• Publisher: Koei
  • Release Date: Jun 25, 2003
Metascore
67

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 3 out of 17
  2. Negative: 1 out of 17
  1. It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]
  2. 77
    An intriguing experiment that gets 2/3 of its ambitions correct, the chances that it'll appeal to war game fans and maritime aficionados are pretty strong.
  3. The number of crafts and items available with which to outfit your ship are nice, but the gameplay seems to keep Naval Ops on a short leash - one that will ultimately keep this title from a lot of mass-market appeal. [July 2003, p.107]
  4. With some perseverance to get past the initial stages, Naval Ops develops into a fun blaster.
  5. 74
    It's a goofy mix that will surely turn off more players than it turns on, but I find the combination a compelling one. Just the simple fact that I've never played anything quite like Warship Gunner makes my jaded self happy.
  6. I personally found that the mixing of a building and designing game with an arcade feel was a lot of fun, and one kind of broke the monotony of the other.
  7. If you don't like the idea of having to buy parts and designing your own warship then this game might not be your cup of tea, but if you like the challenge of building the most powerful warship on the high sea to play through numerous diverse missions then this is definitely a game for you.
  8. Zen-state gamers who just want to cruise around and blow stuff up will need all their hands -- or at the very least, two of them -- on deck for this peculiar mix of navy action, splinter-theory weirdness and no-nonsense ship design.
  9. If you play the game on its own terms, there's a good chance you'll enjoy it. If WWII naval battles appeal to you, or you just like the idea of firing massive cannons, that chance is even better.
  10. A niche title that some people may enjoy but the target market being fans of Naval warfare games may see the alternate universe storyline a bit much and the fact the ships handle unrealistically well as well.
  11. The strategy serves as a fine complement to the otherwise problematic action, and, ultimately, Gunner hits its mark - but just barely. [Aug 2003, p.72]
  12. Doesn't know whether to call itself an adventure or something much deeper - underpinned with the trimmings of a simulation. This personality 'conflict' has resulted in a game that fails to match the auspicious concept.
  13. A good game for those that like to be in on the ground floor. It's unique in that you can build your own playable shooter, so to speak, but the gameplay is just average. Still, the combination of creation and shooter may be irresistible to some.
  14. Fun to play, but it might be too much for those who aren't interested in spending time in the design process. You'll also need to get past the complex display.
  15. It's considerably less tedious than you might expect from a game like this - it's just not quite a classic. [Aug 2003, p.101]
  16. There’s some fun to be had with Koei’s latest watered-down thinking man’s game, just not as much (or as historically realistic a war scenario) as in “Romance of the Three Kingdoms VII” or “P.T.O. IV.”
  17. 40
    The end result is strategy overload for the action gamer and action overload for the strategy gamer. Those in between won't be particularly impressed, either.

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