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100Takes off in a fresh new direction with riveting air combat that mixes thrilling missions with simple controls, solid multiplayer support, and an intriguing story line.
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95Taut and gripping. The game is seamless and action packed once a mission is launched. The cutscenes are very well done and really set up the action.
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90The best reason to play SWON is the story and writing. This is Lucasarts afterall so that should not be surprising to anyone.
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90With its intuitive, intense gameplay and rich atmosphere, Secret Weapons Over Normandy is the best flight-action game for the PlayStation 2.
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Quite simply, the best action flight game released for the PS2 this year for sure and quite possibly the best that has ever graced the console.
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A great WWII experience as well as an exceptional game. The lack of multiplayer and a few discrepancies keep SWON from being a spectacular game but it still is exceptional.
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While I would have liked to have seen online gameplay (and I do take off points for that), the single player campaign is very stong, and the storyline will keep you sucked into it. The controls are great, and the presentation is great.
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85The graphics give a good portrayal of World War II battlefields with detailed planes and reasonable texturing.
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84Definitely a fun rental, as long as you arent expecting it to be a hardcore flight sim. For airborne novices in particular, Secret Weapons is a blast, even if the difficulty is fairly light and the missions short.
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83The mission variety and complexity, with multi-tiered goals and mixtures of dog fighting, bombing and strafing, make Secret Weapons Over Normandy a long-lived, rewarding experience.
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Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]
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The missions vary between furious dogfights, bombing runs and escort duties, there's even a spot of stealth. The sound is stunning, and visually the game is equal to the best of the genre.
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80A truly fun experience... The PS2 has needed a WW2 flight sim for some time. This is very cool. [Holiday 2003, p.40]
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Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]
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80Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]
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80I can appreciate it as a fun action game but it holds little of the weight you'd expect from a World War II dogfight game. The lack of a compelling narrative enhances this pick-up-and-play mentality and detracts from my own involvement in what's going on.
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80Its instant accessibility, great overall presentation and tremendous historical feel make this game a secret worth spreading.
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Special note must go to the presentation: The graphics are great throughout - but it's the music that's a real wowzer. [Dec 2003, p.176]
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8 / 7 / 7 / 8 - 30 silver [Vol 798; 30 Jan 2004]
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Although this game is well-rounded enough to at least give you an enjoyable experience, it fails to grab you by the stick with enough G-forces to set the seat of your pants on fire. [Dec 2003, p.148]
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75The confusing gauges have been banished and the pesky laws of aerodynamics relaxed, freeing you to focus on sending Japanese and German pilots to their graves. [Dec 2003, p.44]
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75While it'd be a mistake to call Secret Weapons Over Normandy a Luftwaffe-caliber revolution in flight games, it'd also be a mistake to dismiss it completely for its arcade leanings.
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The lack of difficulty levels, imbalanced gameplay mechanics and lack of multiplayer support reduce this game from being much more than a rent for anyone other than the most hardcore flight fanatic.
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69While it accomplishes its goal of providing a fun WWII-themed shooting gallery, it doesn't really shine in any one particular area, resulting in a game that's competent but not very compelling.
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For the first half of the game, varied missions keep the action interesting. After a dozen sorties, however, it get old, and all but the most patient pilots will want to pop the canopy. [Jan 2004, p.109]
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Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
User score distribution:
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Positive: 8 out of 10
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Mixed: 0 out of 10
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Negative: 2 out of 10
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10
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faizala9great game although we are going into 2010. more flexibility required on the flight controls. very enjoyable.