For me this is a very unusual game, is nothing to compare.
Very original game story. Procedural level design, your adventure always different. A wide variety of characters is a plus of this game.
A very unusual game balance!
Beautiful graphics and a very atmospheric music. Single play, i finished in 20 minutes! Is it too short gameplay!
I really liked it - they took a simple game mechanic and made the most of it. It's short but it only needed to be short, and I've replayed it a few times even though I have loads of other stuff in the queue on Steam.
There are lots of simple, clever design decisions on show, for example as your character level gradually increases the weapons in the shop get more expensive. Which keeps you on a learning curve to figure out the combat properly. You are always having to prioritize - in an ideal world you want to have a full health bar, four health potions, three rings/amulets, a monster soul, a level 3 weapon, and to have set up a camp nearby. This will probably never be the case, meaning the play style has to adapt to the combination of stuff that has become available on this particular run.
The combat tricked me at first - it is neither roguelike nor beat-em-up like. Although it uses a limited range of beat-em-up type moves, it has much more in common with old side-scrolling fighting games like Golden Axe, Streets of Rage, and more recently The Spirit Engine - all of which had quite abstract mechanics. Very basically, in AO you and each enemy have a regular attack frequency, and you need your attacks to always be landing just before the enemies' "turns" come up. When it works, it becomes like a rhythm game where you bash the enemies one side of you and then swing round to get the others just before they have time to react .
The health increases on levelling up seem to diminish with each new level - e.g an extra 7 or 8 HP when a typical monster attack does 70 or 80 HP. This is genius because it means grinding is almost pointless and you play to get to the end, rather than to save up for whatever sword. Items get lost at the end and only XP and gold are kept.
The levels are randomly generated but not-very-randomly, and this is also a good thing because once you get used to the pattern you can decide from the mini-map whether to take a side passage to go after treasure or just proceed to the next fight. There is no backtracking or wandering around lost, except on very rare occasions when you get a key after a chest, or die after a ressurrect point. Other than that it's always forward. And this is good.
It's a casual game really, but it needs an hour of reasonably solid focus for each playthrough, and the achievements feel like they are worth playing "one more time" to get. I still need a page of the Warlock's journal because there is something somewhere I still haven't killed. It might be time to start going down the most difficult of the three routes into the dungeon.
The typical style of ACE Studios is also evident in the Abyss Odyssey, but this project consists of a mixture of various genres that turns out to be slightly disappointing, due to a bland fighting system and a structure not sufficiently varied.
Abyss Odyssey is absolutely the sum of its parts. While its platforming and fighter credentials might not hold up individually, their combination alongside the roguelike sensibilities and community co-operation help elevate these lacking mechanics to be something more compelling than they would be alone.
The blame is on the poor assortment of weapons and primitive dungeon generation. The next floor is easy to be confused with the previous one, if you do not pay attention to the fine details. Traps often can’t do any harm to the heroes, and add to that the lack of a sane storyline. [September 2014, p. 65]
this game is not classic arcade d&d. not dragon's crown..
this game is fighting base roguelike rpg. don't forget it.
strong point is fantastic music, art, understanded character moves.
but ending is so bad.. and skills unkind.
Extremely average game. Interesting concept, and can be quite enjoyable. RPG elements such as skills and different equipment and loot seem like they were added on the last minute, they serve no real purpose. Combat is bleak at most, literally no combos. It's either 2 or 3 combos max (if you're lucky). Only mechanic that I enjoyed was the choice in how you approached the final boss, and kept me playing for the most part. Adding to that, it's a fairly short game, but there is room to get 100%, but doesn't seem worth it.
Abyss Odyssey
Stiff Garbage
Abyss Oddssey is an action platforming game where the goal is to get to the bottom which each of the games 3 characters
This isn’t a true platformer aside from the hazards here…
For the mose part youre just going down and killing ever enemy in your way the best you can with the clunky and stuff combat..
you feel like the tin man from the wizard of oz trying to slice these fools…
along your way youll find new weapons , a lot of them character specific which Is a bit frustrating, some cash to buy weapons from the shop.. and your constantly cashing in for better gear to make it further and further…
IF you do die you drop your weapons and are replaced with a soldier..
As this soldier its your job to find a checkpoint alter to revive your fallen hero…
And dying because combat is so stiff is extremely easy…
And health drops from enemies hardly do you any good…
You do sort of get a 2nd life in the form of capturing random enemies which is rare..
but some enemies will drop a pick up for you to change into them..
And you can be this enemy until they die..
But if your pick up dies, you die, and your soldier replacement dies…
its back to the start.. hjaving to drop down to the bottom all over again..
Qhich is frustrating because there are tons of quick mini bosses on your way to the bottom, and at the bottom of this abyss is an over powered spongy and spammy boss that youre gonna need a little lady luck to get past or some help from another player as this game does support online coop..
That is if the game doesn’t corrupt when you try and join a game like it did for me..
Abyss Odyssey just doesn’t feel right..
The game is boring , stiff,repetitive, broken,
Theres no reason for anyone to play this..
I give Abyss Odyssey
a 3/10
Awful game designed for consoles only.
While the art style is pretty good and the musics are nice, everything else just plain ****. The main character animations are horrible and feel like an unfinished work.
The controls are terrible, they're clunky and irresponsive and they didn't even change the button prompts, so you'll see gamepad keys even if you're playing with a keyboard.
Shame wasting such a nice art style and soundtrack on this atrocious game.
SummaryFrom indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time.