If you are a fan of mindless, old-school action games you really owe it to yourself to give Blood on the Sand a try. I promise you will be thoroughly entertained. The minute things start to feel repetitive, the game throws in a random driving level or a ludicrous cutscene that you only wish could be rewound and watched again.
50 Cent: Blood on the Sand does a good job of alleviating the mistakes of its predecessor thanks to the better controls, great graphics and a foray into co-op.
So to summarize, Blood on the Sand doesn't suck. After Bulletproof it didn't look to have much of a chance, but the game plays to its strengths by not being anything too serious or demanding, giving way to a simple, solid, unpretentious and surprisingly enjoyable third-person shoot-'em-up.
There's no denying it: Blood on the Sand is completely senseless, wholly obnoxious, incredibly thoughtless, and insanely fun. Hampered by a sore lack of multiplayer, Fiddy's second console excursion still remains an entertaining, if completely mindless experience.
A mixture of genres that lacks personality, with a very light script, not very original and with limited cooperation between characters. It offers a great move set and weapons, and it's a fun experience, but not a deep experience.
Blood on the Sand has been developed to plough straight down the middle and appeal to the largest possible demographic; it's a jack of all trades, and master of none. It's not as bad as his previous game, disastrously melodramatic movie attempt or second album. It is, however, entirely standard.
The core gameplay loop will feel familiar to any one who’s played a Gears of War game or something comparable to that. The level design and art direction are similar to what you’d see in games like Call of Duty or Gears of War. That’s not to say it’s bad or unoriginal, the levels function as needed, they’re mostly well rendered and will feel familiar to a lot of gamers. Weapons are all based on real world models and are broken down into 4 categories. You’ve got Assault Rifles and LMGs, close combat weapons like Shotguns and SMGs, long range weapons like sniper rifles and Rocket Launchers and Pistols that have infinite ammo. You can also collect money from smashing open crates and killing enemies in order to purchase weapons through pay phones found throughout each level.
The combat in this game I’d say is pretty decent. There are some good blood, gore and particle effects when killing enemies or when bullets are whizzing by you and bouncing off walls or objects. The Shotguns and LMGs have a pretty heavy sound to them and they’re both fun to use. The game even has it’s own version of bullet time called “Gangsta Fire”, which will feel familiar to anyone who’s played a Max Payne or F.E.A.R game. You can also use Gangsta fire to help you get in close to enemies and perform a “Counter Kill”. Hit a series of button prompts with the right timing and, if done correctly, it allows 50 to pull off what is essentially a Glory Kill. While it won’t regenerate your health, it does regenerate your gangsta fire, offers up huge points bonus, feature some pretty brutal animations and the enemies can’t **** you over while this is happening. The one interesting and kind of funny gameplay mechanic is the “Taunts” system. I’m trying to think **** where **** talking enemy NPCs as you put a bullet through their brain was a part **** core loop and I honestly can’t think of one, before or since this game come out. Immediately after killing someone, click in the Left Thumbstick and 50’s going to throw out some hilariously “scathing” one liners. Call some one a “Punk **** a “****ing ****!” or to “Eat this, you **** and it gives you a score increase of +25% per kill, on top of whatever bonuses you accumulate as well with each kill. This all helps culminate into the game’s end of level points system.
The game also functions a lot like an arcade style shooter, where points and combo multipliers are popping up on screen almost constantly. You get extra points by chaining together multiple kills, for lighting enemies on fire, blowing them up with explosives or getting a headshot among other bonuses, while using mechanics like the “Counter Kills” and “Taunts” to bolster your score even further. Several times during each chapter, these “Scenarios” pop up that require you to complete a specific task within a time limit. These “Scenarios” are optional in the sense that you won’t fail the chapter if you miss them, but they also give you points towards your end of chapter score. These “Scenarios” aren’t all that hard to complete and they largely boil down to “Kill X number of enemies with a certain time” or “Collect X amount of money within a certain time”. At the end of each chapter, you’re awarded either a Bronze, Silver or Gold badge based on how high your score is. There’s achievements tied to getting all of the Silver and Gold badges, but if want those Gold Badges, you’ll have to play on Hard mode since the game doesn’t afford you enough points on the lower difficulties. Don’t let that dissuade you though, this is a pretty breezy game even on Hard mode with only the last few missions providing anything remotely challenging. Certain levels end with a boss fight against a helicopter that gets rehashed three times and it just feels really uninspired and repetitive; use “Gangsta Fire” and shoot rockets at it until it blows up.
