Metascore
83

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 43 out of 51
  2. Negative: 1 out of 51
  1. Instead of well-written dialogue, we have semi-naked female characters with implausible breasts; instead of any sort of well-rounded lead character, we have a dislikeable chap with 'attitude'; instead of complex, beautifully-designed puzzles that continually flow from room to room, we have combat and decapitations at every corner.
  2. If anything Warrior Within has become much more adolescent.
  3. One of the best damn games ever, period. This is definitely at the top of my list for Game of the Year, due to addicting gameplay, fantastic presentation, some of the coolest looking blood ever in a game, and a combat system that is relatively second-to-none.
  4. The gameplay is visceral, fast, and fun, the graphics and sound are incredible, and the story is so well conceived and written that it'll keep you coming back for more.
  5. It's basically a faster, looser version of "Sands Of Time," with all the extra trimmings the first title lacked. It may well drive you completely round the bend, make you feel mentally retarded and keep you awake at night, but with so many developments and delightful touches included it's certain to become game of the year for a great many platform lovers once again.
  6. The gameplay was improved and polished where needed and will not leave many fans wanting.
  7. 90
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
  8. Look past the bad-boy façade, and you’ll see that this new iteration is even better than the last.
  9. While Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in "The Sands of Time."
  10. Not as enjoyable as its predecessor, but still very good. Some of the biggest levels on PS2 and varied, exciting combat collude to form a cracking adventure. [PSM2]
  11. The game’s tone may have changed drastically from Sands of Time but we personally still love everything it has to offer -- Definite recommendation.
  12. 85
    Ubisoft took a gamble by taking the Prince to a dark place. I don't think it paid off as the sense of magic, seen even in the old 2D PC days, is barely present here. It wasn't the wrong decision to make for a darker story, but Ubisoft took it too far.
  13. Not as pure as its prequel, but Warrior Within is still a gritty masterpiece.
  14. Solid enough, yes, but nowhere near as awe-inspiring as the original. To be fair, it could easily be summarised as an expansion pack for "Sands of Time," with new missions and costumes to unlock, and that’s not a bad thing, either.
  15. 62
    There are hints of greatness here and there. But those hints only remind us of Warrior Within's predecessor, making this new Prince of Persia game's bad design decisions all the more obvious.
  16. Many of the additions feel like things that they didn’t have time to add to the last game, and the whole experience feels uninspired. Perhaps my expectations were too high, but Warrior Within is one big letdown.
  17. 60
    A disappointment. It completely breaks with the first game in everything but gameplay, and even that is sabotaged by annoying, repetitive level design.
  18. The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars.
  19. 100
    Once again, it exemplifies the very definition of a boundary-pushing video game.
  20. 90
    The character is easy to control, but learning the large quantity of combos makes for a highly rewarding game.
  21. Largely an upgrade on the original, Prince of Persia: Warrior Within is still one of the most polished and imaginative escapades we've played. Like a blockbuster movie, the tale delivers on almost every count from dazzling pyrotechnics to deft storytelling.
  22. A downgrade in the look and sound combined with increasingly annoying platforming and camera issues get in the way of this warrior's ultimate victory.
  23. The acrobatics alone make Warrior Within a must-buy. Rounded out with superb character design and vast Myst-like landscapes, this Prince is another winner.
  24. You get the impression that "The Sands of Time" was just a warm-up for the main event, a game that's familiar at first but soon reveals a level of imagination beyond that of the original, and displays as little room for error as one of the Prince's most daring acrobatic leaps. [Christmas 2004, p.100]
  25. For an action adventure it's the almost the complete package; great graphic design, attention to detail, excellent controls and camera and well thought out levels and encounters.
  26. If you loved the original but found it too easy, then give The Prince of Persia: Warrior Within a go, as it's sure to please. If you loved "Ninja Gaiden" you'll definitely like this.
  27. Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]
  28. One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]
  29. Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
  30. 92
    The two endings give you a overall thirst for more, and the quality of the storyline and gameplay simply astound.
  31. Graphically this is a first class show. The surroundings have a real feeling of depth and detail, and your interaction with it is fluid and realistic.
  32. The controls become second nature rather quickly, the graphics are great, the animation is awesome, the sounds and voice acting well done, there are sexy babes, and there are some great looking attacks.
  33. It's got the same magic that The Sands of Time had, and then just slaps you around with how great the new gameplay is. I'm in heaven once again.
  34. But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
  35. The brooding goth brother of "The Sands of Time." Which, unlike goths, is not to say it isn’t fun, just not all that different or more exciting.
  36. Overall Warrior Within seems to be in something of a messy transition period, caught between the light-hearted fun of the original and some noirish violent action game that was probably more the result of mis-focused market testing than any kind of genuine developer decision.
  37. While the game does address previous game issues and is a worthy successor to the previous title in its own way, it does make you wonder what the game could've been if it'd straddled the line between light and dark.
  38. The end result comes across as desperately trying to be edgy and blatantly falls short of the mark, resulting in a somewhat hammy experience with characters that you fail to bond with.
  39. The ill-advised addition of needlessly graphic displays of violence, backtracking galore and contemporary music/voices take attention away from Warrior Within's excellent new combat maneuvers, still-outstanding environmental puzzles and lengthier quest. The PS2 version is also saddled with periodic bouts of slowdown and no online support whatsoever (sigh!).
  40. If you enjoyed SoT, you’ll most likely enjoy WW, just don’t expect a huge improvement over the original.
  41. The demanding learning curve is absolutely perfect... An essential purchase for patient gamers everywhere.
  42. The presentation is completely misguided, and the combat is largely unrewarding. Under all this, the platforming is as creative and addictive as it was in Sands of Time, but the polish and sense of wonder are sorely missed.
  43. Those who've already tasted the Prince's heady delights might be a little disappointed - this feels like a collection of new levels and bosses rather than an honest to God sequel. Like we said, call it a remix. [PSW]
  44. 80
    One of the most rewarding and yet challenging games that you could play.
  45. To be truthful, not a lot has changed in the game since the previous instalment except this time much more emphasis is put on combat rather than exploration and puzzle solving.
  46. The fighting system is deep and robust, the environmental puzzles that made Sands of Time so great are still evident, and though darker, it expands the story of series, as the ending points directly at a follow-up sequel.
  47. Too bad that all of the "enhancements" made to the prince's fascinating virtual world are actually liabilities. We are glad Ubisoft toyed with the bits that needed improvement, but we wonder why they "fixed" the things that were never broken.
  48. As a member of a series that takes a treasured place in the pantheon of gaming greatness, it is a lackluster effort, more concerned with watering down the game's strengths to make it more palatable for the masses than in delivering more of what made its predecessor great.
  49. You may be as annoyed by the new direction as I am, or you may think it is a brilliant move. But you're not going to mistake this for anything but Prince of Persia.
  50. Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating.
  51. An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
User Score
8.5

