• Publisher: Konami
  • Release Date: Feb 15, 2005

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 1 out of 38
  2. Negative: 15 out of 38
  1. If you want to be technical about it, Nano Breaker really isn’t all that bad; it’s just uninspired and trite, un-compelling and absolutely average. It’s another hum-ho action title that won’t likely entertain unless you’ve been hiding under a rock for the past five years.
  2. 45
    It's utterly mystifying how such a poorly strung together title that represents nearly every incorrect gameplay choice for the last two decades could release on this generation of consoles from such a highly regarded development team.
  3. Simply put this is a bad game. Scratch that, it's horrible. To think that some of the talent working on the Castlevania series (including producer Koji Igarashi) actually had a hand in this isn't just scary, it's successfully put into question how well the next Castlevania may turn out.
  4. The battling becomes tiring quickly and Jake's jumping ability is pathetic (which is not good, considering the game sometimes throws you platform styled jump challenges.)
  5. The environments are flaccid, the gameplay tepid and the overall product is just plain limp.
  6. Unfortunately, Nanobreaker's badly-positioned save points and miserly-supplied health pick-ups made the experience more frustrating than entertaining.
  7. Combo moves and minor upgrades notwithstanding, Konami has done little more than create a mediocre "Double Dragon" rip-off populated with epilepsy-triggering robots.
  8. 40
    Clearly an experimental game that, through a combination of laziness and sometimes punishing difficulty, is actually capable of really pissing just about everyone off.
  9. It's one of those games that seems to be actively trying to bore or frustrate you at every turn, and it's so charmless and poorly designed that it makes you wonder whether it was just that nobody had the heart to say anything.
  10. 30
    Leave this lying on whatever crummy shelf or bargain bin you manage to stumble across it and don't look back. Life is simply too short to bother playing a game as non-entertaining as Nano Breaker.
  11. But now having finished the game in a few short hours, less than five more specifically, and considering how mind-numbingly boring those hours were, I can say without caution that NanoBreaker is one of the worst games I have played in quite a while.
  12. It just really isn't that fun to play, and the over-splatter effect makes "Mortal Kombat" look like a Pico product. Avoid it like the black plague.
  13. Between NanoBreaker and "Lament of Innocence," I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game.
  14. Associating this garbage with "Castlevania" is insulting to that game's fine legacy.
  15. It can be difficult, but usually this difficulty stems from horrible camera angles, slow animations, and ill-positioned save points.

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