While the combat is simple, the presentation unpolished, and a clear lack of co-op hurts the replayability, the core game is still tons of fun to play and gamers looking for a mindless beat-em-up will find plenty to love in Activision’s latest iteration in the Shrek franchise.
Shrek the Third isn’t a bad game; it’s an unpolished one. For the millions upon millions of movie-goers this summer, Shrek will work great as a compliment to the experience, though we can’t endorse it any further than a weekend rental.
This button-mashing brawler offers decent combat functionality, yet cannot deliver one adversary that you would actually feel good about punching…unless you get a kick out of clocking knights that are as passive as Buddhist monks.
It's easily the worst of the summer trilogy titles (Pirates, Spidey, Shrek), which is sort of apt, seeing as how it was also the worst among the competing trilogy movies. Poor visuals, dated gameplay, and horrible audio really make this one a game to avoid.
The PS2 version is the worst of the bunch, with incredibly lackluster visuals and gameplay seemingly stolen straight from God of War. In addition, numerous glitches plague the game, further ruining the experience. Everyone should stay away.
Rather than doing anything very clever, it just nicks some of the best lines from the films, reminds you of the bits you liked, and carries on quietly being an incredibly average platform scrapper. [Sept 2007, p.117]