Metascore
65

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 12 out of 32
  2. Negative: 3 out of 32
  1. I've already admitted I'm not the biggest Star Wars fan and I found Bounty Hunter dripping with entertainment value.
  2. Although not one the best games of the year, it still has a number of redeeming qualities and if you’re a fan of either Star Wars or third person shooters, you won’t be disappointed.
  3. Controlling and moving around is simple enough, but once you have to start doing several things at once it can get confusing and difficult.
  4. 82
    The game is still incredibly fun too play though, and makes good use of its true 3D stature.
  5. The best part is to finally be able to control a cool villain outside of the confined restrictions of a shooter or fighting game.
  6. What’s the point of eliminating wave after wave of identical baddie if you can’t even buy anything worthwhile with the credits earned? My advice: keep your hard earned credits and use them to put a bounty on the head of the poor schlup that implemented the moronic money system.
  7. Although it is hampered with framerate issues and a bit of a clumsy interface, the game delivers on mostly every other aspect.
  8. 80
    Despite all the things Jango can do, control is streamlined and intuitive... A rock-solid action title that should keep Fett fans very happy.
  9. 75
    Plagued with some serious frame-rate problems and some rather questionable control decisions by Lucas, it still comes out as a good game worth at least a weekend rental.
  10. If LucasArts can clean up that collision detection issue, it would be a near-perfect third person action engine for future releases.
  11. 75
    Flawed, but fun. [Feb 2003, p.43]
  12. 72
    A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
  13. Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]
  14. It is also, bizarrely, needlessly fiddly to walk in a straight line. Its almost as if the game is expecting you to strafe as your viewpoint veers to the left and right, causing you to correct the movement on a constant basis.
  15. It has strong characters and a story that's better plotted than the last movie, quite frankly. If only that camera was a little more tame.
  16. The game by itself, is sort of bland and unexciting because of the lack of variety.
  17. Serves up some decent platforming elements, and blasting hordes of opposition is fun to a certain extent, but there are so many trifling aspects to the experience that you’ll probably want to give up before you have a chance to appreciate the game’s interesting storyline.
  18. This is a very simple, very brainless third person shooter for people who want to be Jango Fett – it won’t challenge for a spot on your Christmas list, but it won’t have you crossing anybody off yours if it finds its way into your stocking.
  19. Unfortunately the execution is extremely poor and not at all what we could have hoped for, at the end of the day this is just another action title with a Star Wars license blasted across it.
  20. A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
  21. 60
    The camera is pretty awful, requiring way too much fussing by the player to maintain a clear field of view.
  22. I didnit dig the hassle of switching from ID scope to ideal weapon when six angry Gran would suddenly start shooting my way. [Jan 2003, p.122]
  23. With an archaic graphics engine, dreadfully awful camera tracking, extensive load times, and some of the most atrocious mission challenges known to man, it becomes quite clear where this game went wrong. [Jan 2003, p.89]
  24. 57
    Even if its technical issues were resolved, you'd still be left with a flawed, boring game design that fails to capitalize on the inherent coolness of its theme and character.
  25. Unfortunately, the game has some pretty glaring shortcomings all around, and while the design might have looked solid on paper, it just didn't make for a fun, engaging, or good-looking game.
  26. Could have been great, but relies too heavily on the "Jango Fett is cool" idea, and doesn't have the depth of gameplay needed to hold most people's interest.
  27. The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
  28. It sounds great, as all Star Wars games do, but the graphics are bland at best and nauseating at worst, and the action is a redundant mess of blaster fire and jumping puzzles.
  29. Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
  30. There are times when the frame rate staggers at an almost sickening pace. Couple this with a camera that moves like it’s suspended on a strand of stringy taffy, and you can quickly see why this game is so hard to look at, let alone play.
  31. The possibilities for some genuine bounty hunting fun are in there, but too many kinks exist for this particular mercenary to make it to the big time.
User Score
8.2

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 10 out of 14
  2. Negative: 3 out of 14
  1. Oct 13, 2014
    6
    A fun shooting game, this is the game of my childhood, however there are quite clearly the dumbest of flaws present in this game.

    The
    fighting mechanics are decent, and the graphics are decent for the time it was made back in 2002, but sloppy AI and the unfinished final chapter took a steaming dump on this almost masterpiece.
    6/10 - Ben Hazelden
    Full Review »
  2. Oct 24, 2013
    10
    Lucasarts was once well-known in the gaming industry for creating some of the most compelling, innovative, and outlandishly fun experiences in history. As sad as it is to see them go, you can always do yourself a service by going back and seeing what made them so great in the first place. Bounty Hunter is one such example that shows their prowess in crafting an intricate and original story housing some of the most memorable (if not the most memorable) characters seen in any of their games. Following Jango on an adventure that includes him assassinating corrupt senators, infiltrating a crime-lord's barracks, delving into Coruscant's underworld to find where certain dangerous drugs are being smuggled, and breaking into an asteroid-based prison are only a few of the levels you'll have a blast playing through, however challenging they may be. Rest assured you won't feel disempowered or bored on your travels; Jango has access to all of the galaxy's more sophisticated weaponry and gadgets, from silent toxic darts, to a whipcord for roping up enemies, to his signature flamethrower and dual pistols. You'll even get jetpack upgrades along the way. In addition to the already-stellar narrative, you can take on side-missions in each level by scanning NPCs (who roam the map, going about their daily business), and find out whether any of them have a bounty on their head. Once they're marked, you can cash in for the reward, dead or alive, but the ensuing chase is where the real fun comes in. All in all, Bounty Hunter serves to show us just how fun a Star Wars game can be, and makes Episode 2 just a tad more bearable when you understand who Zam Wessel is, and why Jango ever decided to join Count Dooku (which the game's CG cut-scenes serve to explain in fine detail). Prepare to be dazzled. You owe it to Lucasarts to play one of their greatest games. Full Review »
  3. ByronM.
    May 9, 2003
    9
    This game is everything i thought it would be,although the camera angles could be better,but nothing too serious,the graphics are flawless and lucas did it again. good job to everyone who worked on this project. Full Review »