing. Go buy some silver and black from walmart and hit the streets.

Awards & Rankings

#42 Most Discussed PS2 Game of 2006

Mixed or average reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 16 out of 39
  2. Negative: 2 out of 39
  1. Luckily, the smooth controls guarantee that all you'll have to worry about is dribbling paint and bumbling cops.
  2. 50
    Frequent glitches and game engine freak-outs contribute to an overall less-than-mediocre graffiti/fighting/platforming hybrid.
  3. 70
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.