• Publisher: Midway
  • Release Date: Sep 16, 2005
User Score
8.6

Generally favorable reviews- based on 59 Ratings

User score distribution:
  1. Positive: 51 out of 59
  2. Negative: 5 out of 59

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  1. Apr 24, 2011
    10
    A enjoyable co-op or single player adventure game! Mortal Kombat fans and casual gamers will love this,any other who says this is not good must be really,really a big die hard street fighter fan!
  2. Sep 17, 2012
    9
    I wrote a 4000 character review on how this game was amazing though I accidently clicked back on my mouse and am not going to write the review again >:( Anyway 9/10, I would recommend this to anyone as a coop game.
  3. Jun 8, 2014
    9
    OVERALL: Maybe the best 2-player cooperative game, certainly the best of those in the Beat-em-Up genre (yes, better than the Sega Die Hard/Dynamite Cop games, better than Shank 1, better than Double Dragon Neon, better than Dynasty Warriors _).

    PRESENTATION: 8 Graphics are good, especially in their adherence to the mortal kombat aesthetic and in character designs, at least by PS2
    OVERALL: Maybe the best 2-player cooperative game, certainly the best of those in the Beat-em-Up genre (yes, better than the Sega Die Hard/Dynamite Cop games, better than Shank 1, better than Double Dragon Neon, better than Dynasty Warriors _).

    PRESENTATION: 8
    Graphics are good, especially in their adherence to the mortal kombat aesthetic and in character designs, at least by PS2 standards. The exception is the Sub-zero special effects, which look like ugly static bitmap blue clouds plastered over what's supposed to be "frozen." Enemies blast into bloody gibs if you hit them hard enough, which I loved. Sound effects are great. The cutscenes, CGI and rendered, have really great fight choreography, although they are extremely silly in the classic mortal kombat style.

    CONTROL:10
    Although moves only affect one enemy at a time, MK:SM lets you move around really well with the left joystick so you don't lock-on. Combos are based on button presses, not directional inputs, which avoids the problems of Devil-Must-Cry games. There's dedicated throw button, dedicated jump button, (so already we're leagues ahead of modern beat-em-up games), attack button and launch/uppercut button. Holding down the shoulder button makes these buttons activate different character-specific special moves that draw from a recharging meter. You can also pick up, use and throw weapons. The feel of combat is perfect, and it's amazing how well all the character-specific special attacks from the 2D games translate into 3D space. You can also pick up, use and throw weapons. Fatalities are incorporated as instant kill or "rage" attacks.
    It's just simple enough to allow friends to pick-up-and-play, but deep enough to carry the entire game as you upgrade the special attacks and unlock more combos. There's a large variety of enemy types, incorporating most of the MK2 characters as well as background extras from the first movie. I personally prefer the MK:SM versus mode for one-on-one combat to any of the fighting game series of mortal kombats.
    In addition to combat, there's also some basic platforming. Puzzles work well because they all amount to throwing or knocking enough enemies into specific obstacles, so they're integrated into combat.

    DESIGN:3
    Here is where all the little annoyances appear, due to some bizarrely-obviously bad design decisions.
    For one thing, there are parts of the game where you need a walkthrough to figure out where to go, not to mention the secrets (including critically important unlockables like the survival mode, extra bosses to fight and extra characters for the versus mode) that are impossible to find without one.
    There's no way to drop-in/drop-out of cooperative versus single player mode, so you have to restart the game to change. There's not even a way to switch characters besides restarting.
    Also, both players share one health bar, which seems like the worst possible design choice in terms of player health.
    There are only 4 playable characters in the campaign mode, even though there are 8 in versus mode and more besides that as bosses.
    But it's a mark of how great the core gameplay was that this is the only game I have ever gone through the hassle of getting the Action Replay cheat system to work for. Using cheats, you can play as not just the 8 fully-coded-for characters, but also as any enemy that appears in the game (although most of the enemies have limited movesets).
    It also gets very difficult at the end. I'm not too proud to admit I had to cheat heavily to get past the final boss Shao Kahn, who is very cheap in the classic mortal kombat final boss way.
    And it's short. 4 hours!? But better a brilliant short game than a good but padded one.
    Despite the flaws, it remains the best 2-player cooperative campaign I ever played, and even as a single-player game it rivals the best of the beat-em-ups.
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Metascore
77

Generally favorable reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 31 out of 41
  2. Negative: 0 out of 41
  1. Despite there being a massive selection of attacks at your disposal, you won't use them, and after battling through your seventeenth batch of Oni bastards, you'll soon settle for the simplest and most effective means of disposal and trade any style for progress.
  2. 70
    It won’t win any game of the year awards, but for a piece of brainless action, you can’t really go wrong with Shaolin Monks.
  3. 60
    Shaolin Monks' replay value could use a jump-start or two from Raiden’s fingertips. Despite an arcade port of Mortal Kombat II and a two-player versus mode, there’s simply not enough "kontent" to justify a purchase for most.