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69

Mixed or average reviews - based on 10 Critics What's this?

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8.4

Generally favorable reviews- based on 8 Ratings

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  • Summary: Set during the end of the Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI features an artistic style evocative of classical Chinese ink-paintings, and with debates and duels now rendered in real-time 3D animation, RTK XI pushes the boundaries and blurs the line between video games and art in this stunning recreation of the mood and feel of ancient China. Players need to dig deep within to prove themselves adept at both the military and political arts in order to bring China under one rule. Domestic affairs, diplomacy and warfare are all conducted on a single vast 3D relief map, dramatically bringing to life the epic scale of the adventure that lies before them. As the ruler of a kingdom, each player has complete control over their territories. More than 40 base commands give players the power to govern cities, manage their personnel, practice diplomacy, and much more. Complete freedom to develop markets, shipyards, outposts, forts and military units expand on the already substantial benchmarks established by previous editions of the series. Finally, players watch the era come to life through the unique individual personalities of the more than 780 officers and supporting characters that they meet and interact with while engaged in one of RTK XI's ten gripping scenarios. [Koei] Expand
Score distribution:
  1. Positive: 2 out of 10
  2. Negative: 0 out of 10
  1. RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
  2. Even after going through the tutorial and starting the first scenario....I just found myself yawning at the screen. The game simply isn't aimed at me, which doesn't make it a bad game...just one aimed at a very small slice of the gaming populace, even smaller than strategy fans in general.
  3. 70
    To get that sense of accomplishment, you'll have to endure an almost relentless level of tedium. If you have that kind of patience, by all means give the game a shot, but only if you have that kind of patience.
  4. Fans get everything they're looking for, with a fresh look and new options. Newcomers will find a slow, tedious experience with inexplicit detailing of progress and overwhelming information and menus.
  5. XI is fantastic when playing against another player rather than the CPU, which is unfortunate because there's no online play. Ultimately, RTK XI is a game you should rent before you buy it. [Mar 2007, p.62]
  6. Longtime addicts that have kept up with the series and crave more of its rare gameplay will eat it up. Gamers that have never cared about or have never heard of the series don't have any reasons to give it a whirl. There's really no getting around it. Either you like this style of game or you never will.
  7. I love history. I love a good story. I love a good game based on history, a good story, or both. The problem with RTK is that the scenarios take too long to complete.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 10, 2014
    10
    If you're a long-time fan of the series there's not much to say. This version steps back from the RPG elements in 7, 8, and 10 and returns to a more old school approach. Single-screen for logistics and combat. Best graphics of any (including XII's, IMHO) RoTK game.
    The dueling and debate systems aren't as good (RE: involved) as X, but the unit combat is vastly improved. This iteration is easily my favorite of them all. The PS2 version is spectacular, despite not having a mouse, but the load-times might deter some. PC is preferable.
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