On a technical level, this game is mostly fine. It runs pretty smoothly on both Vanilla Xbox 360 and Vanilla Xbox One. The loading times are pretty quick and I experienced no freezes or crashes-to-dashboard. The game does hitch for a moment when saving a checkpoint but run pretty smoothly otherwise, with not much in the way of lag or stuttering during combat. The game runs on Unreal Engine 3, so graphically, it looks fine. It does however suffer from pretty noticeable texture pop-in, especially when initially loading into a level, that UE 3 became infamous for.
Overall, 50 Cent: Blood on the Sand was a pleasant surprise for me and I didn’t think I’d enjoy this game as much as I did. It’s just a mindlessly fun, third person shooter that’s easy to pick up and play, while coming in with a play time of around 5 to 6 hours. If you’ve got a weekend to kill or if your in between your favourite releases, you could do way worse than 50 Cent: Blood on the Sand.
Amazing video game have your jaw on the floor the entire time you will never experienced anything like it 50 Cent is just on the money is perfect he's my idol I want him I want to he baby and we had to appreciate him 50 Cent all the way
I remember i had a lot of fun with this game back in the day. Of course the mechanics were pretty bad but the entertainment factor was just so high, it was ridiculous
50 Cent Blood on the Sand
The dumbest game ive ever played.
In Blood on the Sand you play as 50 Cent..
And no.. I don’t mean 50 cent playing a character..
You literally play as 50 cent after his last concert on tour with g unit…
You get off stage to collect some owed money and youre paid with a skull embedded with diamonds..
Youre ambushed and this skull is taken from you and you spend the rest of the game trying to get it back..
And you do this with the sidekick of your choice.. I chose Lloyd banks.. cause hes Lloyd banks.. of course im going to choose him…
Your partner is controlled by ai as the online co op feature no longer works…
This is a super linear 3rd person shooter…
But its insanely boring….
This game is from 2009 and feels very much from that time being just a bunch of ugly greys and browns throughout…
The entire 3 hr and 40 min long campaign looks and feels the same leading it to get boring quickly though initially its quite the joy taunting your enemies as you kill them, and blasting through levels listening to actual music by 50 cent…
But the gameplay is very unengaging..
You can take cover.. shoot enemies… run up to them to intiate a counter kill quick time event..collect cash.. get collectables to rack up your points in a level, and throw out some sick fire with your gangsta fire meter that slows down time allowing you to pull off mad sick head shots…
The only thing that could make this game more ridiculous is every enemy charcter having ja rules face and young buck crying on the other line every time you stop at a pyphone to spend your collected cash on new weapons, taunts, and counterkills…
I laughed a handful of times because of how ridiculous this game and its concept is…
50 Cent speaks to everyone like a rapper.. and not a hero…
That was really the only redeemable quality this game has…
Its massively repetitive…
3 and half hours feels like 3 and a half years.
I give 50 Cent Blood on the Sand
a 5/10
This is by far the worst game that I posses. It is pointless, boring and just altogether so bad. I really enjoyed playing bulletproof but blood on the sand doesn't compare it self to almost any of my other games.
SummaryAfter performing a sold-out concert in a fictional war-torn country, 50 Cent and the G-Unit are robbed of their cash and paid in kind with a priceless diamond encrusted skull, which is subsequently stolen by the local crime-lord’s gang. Determined to collect his payment and enact revenge on the gangsters foolish enough to disrespect him,...