Mixed or average reviews- based on 98 Ratings
Oct 6, 2011Basically the same game as Aletlier Rorona with minor improvements throughout the game. The biggest improvement is there are no longer 'assignments', instead you have one main goal and the entire timelimit can be spent reaching that however you like. It feels much more open ended than Rorona. Little things like being able to turn in quests with items in your storage help game flow, and the art is better.
However the some of the main problems Rorona had return. Combat is still bland, the game is still very easy, and the plot and dialogues are still mostly pointless. I understand they wanted to avoid a cheesy 'save the world' plot with these games, but having almost nothing going on isn't any better. While the art is nice, the in-game models are still sub-par for modern RPG standards. Sound and voiceovers are okay, but nothing special. As a fair warning, this game had day 1 DLC which I feel is a !@#$ move for any company.
All in all if you loved Rorona, you'll enjoy Totori. If you thought Rorona was a below average game, Totori won't change your opinion of the series.… Full Review »
Oct 6, 2011Totori improves in every possible way Rorona's already original and compelling gameplay, mixing the old turn based jrpg fare with a lot of rare elements often found in manager games.. Alchemy has never been so much fun, and since the narrative is more focused than in Rorona because of Totori's own personal story I felt much more interested to explore every corner of the world and to try every possible event.
Not only that, but graphics have really been improved, and the characters are extremely well done, sometimes even better than the portraits used in dialogues. I strongly suggest this game to anyone interested in non-conventional, experimental games, not to mention Atelier fans.… Full Review »
Oct 7, 2011Atelier Totori is a surprising game. It hits all the right notes, with its charm, that which many games lack nowadays. Make no mistake; this is not an elaborate journey where bloodshed and betrayal will befall upon you, the player. It's, instead, a heartwarming, lighthearted adventure about a youngster's pilgrimage. A tale about maturity, about experience. However, its charm is yet its biggest flaw: it's a niche game, first and foremost. A game that's just simple and honesty, and thus, not many people will like it. It pushes away connoisseurs of the japanese variation of the genre, with its open-ended gameplay and choice as far as the eye can see. It also pushes away fans of the western variation of the genre, with its cutesy charm and bubbly presentation. It's a game that appeals to no-one, and, instead, it does its own thing.
That's also why it's so engrossing, and so fun. It's a relaxing, sometimes touching experience that gives the player what others don't offer: an RPG that does something truly different.
It's a game that's just playful, and endearing. It's not flawless, however. The narrative (or lack thereof, for half the game), certain bugs, weak backgrounds and standard combat are all there. Yet, it's fun to play. It's TONS of fun to play. It's just a joy to go through. To laugh along, and to cry along. To engross yourself into the standard, yet beautiful world of Arland, and its plains, catacombs, forests and caves. To explore, and be rewarded. To fail, and be rewarded. To simply enjoy, something not many games of this generation focus on.… Full Review »