Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 24 out of 42
  2. Negative: 2 out of 42
  1. Wild West shooter that's like a cool breeze in Death Valley. Yeehaw! [Jan 2007, p.106]
  2. A fantastic game in a genre that is, sadly, rarely tapped. Its single player mode is more than worth the money, unfortunately the multiplayer modes do little to add to the game.
  3. 90
    A game that finally does the Western action genre some tough justice.
  4. One of the best western style games ever.
  5. Not as deep as "Manhunt" or "GTA" but some of the best fun you'll have with a bottle of firewater and some very old guns. [GamesMaster]
  6. The pacing, boss designs and core gameplay are pick up and play easy, but with all the unlockable goodies doled out for replaying the game and finishing up levels with a dead aim and speedy trigger finger offer enough for those perfectionists to get the most out of the game.
  7. Red Dead's venomous cocktail of sassy action, swish visuals and sharp scenarios make it a fresh and ballsy alternative to most other third-person console blasters currently roaming the paddock.
  8. Had the developers of Red Dead Revolver paid as much attention to mining classic video game control as they did to beloved movie scenes, they might have had a perfect game on their hands. As it is, Red Dead Revolver is a damn fine game.
  9. Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]
  10. Gameplay purists may scowl, but Read Dead Revolver is a triumph for beautifully observed atmospherics, characterisation and slapstick set-pieces you cannot fail to enjoy. [June 2004, p.100]
  11. There is a surprisingly fun multiplayer mode for up to four players to shoot it out or have a duel.
  12. Although there’s no denying that Western fans will appreciate the experience more then others, the truth is that the level of style, inspired design and gritty atmosphere will likely please those looking for a good, straightforward action romp.
  13. When one level plays like the best idea ever and the next feels like turning up to work after five years on the job, you know that some padding has been done. This is a shame because it's obvious that Red Dead Revolver could have been a classic.
  14. Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]
  15. This game is all about style. And for anyone who’s even remotely a fan of the classic western genre, it’s a must have.
  16. The game’s visual style is excellent. Red Dead Revolver very accurately represents the West...Technically, the game doesn’t fare as well. The frame-rate drops a bit too often on PS2 and there are a number of collision detection problems.
  17. It's a love letter to Western fans that also happens to be exceedingly entertaining for the everyman gamer.
  18. Show-offs can even stealthily duck behind cover and shoot at foes’ feet to make ’em jig like Michael Flatley sans Ritalin.
  19. It may not be the deepest (or longest) PS2 shooter, but it's definitely one of the most entertaining. [July 2004, p.98]
  20. Has a strong, coherent storyline that whisks Red from novice gunslinger to competent bounty hunter in what proves to be the mother of all shooting practice games.
  21. The cheroots are really the only things missing.
  22. The best in a limited line of Western shooters.
  23. The problematic A.I. in Red Dead Revolver is the game’s biggest disadvantage.
  24. The game is enjoyable to play through, even if the action can be competitive and the game isn’t as polished as it could’ve been.
  25. The game spends too much time focusing on characters other than Red and wildly veers off into too many directions at once, an obvious sign of this game’s strenuous development cycle.
  26. If you can forgive Red Dead Revolver for its hubris, you'll find a game with some great style and enough fun moments to justify the rough edges.
  27. Nothing more than an average execution of an above-average idea. And here's an idea for next time, how about some online play?
  28. It’s faults do not quite damage the game’s basic appeal and while the controls could have used some much needed polish, there’s just enough fun to make this a really good time in the Wild West.
  29. The Graphical presentation is a let-down, but the gameplay is entertaining. Not all is bad, however. Multiplayer modes add those few more hours of fun.
  30. When we say that Red Dead is a great little game, the emphasis is as much on the 'little' as it is on the 'great'. [June 2004, p.102]
  31. 70
    The Dueling is good, but it's painfully built on trial and error techniques, and it's hard to consistently master.
  32. Graphically, the title is definitely clocking in at “adequate”, with sometimes lumpy characters and stiff animations.
  33. Though it didn't meet everyone's expectations, it still offers up a solid play experience that fans of westerns and action games alike should enjoy.
  34. There’s no way a gamer can’t beat this inside 10 hours as there are no puzzles, it’s all run and gun, and there’s not a heck of a lot of challenge other than fighting the controls and the camera. Give it a rent if you’re into Westerns.
  35. It’s actually quite fun in doses. Still, after the recent glut of A-1 quality releases, it’s hard to see Red Dead Revolver as a full-price competitor to "Ninja Gaiden," "Onimusha 3" or "Pandora Tomorrow."
  36. 65
    The atmosphere in Red Dead is the real thing -- not the pseudo-parody of "Dead Man's Hand" -- and that alone should satisfy the audience it was made for. If you can forgive all of its faults, you'll enjoy the few hours you spend in Red's world.
  37. There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
  38. Even though the game is reatively short - about a day's worth of play - the levels are paced well. But for all the years spent in the studio, Red Dead still could have used some more time for polish. [July 2004, p.93]
  39. 60
    So much of Red Dead feels like it's caught between two camps -- arcade and more modern third-person action -- that it all feels compromised.
  40. The game misses its mark: Instead of the gritty, scrub-brush humor of a Sergio Leone pic, Revolver feels like a rootin'-tootin' Disneyland ride. [18 June 2004, p.L2T 20]
  41. Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]
  42. Take away the horses, squinty eyes, six-shooters and five o’ clock shadows, and this cowpoke goes from deadeye to dead on arrival.
User Score

Generally favorable reviews- based on 52 Ratings

User score distribution:
  1. Positive: 13 out of 15
  2. Negative: 1 out of 15
  1. Apr 11, 2011
    It's not great, especially since most of the gameplay is either generic or just flat out cliche. But Red Dead Revolver still offers some impressive visuals, great scenery, and funny dialog. Full Review »
  2. Sep 28, 2013
    Rockstar se desprende otro juego sand box sobre las consecuencias de vivir en el viejo oeste, no está nada mal, pero un punto criticable es la tediosa jugabilidad y los gráficos sin nada de otro mundo, pero el juego se hace un amigo cuando se le atrapa el truco. Sin otras palabras, si jugaron éste juego es NECESARIO jugar "Red Dead Redemption" es totalmente mejorado y más apasionante. Full Review »
  3. Mar 12, 2013
    Rescued from cancellation by Rockstar Games Red Dead Revolvers strained development is all too obvious in the games lack of polish, both in terms of visuals and gameplay. Despite this there are enough interesting ideas in this third-person shooter to ensure it never becomes a chore to play and, if nothing else, it provided the template for the fantastic follow up Red Dead Redemption. Full Review »