Tak and the Power of Juju PlayStation 2

  • Publisher: THQ
  • Release Date: Oct 15, 2003
User Score
9.0

Universal acclaim- based on 28 Ratings

User score distribution:
  1. Positive: 23 out of 28
  2. Negative: 2 out of 28
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  1. JohnM.
    Jan 28, 2009
    6
    I wanted to like this one. Good visuals and humor are pluses. Unfortunately, the controls are just bad (maybe it's just me?). Hard to explain, but compared to Rayman, Mario, Banjo, Jak & Daxter, Ratchet & Clank, Psychonauts...pretty much any other platformer, there's just something wrong with the mechanics here. Completely turned me off. Could've been an 8 easily if not for I wanted to like this one. Good visuals and humor are pluses. Unfortunately, the controls are just bad (maybe it's just me?). Hard to explain, but compared to Rayman, Mario, Banjo, Jak & Daxter, Ratchet & Clank, Psychonauts...pretty much any other platformer, there's just something wrong with the mechanics here. Completely turned me off. Could've been an 8 easily if not for this weirdness. Expand
  2. KurtF.
    Dec 9, 2003
    7
    This game started out rather interesting, but quickly got bored from the seemingly pointless tasks.
  3. Apr 12, 2011
    7
    Pros: Rich, colorful graphics and visuals, innovative level design, and thoroughly charming for the younger demographic. Cons: Led by an uninspiring lead with unsatisfying controls and bland appeal for older gamers.

Awards & Rankings

#69 Most Discussed PS2 Game of 2003
#30 Most Shared PS2 Game of 2003
Metascore
68

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 10 out of 28
  2. Negative: 1 out of 28
  1. Game Informer
    67
    Tak becomes more pedestrian and predictable as each area unfolds. [Nov. 2003, p.150]
  2. Play Magazine
    83
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
  3. GameNow
    67
    Patience is required to get through this game. [Jan 2004, p.60]