• Publisher: Namco
  • Release Date: Sep 20, 2005
We Love Katamari Image

Generally favorable reviews - based on 61 Critics

User Score

Generally favorable reviews- based on 47 Ratings

Summary: We Love Katamari features the diminutive yet determined Prince with an assortment of celestial cousins and the eccentric King of All Cosmos. The King of All Cosmos grew to stardom after taking all of the Prince's katamaris and replacing the stars. His fans knew no bounds and wished to see more katamaris fill the sky. The King of All Cosmos desired to appease all of their requests and recruited the Prince and his cousins to help. Now they are tasked with rolling up even more clumps, each larger and more different than the one before. In We Love Katamari, players find themselves in various new locations around Earth as the Prince and his cousins roll up different katamaris according to the fans' requests. We Love Katamari continues the series' trademark graphical style and musical excellence with an original soundtrack and hundreds of brand new items including Koi fish, angels and famous Earthly landmarks to roll up. The Prince's celestial rolling has no boundaries; as his katamari grows larger, he can roll up literally everything in his path – from underwater creatures to mountains and even the Eiffel Tower itself! Players can also roll with a friend in the all-new two-player cooperative mode. With each player controlling part of the clump, they will have to devise new strategies and communicate their rolling intentions in a new level of katamari madness. Battle Mode has also returned to We Love Katamari in extended form with three size scopes for competitive rolling action. [Namco]
Rating: E
Developer: Namco
Genre(s): Action
Number of Players:1-2 Players
ESRB Descriptors:Fantasy Violence
Offline Modes:Competitive, Cooperative
Cast Credit
Toshiya Hara Producer
Masatoshi Ogita Game Designer
Kazumi Yamabe Main Programmer
Takashi Yoshida Map Designer
Hizuru Uchida Present Designer
Takashi Kurihara Living Object Modeler
Moe Miura Screen Layout & Design
Moe Miura Screen Layout & Design
Yu Miyake Sound Director
Keita Takahashi Director
Hideki Tomida Producer
Takako Maeda Game Designer
Akihiro Takano Game Designer
Kazunori Okanaka Game Designer
Nachi Mizuki Object Modeler
Mizuki Oki Object Modeler
Hiromi Sano Object Modeler
Aya Sato Object Modeler
Takeshi Ugajin Art Director/Lead Modeler/Effect Designer
Yawuaki Hashimoto Lead Modeler
Masaaki Hirano Living Object Modeler
Yasuko Fukada Living Object Modeler
Koichiro Yamamoto Map Designer/Object Modeler
Yuri Yamamura Map Designer/Object Modeler
Noriko Uono Map Designer/Object Modeler
Hiroyuki Tsujimoto Interface Programmer
Designer/Producer/Programmer credits provided by GameFAQs.
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