Besides that gripe, picking up the PS2 version of Sniper Elite gets you a solid multiplayer game, and a singleplayer game that's challenging, but at least as much so for its grainy graphics as for its unforgiving enemies.
There is a little bit of “Medal of Honor” here and some “SOCOM” as well, but really this game has an identity all its own with a unique mood and feel. It isn’t the most challenging war title I’ve ever played but it is one of the grittiest.
Sniper Elite delivers the sort of slow-paced and rewarding gameplay experience not usually found on consoles. Gamers with the right mindset will love every mission here, while more impatient ones will be pulling their hair out long before the end of the first one.
Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
Wins points for originality, and the gameplay works well, but it lacks a compelling narrative (the disjointed mission objectives don't cut it), and it rarely made me feel as tense as I thought it should. [Nov 2005, p.117]
So while Sniper Elite is tense and fairly riveting, it's never exciting or completely satisfying. The game feels like a chore to play through and the concept is just too limited to be truly enjoyable. [PSW]
Only the best of the best will see the final missions in Sniper Elite mode, but for the rest of us, Rebellion has created a remarkable, beautifully brutal WWII game that’s smarter than the usual fodder lining game store shelves.