Generally favorable reviews- based on 77 Ratings

User score distribution:
  1. Positive: 23 out of 31
  2. Negative: 5 out of 31
  1. AndrewN.
    Jul 9, 2007
    7
    Because Sands Of Time didnt exactly fly off the shelves (shame), Ubisoft took the series in a new direction. While Warrior Within does improve on the previous game, it also loses much of the last games charm. While the basic nature of the platforming remains the same and while the graphics are amazing, you spend far too much time in combat. Giving that this was the weakest element of the last game, its certainly questionable. While there are more combos, there isnt really much incentive to experiment because hack and slash will suffice. It retains the qualities of the previous game but it shoves everything that was likeable about the first game into the shadows. The soundtrack is awful, consisting of rubbish european rock music. Its still a very good game but it will disappoint anyone who played Sands Of Time. Full Review »
  2. Ryan
    Jul 21, 2006
    9
    This shit deserves a 10. SOT may have been a "masterpeice" but WW deserves more credit than alot of you people give it. The hard rock DOES fit into the game well because, well, thats how the prince is at this point. Hes pissed off and determined. But when i bought it straight after playing SOT and then put WW in, i was instantly taken by it. It had evolved in so many ways. the words bitch and bastard are used bcuz of what i justed said. Hes pissed and deteremined. Blood is necessary. I think it worked out just fine, cuz the sand people in WW are more human than the ones from SOT, so SOT is fine w.o the blood. But in SOT, i get tired of doing the same combo and hitting X square square, or X square tirangle, or the counter moves. Thats all it is basically. WW changed that and u have more options on what u want to do. But bcuz this game has like 5 bugs left, it gets a 9. That and the fact you have to backtrack throughout the island are the only reasons for nay-saying this game. My DAD even likes to watch the dudes get cut in half and decapitated. lol he cant get enuf of it. And i disagrree. Marilyn Manson is a sick fuck. And aboiut the tits. Cmon man. SOT...Farah had ginormous ones. The prince fucked her, even tho it wasnt shown and it was a dream, but he did. The female sandmonsters had biggies too. GTF over it. But yeah. Genius game. Nay-Sayers never prosper. Full Review »
  3. SomeGuy
    Feb 5, 2008
    2
    This game is garbage. Let me start by saying I didn't mind the darker style, I think it could have worked. However, the game itself was so poorly made that the team responsible should be sacked. Combat is boring- all the enemies have the same strengths/weaknesses and can be killed by the same moves. Even Sands of Time had deeper combat thanks to it's varied enemies! The movement puzzles are awful and the fixed cameras always hide the thing you need to see. The stages are poorly designed- going through he same environments over and over again is repetitive and boring. There is hardly any story development until after you become the Wraith, so you spend most of the game walking around with nothing interesting happening. Also, having an alternate ending is dumb- it's a story-driven trilogy, so it needs to set up the next game with it's ending! Who wants to find all the life upgrades when the game is so dull and boring that you want to spend as little time playing it as possible? Basically, if you loved Sands of Time you'll hate this, not because of the style but because of the gameplay. I gave it a 2 for the excellent cut-scenes and voice acting. Full Review »