Players will have to figure out the game's controls for themselves, with only a simple button map as guidance, but they'll soon find the learning curve bends in their favor, and and gamers will quickly accelerate from petty rankings to the top charts-at least until a higher difficulty knocks their confidence out of whack.
An extremely competent and original girl-on-girl (sans the one male character in the 12-character roster) competitive fighter/shooter with a great deal of flair, color, strategy, depth, and variety, all of which is well worth the ludicrously cheap $5.99 asking price, which even includes a bonus theme and the entire soundtrack. This could easily have been $14.99, and justifiably so. The amount of content present goes far beyond what's expected of a $5.99 throwaway title. This is definitely not a throwaway title. Aside from the different forms of Suguri, who all play fairly similarly, every character plays very uniquely, with their own strengths and weaknesses. As for what makes it unique, while the game does have a typical Hyper gauge that goes up depending on how many hits you get in or how many projectiles you absorb, it also has something called a Heat percentage. Normally, the Heat is at zero, and can go as high as 300%. The percentage Heat that you have is exactly how much extra damage you take from attacks; so if you have a percentage of 100, you will be given twice as much damage as normal. Heat is accumulated for the most part by dashing. Here's the thing: Dashing doesn't just get you out of the way of an attack. Dashing also leaves behind a trail of rings, which absorb enemy projectile attacks. When this happens, you absorb those projectiles into your Hyper gauge. Learning how to manage dashing and your Heat is critical to succeeding. This one particular mechanic is what differentiates this game from others of its type (of which there are few). It forces you to risk greatly lowering your defense to fill your Hyper gauge. Note that dashing also allows you to become invulnerable to some attacks, as does the Shield mechanic. Basically, all I'm saying is that this is one seriously complex game, and way more than what would be expected from a $5.99 fighting game with twelve anime characters, a handful of arenas, only a couple of modes, and some very nice bonuses in the form of story sequences for each major character (Sora, an unlockable character, has a very unique story sequence, and is the only sequence to be animated, despite being very short compared to the others). It's an excellent fighter, the characters all have personality and detailed backstory, the story modes are entertaining and humorous, the dialogue shifts from funny to shockingly macabre (Hae's backstory of being kidnapped and forced to stay in a dark room which she is not allowed to leave is stunningly heartrending, and was especially impacting and incredibly contrasting considering Saki's very lighthearted story involving pudding, cooking, and making people happy), and the game has a huge amount of personality with the cool fighting mechanics and flash to back it up. The added bonus story sequences are a great touch, and the two brief but entertaining story modes are also fun to play through. The bonus soundtrack provided, plus the theme and background, are very well done, and make that $5.99 even more worth it. For anyone with the slightest interest in fighters of this sort, especially those with a fan of manga-style characters and storylines, this is an obvious purchase. Mastering it is extremely difficult, and to learn the ins and outs of its mechanics takes time and practice. Just remember to read the wiki of this to have an idea of where to start. Great, great game. Just unreal value for the money.
Can't speak for the PS3 version as I have the PC version. Though overall this is a really fun game to come back to playing again and again. Goofy story to it but that's it's charm along with character interaction in the story modes. The game play seems to have a rather strange learning curve with various ways of attacking your opponent depending on both who you are and your opponent with mixed variety of bullet types and melee attacks, but I don't think it's a bad thing, just that there's something about the battle physics that needs polishing. The soundtrack itself though is pretty neat. I grew found of various character's themes as I played them. Hey for a good $6, I couldn't go wrong. I bought it as a bundle with it's prequel for $10 however which was worth it in my opinion.
This frantic fighter/shoot-'em-up hybrid is chock full of explosive content, but its distinctly Japanese tone and uneven production values may put off some gamers.
While I wouldn't say that Acceleration of Suguri X Edition has any kind of staying power as a fighting game nor even the content to hold anyone's attention for more than a few hours, at least it is an interesting mix of genres and occasionally a visual treat with flashy, screen-filling attacks.
ASX is a fun, throwaway distraction. It certainly cannot compete with 'real' fighting games, but its charm, music and 'nuttier than squirrel poo' storylines help it stand out a bit.
As you alternate furiously between confusion and excitement, the explosive gaggle never lets up even for a moment. You'll launch a curtain of certain death, dash, homing missile strike, dash. Dash dash. Laser in the face. Die! WHY WON'T YOU DIE?
Don't let the cute girly looks decieve you, this game plays closer to Virtual On or that old game Psychic Force than anything else with its selection of ranged and melee attacks and special variations by dashing while attacking and super moves by pressing two buttons at once, it's very much one of those simple to play hard to master games. The soundtrack is pretty nice too.
Acceleration of SUGURI is an interesting idea with some easily enjoyable gameplay options and anime-like graphics. Nevertheless, despite being addictive at first, it is probably too short and superficial in the long run. Entertaining for killing time, though.
At first, this one-on-one bullet hell fighter is utterly baffling. There are girls with big guns dueling, something about a pudding, circular arenas and pounding trance music. And once you've played for a while, it's just mildly incomprehensible. A shooter/beat-'em-up hybrid that sees girls facing off with dodges, special attacks and weaponry like missiles, lasers and rockets, all strung together with weird text chats between the fighters, this is niche gaming at its oddest. Unless you like embarrassingly short tournaments, repetitive special moves or dessert, you'd probably better stay away.
Good game only for schoolboys and girls, boring and have some **** service from devs. Bought it from some bundle and devs refused to give keys to their customers, I had to buy it for a second time!