Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 3 out of 16
  1. 70
    It's a huge game with a good deal of replay value and a very cool online mode (assuming it ever gets used). Coming to terms with the graphical and gameplay limitations means being able to enjoy a well presented, fresh experience, so at least give this one a try.
  2. S.L.A.I.'s fast-paced combat and accessible controls, combined with a lengthy story mode, make it one of the more enjoyable robot-combat games in recent memory.
  3. Even with its share of problems, S.L.A.I. is able to deliver a mech game that is heavy on the action and loaded with all the things mech fans could ever ask for in a game.
  4. The challenges are a lot of fun and the difficulty is dangled in front of you like a carrot on a stick, it's never forced down your throat making you feel like an inept loser.
  5. Just rent "Hackers" again and forget this junk heap. [Oct 2005, p.134]
  6. 80
    The game gives players a fast-paced, fully customizable experience. And, thanks to its fun online capabilities, the action can be shared around the world.
  7. Looking firmly along the line of simple-as-possible, it's clear that the developers, in focusing so much on the presentation of the HAVEN, rather than gameplay faults, have allowed it to stray too far into the bad half.
  8. It doesn't try to trump "MechWarrior" as the king of the mecha-piloting genre; it just tries to be fast, furious, and fun while offering the player plenty of customizability in order to fine-tune his mech to perfection and give it that special personal flair. In that, SLAI succeeds with flying colors.
  9. There is a massive amount of content and unparallel gameplay opportunities, especially for those who like to tinker in the cyber-garage of the future.
  10. 40
    The four-player online play in S.L.A.I. works just fine, but it doesn't make up for the fact that the single-player game wears thin within an hour.
  11. With Mech games being a rare commodity these days, this mech sim provide decent action and customizations, albeit being repetitive in the long run.
  12. If tweaking out on robo-parts is your thing, proceed. If serious robo-combat is your thing, abort. [Nov 2005, p.90]
  13. At its best in online multiplayer: the fast, smooth action really comes into its own when you're trying to slap that huge repair bill on other humans. [Nov 2005, p.88]
  14. This is an incredibly well-designed mech shooter, period. Genki has a genuinely enjoyable mixture of combat, upgrades and globe-hopping Snow Crash-like dances across servers, and it's a fantastic mix indeed.
  15. A pointless game with hardly anything going for it. It's hard to believe that this is from the same company that brought us "Metal Gear Solid" and "Pro Evo." A travesty. [Christmas 2005, p.108]
  16. Regardless of the number of variations in outfitting, the combat remains simple and unimpressive.
User Score

Generally favorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3
  1. Jan 17, 2013
    I played the predecessor, Phantom Crash, and I loved it. Sure, it had a few annoyances, but overall, it was fun. The sequel, however, doesn't do it for me. All the shops are built into an awkwardly designed cyberspace-like map, where everything is spread out. Features that were once easy to access in the first game, like the save feature which was located in the living quarters before, is now several feet away from said location. There are no familiar characters to make it feel like a sequel. There is no story connection with the predecessor, making it feel more like a different game with the same gameplay. Lower bosses (like D Rank), who should be weak and easier to kill than the later ones, are now ridiculously overpowered and can only be beaten by putting in an invincibility code. The Animal Chips (now called ICs; Intelligent Chips) now have Health Bars, for some reason. Now, you have to spend a lot of money just to keep the Chip in working order. There are more arenas to battle in, but now you have to spend a lot of cash to get to them. As a result, you can't afford to lose any matches. That brings up another problem: money is much harder to get in this game when most of your opponents have much better weapons than you do. It doesn't help the fact that your weapons themselves tend to break faster than before, oftentimes resulting in you having to retreat more often than you'd like to. In conclusion, I wouldn't recommend this title. Stick with the much better Phantom Crash. Full Review »