• Publisher: SCEA
  • Release Date: Oct 15, 2002
User Score
9.0 out of 10

Universal acclaim- based on 20 Ratings

User score distribution:
  1. Positive: 18 out of 20
  2. Negative: 0 out of 20

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  1. Sep 22, 2010
    8
    If you can get past the games dated RPG mechanics as well as some of it's design flaws there is a lot of fun to be had with Wild Arms 3. Even with all it's issues the enjoyable story, western steam-punk fantasy setting, and catchy soundtrack should make up for a lot of the games faults. If your fond of older RPGs then you'll likely have a good time while it lasts.
  2. Kiddzeal
    Apr 15, 2003
    10
    Cute!
  3. JoelN.
    Apr 1, 2003
    8
    This game features wild, nonstop action mixed with a respectable battle engine, it's just really hard sometimes.
  4. Andtat
    Mar 27, 2003
    10
    Two words: TOTALLY AWESOME.
  5. CraigB.
    Mar 24, 2003
    8
    It would be the best game only if it had actual diaglogue, not subtitles.
  6. EvertZ.
    Mar 4, 2003
    10
    A superb game, briljant atmosphere and phenomenal game play and storyline ! Just buy it !
  7. MarkL.
    Feb 13, 2003
    10
    Utterly stunning comes close to final fantasy 10.
  8. GaryB
    Jan 5, 2003
    10
    Great!!!!!!11
  9. JakeZ.
    Dec 25, 2002
    10
    Just one word, "Cool!" That basically sums up the entire game.
  10. FlameSniper
    Nov 25, 2002
    9
    WildArms3 has a cool western-style soundtrack and fast battles. Story also nice. Haven't played much yet but it surely will be as good as part1 and 2. I am sure of it!! If not then i will post it here!! ;)
Metascore

Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 22 out of 30
  2. Negative: 0 out of 30
  1. 80
    A solid mix of visual flair, musical excellence, and story-driven gameplay.
  2. That said, there is no doubt that this is a fantastic game that contains believable characters (surely a rarity in the world of RPGs) and although occasionally stuttering in a fit of lost focus, manages to both charm and delight with its fresh locales and gung-ho attitude.
  3. The sound, on the other hand, makes me cower in a corner, trying to find a warm place. [Nov 2002, p.122]