- Publisher: THQ
- Release Date: Mar 17, 2003
- Critic Score
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70A surprisingly fun little way to pass the time for less than twenty bucks. [May 2003, p.36]
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62The game's biggest flaw is its lack of depth. Sure, there are different WWE-themed arenas with varying objectives such as "destroy 10 opponents" or "hold the belt for 30 seconds," but gameplay doesn't get any more complex or diverse than that.
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60Sure there is plenty of vehicular mayhem and destruction, but the action is not as addictive or as neatly polished as "Twisted Metal: Black."
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60A decent execution of an ill-conceived idea. If you're not a fan of the WWE, steer clear of this game. Its gameplay isn't strong enough to stand on its own.
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It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]
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Matching the poor gameplay is the audio.
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58A mediocre effort, falling short of the mark set by "Twisted Metal" and its heartier clones.
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57When it comes to graphics and sound, Crush Hour begins to fall apart at the seams.
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A jabronie, but it could've been worse. [May 2003, p.83]
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50THQ is selling "WWE Crush Hour" for a mere twenty bucks, which is an accurate reflection of the game’s all-around mediocrity in graphics, sound and playability.
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Your typical "Twisted Metal" knock-off, complete with a ho-hum lineup of vehicles, bland weaponry, and uninspired courses. Gameplay's no better. [May 2003, p.97]
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40Crush Hour is like some hick dream—demolition derby mated with pro wrestling—that actually gets old pretty damn quick.
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As stupid as this blend of car battling and wrestling may sound it's not a bad game but it's certainly not going to make any reviews' top ten list.
User score distribution:
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Positive: 2 out of 4
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Mixed: 1 out of 4
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Negative: 1 out of 4
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matrix10046
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SteveG.1Its fun for a while then it starts to suck.
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NickV.8