• Publisher: VU Games
  • Release Date: Mar 30, 2005
Metascore
47 out of 100

Generally unfavorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 8 out of 17
  1. The acrobatics are solid, but the blood spilling seems a little much for a stealthy warrior. Red Ninja could have been much more than it is, and what it is is an average tale.
  2. 7 / 7 / 6 / 7 - 27 [Vol 847]
  3. The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
  4. From its barely existent storyline, to its laborious and periodically broken platforming mechanics, to its sadly underdeveloped combat, Red Ninja just never manages to pull itself from action game mediocrity.
  5. It's like a melted snowman -- something that could've been good, but instead turned out to be a goopy pile of mush.
  6. Even the most dedicated player’s are likely to fall out of love with the game more frequently than its promise of unstoppable motion and a world outside slate-grey corridors (which becomes more distant as the game progresses) can entice them back. [May 2005, p.83]
  7. Sure, there's oodles of feudal female flesh on display and a competent command system, but too many areas of the game fall flat on their face for it to be anything other than a tragic waste of time.
  8. Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
  9. It's a very basic portrayal of the ninja lifestyle, and as such, there's nothing that will really keep your interest, particularly considering the poor camera and spotty controls.
  10. If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
  11. 40
    A comedy of errors, but without the humor. From the camera to the movement to the over-powered tetsugen to the uninspired nature of pretty much everything this game disappoints in so many different ways.
  12. Ultimately the game fails at almost every attempt including faulty gameplay mechanics, poor camera angles and a really boring story.
  13. 40
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
  14. A miserable piece of digital vomit. [Apr 2005, p.120]
  15. At $50, this game is a total joke.
  16. A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]
  17. 30
    There is only one game where I've ever skipped areas I wanted to explore due to not wanting to deal with the camera. This is it.
User Score

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. [anonymous]
    8
    A pretty solid game for its time, not the greatest thing ever, tenchu is far better but this is a good substitute, the excessiveness of the blood and the short kimonos seems a little like fan service but the gameplay itself is enjoyable Full Review »
  2. GaneshK.
    1
    This game could have had good camera and movement controls to be the best. However when in the stage of snake charmer it is very hard to kill her because there is no clue at all. Full Review »
  3. Julian
    6
    This game had the potential but failed. While its not for everyone (no suprises there) it does, however, can be enjoyable. If you have a lot of patience and took the time to learn the control, then this game wont be a problem. My only concern was the camera angle. The camera angle made the game awful. If only they made it better, then the game wouldnt be that awful would it? Full Review »