Cold, Cold Heart is absolutely fine: The story is predictable but satisfying. The combat is occasionally frustrating but still fun. And the unique touches don't add much, but are welcome nonetheless. [July 2014, p.71]
Cold, Cold Heart feels like a legitimate addition to the Arkham Origins lore, and not just a cheap cash-in. It's definitely a side story that's too big to be shoved into the core game, even if it doesn't really innovate in any meaningful way. While I wouldn't go out of my way to buy Arkham Origins just for it, I'd implore any current owner to take a look.
Was a great game sadly this game disappeared before I could add it to my owned list and when I was about to add it the game was delisted why hate you rockstar and DC for that who cares if it wasn't Cannon liked it
Batman: Arkham Origins- Cold, Cold Heart tells the origin story of Batman's first interaction with Mr. Freeze. The story is good, although somewhat predictable. A great experience for those disappointed with the original game, however.
Cold, Cold Heart is a bit curt and claustrophobic, not unlike Mr. Freeze himself. If you felt Arkham Origins didn’t do enough to force the franchise forward then you can give this DLC the cold shoulder. If you’re a committed defender of Gotham City, you should be amused by this brief addition to Batman’s beginning. Just don’t expect this New Year’s party to last all night.
If you pass on this one, you're not missing all that much, least of all new ideas for this series to follow up on in the future. Still, credit where credit is due: this well-written additional episode would have been a clear standout in last year's Batman game.
Cold, Cold Heart is an expansion that only Batman and Arkham Origins' lovers should play. It introduces an awesome thermal outfit for the Dark Knight and it allows the player to know Mr. Freeze's origins. Having said that, it doesn't really enhance the incredible freeflow combat system or add any new gadgets.
Cold, Cold Heart offers a three hour campaign focused on Mister Freeze, but is a bit lazy in terms of gameplay mechanics and options to explore the city. It's not a bad addition to Arkham Origins, but definitely could be much better.
Better dlc than the Harley Quinn thing was for City. Good back story for Mr. Freeze. Gameplay functionality slightly expanded with the extreme suit. More enjoyable than much of the main game.
The DLC as a whole was pretty good, better than the DLC Arkham City had and slightly longer. You can beat it in one sitting but the story was pretty good and it's what you'd expect from a Mr. Freeze origin story. Personality I had some weird bug where entering into a room the people would take long to load, meaning enemies would appear right in front of you at times.
It felt good to jump back into the world of Arkham Origins. Which is probably why I'm giving this DLC the score I'm giving it. As far as story goes, its fairly by the numbers. The XE Batsuit does look rather badass though even though its purely cosmetic in difference to the regular batsuit. The freeze ray foes add an interesting turn to combat. Other than that, its the same old arkham formula you should be used to by now.
It's not a bad addition to Arkham Origins... it's just a little lacking in substance. It took me about 2 hours to play through the story DLC from start to finish (and another half an hour to sit through the end credits... I'm not even exaggerating - the end credits are 25% of the length of the DLC!). I didn't complete all of the Anarky side missions or thaw out all the frozen men, so I don't know how much playtime those would add, but it can't be more than another hour or so.
The story wasn't bad - it's basically what we expect from a Mister Freeze origin story. Nothing new or groundbreaking just... serviceable. Everyone with even the most rudimentary familiarity with the character knows exactly how the plot is going to unfold right from the word "go".
The only new gameplay elements, the EX batsuit, the thermal gloves, and the thermal batarang, added very little. The EX suit was basically just a new, mildly silly-looking skin, and the thermal gloves were basically the shock gauntlets from the main game re-skinned. The thermal batarang was useful in thawing iced-up perches around rooms for improved stalking, and it was a mechanic that came into play rather frequently, considering the overall brevity of the DLC.
Overall, there's not much to see here. The few new locations aren't especially breathtaking, there's only one new enemy type, and only two of Gotham's districts are even open for you to explore. It's basically just a couple more Arkham Origins missions, and not especially memorable ones at that. If you desperately feel the need to get back in your Batsuit, this will give you your fix for a few more hours before withdraw sets in again.
On a slightly nit-picky note, I was surprised just how quickly the graphics seem to have aged. Maybe it's the jump from last-gen to next-gen in other games that's spoiled me, but I don't think I remember the facial animations from the cutscenes looking quite this silly when I played through the main game back in October.