Wild Arms 4 PlayStation 2

Metascore
69

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 2 out of 38
Buy On
  1. 78
    Developer Media Vision's cast of characters is overly likeable, the visuals are the best that the franchise has seen so far, and the puzzle-solving and exploration elements are really fun... it's just too bad that the potentially-awesome battle system wasn't hampered by bad enemy balancing and poor AI.
  2. With optional boss fights and side quests, there is tons to do within Wild Arms 4 to make you keep playing.
  3. Game Informer
    75
    It consistently provides innovations for the series but nothing to distinguish it among its RPG peers. [Feb 2006, p.107]
  4. Wild ARMs 4 seems to be the complete opposite of the standard RPG, as it's the gameplay, not the story, which kept me playing.
  5. AceGamez
    80
    It comes as quite a pleasant surprise that Wild ARMs 4 is actually better in regards to its platforming, adventuring and puzzles than it is its combat, but when considered altogether these parts equate to one finely crafted and unique RPG that fans of both the series and the genre as a whole would do well to pick up.
  6. Overall, the game’s interesting storyline and intriguing locales make it worth a look if you’re an RPG fan.
  7. Play UK
    78
    Get on with eliminating the scaly, sometimes squdgy, monsters that have randomly attacked. [Issue#146, p.94]
  8. It's going to slip under the radar for most people, but it is worth the effort. It's a lot of fun to play due to the battle system and dungeon mechanics and even though it wanders too far into the realm of role-playing stereotypes at times, the plot and characters are reasonably enjoyable.
  9. Wild Arms 4 may not be the next big thing in RPGs, but it brings a whole lot of chips to the party. With a truly engaging and original story and some creative storytelling, combined with one of the most interesting and strategic battle systems seen in years, Wild Arms 4 is well worth checking out.
  10. PSM3 Magazine UK
    77
    There's even bullet time. We kid you not. [Jan 2007, p.84]
  11. 90
    Story problems aside, I really enjoyed Wild Arms 4. It is one of my favorite games in the series, just for the gameplay alone.
  12. The game strikes a good balance of old and new.
  13. A hodgepodge of ideas that work pretty well together, and at least give this series a fresh direction after many years of the same old stuff.
  14. One thing that will never be said about the Wild ARMs series of RPGs is that they’re all cookie-cutter games.
  15. I wish the game was more challenging so the innovative battle system would’ve been fully taken advantage of, however in reverse it could also be argued that because of the lacking difficulty the game is in turn more accessible to a wider audience.
  16. For veteran RPG fans, it’s a typical RPG with a few fancy innovations so many won’t be as impressed. But if you want to save the world from havoc (again), here’s your chance.
  17. For an RPG, I would expect better characters, something mildly interesting in the story and original landscapes, but here this is pretty much as average as you can get.
  18. With an interesting story, innovative combat system, customization, and fairly strong sound and graphics, Wild Arms 4 makes for an exciting adventure into the world of Filgaia.
  19. Instead of the tired RPG formula Wild ARMs 4 offers a lot that’s new to the genre like platforming and the hex battle system. If only the storytelling mechanics were up to par Wild ARMs 4 would be a surefire hit.

Awards & Rankings

#83 Most Discussed PS2 Game of 2006
User Score
6.7

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 3 out of 7
  1. Apr 11, 2017
    3
    Des combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy quiDes combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy qui touche l'ensemble du jeu : le caractère répétitif (des combats justement, bien trop nombreux) et l'histoire superficielle et générique sans parler de ce genre de monde mi-fantasy mi-technologique vu et revu.

    Quant aux "héros", il s'agit de chiards débiles toujours à chialer pour un pet de travers, bêtes à bouffer du foin, la touche "manga" accentuant encore le phénomène. Graphiquement, ma foi, on a vu pire et au moins (c'est appréciable) les temps de chargement sont réduits au minimum. L'interface, selon les habitudes japonaises, est assez vilaine et pas toujours pratique ; la caméra est fixe et la carte brille par son absence.

    Par ailleurs, le jeu est tout en anglais (rien de rédhibitoire cela dit) avec des voix aussi niaises que leurs personnages en carton mais assez rares puisque les dialogues se font par des vignettes comme dans une BD -ou plutôt un manga- bas de gamme. Enfin, si vous êtes encore réveillé après toute cette dégoulinade japoniaise, la musique atrocement mièvre ne manquera pas de vous achever.
    Full Review »
  2. Jan 29, 2015
    3
    I have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to wellI have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to well with me. Innovative as the battle system may be there are a lot of elements about it that are just wrong especially the ley point hexes. The way the breaks happen between game play also another very bad choice with very little fmv interaction and more still frame action with different facial expressions. Although a lot argue the story doesn't sync it does, play Wild Arms 3 ( those people have no memory of why Filgaia is decaying) these people waged war on how to restore Filgaia so i think it fits perfectly with continuity. Full Review »
  3. [Anonymous]
    Sep 2, 2008
    10
    I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. The characters and their development truly touched me, the game was mature and thought-provoking throughout and the ending brought me to tears with its representation of the bittersweetness of life. The platforming elements were my favourite in any RPG to date, the ability to turn off encounters a masterstroke, the tools fun and inventive, the battle system awesome in its tactical implementations, the sidequests too numerous to count and the rewards were constant. So it may not be very difficult and the enemies were half-baked. This was perhaps the funnest 80 hours (there really are a lot of sidequests) I've had with a game, and it had that RPG magic that the next installment was unfortunately unable to capture. Full Review »