Metascore
64

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 10 out of 25
  2. Negative: 5 out of 25
  1. Not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
  2. 70
    The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
  3. 78
    I’d give this a strong rent/weak buy suggestion if you’re just out for single player, but it’s one to pick up if you have fantasy n’ fightin’ lovin’ friends.
  4. 76
    The game is definitely a bit slower-paced than a lot of console gamers are used to, and the learning curve is also a bit steeper than normal, but give it some time and you'll find yourself engrossed with the deep gameplay and crisp visuals.
  5. The fighting controls seem very sluggish, and even the faster style creatures seem to move as slow as the bigger ones which kind of makes them lose the competitive edge.
  6. Ultimately, Wrath Unleashed’s biggest problem is that it sticks too firmly to concepts that were fresh twenty years ago, a mediocre strategy game and a mediocre fighting game wrapped up in one mediocre package.
  7. Wrath's only problems are small but important: Loading unfortunately breaks up the game's pacing, the fighting engine could be deeper, and there's no online mode.
  8. A shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]
  9. While it may be a fun little jaunt with the appearance of a clever strategy/action game, if you attempt to play it that way you soon find out that it is fundamentally broken. A lesson from history, one hopes.
  10. A pretty solid game with only one major downside: load times. This has got to be the game with the longest load time on the PS2 aside from love smash which will never make it to the states.
  11. In many ways Wrath Unleashed represents a significant step forward for the future of gaming diversity.
  12. Wrath Unleashed does have nice visuals as far as character models go but landscapes during battles could’ve been a bit better.
  13. The concept and the creatures, not to mention the turn-based gameplay could’ve infused the strategy genre with a shot of adrenaline that it sorely needed.
  14. 75
    Where's the battle map editor? Although Wrath Unleashed provides only 21 battle maps (four of which are locked), there are only a handful of three- and four-player battle maps, and they're bound to get stale after a few rounds of play.
  15. The only problem is that LucasArts didn’t take the ultimate risk and create strictly a strategy game, because the fighting aspects sink this game faster than an ogre mage in quicksand.
  16. The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]
  17. Its aspects of action, while moderately engaging, are wholly unbalanced; in addition, the elements of strategy are watered-down for ease of play.
  18. It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
  19. 50
    Curvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
  20. Some very interesting ideas are buried under a tide of sloppy coding and bad game design.
  21. Sounds like a good idea in premise, then, except it's during these combat sections that the game emerges flatter than a blind hedgehog on a motorway. Limited fighting moves, weedy spells, monotonous pace - it could hardly be any less entertaining.
  22. Colours throughout are horrifically gaudy and are totally at odds with the sombre nature of the game. Overall, there's little to commend about this insipid and limp title.
  23. Too simple for strategy fans and too complex for fighting fans. The occasionally interesting creature design and accompanying animation can't save this one from its cliched premise, uninteresting gameplay, and interminable load times. [Mar 2004, p.103]
  24. What I find most surprising about the game is the distinct lack of replay value.

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