Bodycount PlayStation 3


Mixed or average reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 0 out of 40
  2. Negative: 15 out of 40
Buy On
  1. Aug 30, 2011
    The disconnect between Bodycount's chaotic visual spectacle and its precise scoring system drive a large divide between how you want to play and how Bodycount expects you to play.
  2. Aug 30, 2011
    Explosive action and incentivized gunplay fail to heat up in Bodycount, a tepid and short-lived shooter.
  3. Aug 30, 2011
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
  4. Sep 4, 2011
    While the gunplay is fun and the mechanics unhindered by brick-wall sticking points, there's nowhere near enough content delivered to justify the big green plastic case with its commensurately large price tag.
  5. Sep 2, 2011
    We like Bodycount proposal of non-stop action, but the execution of the idea has been a bit poor, with a short and not inspiring campaign, and a very weak multiplayer.
  6. Aug 31, 2011
    BodyCount is a regular action game that had potential, but due to poorly implemented procedures and boring gameplay will likely fall into that category of being just a mediocre FPS.
  7. Sep 28, 2011
    There's nothing really bad about it, but nothing really exemplary, either.
  8. Aug 31, 2011
    Bodycount isn't a good game. It might provide a few hours of entertainment if you're into basic, straight-up shooting, but the controls and dodgy AI will likely put off most players.
  9. Aug 30, 2011
    More an interactive hint at what could've been than a proper game, but more engrossing than the flat out disaster it first appears to be.
  10. Oct 20, 2011
    All in all, Bodycount provided a few hours of diversion, but I didn't get much more than that out of it. I certainly won't be dusting off this title out of my collection to play more.
  11. Playstation Official Magazine UK
    Oct 11, 2011
    Guns are loud enough to give God perforated eardrums. [Nov 2011, p.106]
  12. Sep 2, 2011
    Bodycount is a great idea for an FPS, but in the end it's not so neatly done. The AI is bad, its visuals need more polish and it gives you the feeling that you are repeating the same thing again and again; all these flaws are a burden to an amazingly fun gameplay. Also, its multiplayer is extremely lacking in game modes.
  13. CD-Action
    Sep 29, 2011
    The development team failed to turn Stuart Black's concept into a complete, rich, deep experience that could offer anything apart from bare frantic shootouts. What's worse, Bodycount suffers from split personality disorder – on one hand it lets you wreak impressive havoc and on the other tries to hold you back with a skillshots system that requires precision. The game also recycles a couple of sceneries, the story is nonexistent and the multiplayer mode is very modest. [October, p.70]
  14. Play UK
    Nov 27, 2011
    Depressingly average. [Issue#210, p.88]
  15. Sep 13, 2011
    On first sight, Bodycount's gameplay pillars are inviting: with arcade shooters being few and far between this generation and destructible environments remaining surprisingly underused, there's some real potential for compelling gameplay here. Unfortunately, Codemasters hasn't executed either of these features particularly well and unforgivably lacklustre design elsewhere cripples the game.
  16. Sep 14, 2011
    But it's all just so… Just pick your favorite synonym for bland or flat. The control is fine, some of the backdrops are cool, and particularly hectic firefights can deliver the energetic goods. But the skill shot system clashes badly with the overall theme, the campaign is way too short (and quite boring), the multiplayer is lackluster, and the AI isn't bright.
  17. Aug 31, 2011
    First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
  18. Sep 13, 2011
    The action is bland, the level design is horrible and the main people behind Bodycount left the company before it was even finished. Sounds like a recipe for success? Well, it isn't.
  19. Sep 7, 2011
    Bodycount is a no-brains needed arcade shooter that provides a few hours of embellished destruction.
  20. Sep 28, 2011
    Bodycount is viscerally fun. It plays fast and sounds great thanks to all the carnage you dish out. However, it isn't really deep. The story almost seemed like a second thought and AI makes most levels feel like just a shooting gallery. If you like your shooters shallow, it is at least worth a try.
  21. Playstation: The Official Magazine (US)
    Oct 7, 2011
    Its detail-starved environments and lackluster narrative can't compete with its contemporaries' richly rendered worlds, but Bodycount's back-to-basics approach shines like a welcome beacon of simple fun in a sea of increasingly complex shooters. [Nov 2011, p.81]
  22. Aug 31, 2011
    Bodycount is an action game that tries to be different, showing some good and honest ideas, but in the end fails miserably in a crowded genre that allows no mistakes.
  23. Sep 1, 2011
    For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.
  24. Sep 18, 2011
    The weapons sound great and graphically it's not that bad... Unfortunately that's all there is to say. An uninspired story, terrible shooting mechanics and the awful AI make Bodycount one of the most disappointing games of the year.
  25. 73
    Deep in its heart Bodycount is a great arcade action game with some really good shooting mechanics - but when it comes to all the little extras that make a game special, it fails. The aiming system just doesn't feel right, there is no working mechanic to make the player feel the current health for his character, the score system fails to make you wanna replay the missions and so on. The really good and nicely exaggerated spy story in the background doesn't help much either - it's told in a totally boring and underwhelming way.
User Score

Generally unfavorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 2 out of 15
  2. Negative: 10 out of 15
  1. Sep 1, 2011
    this game sucks plain and simple.
    I'll start off by the most important thing in a first person shooter - multiplayer - it doesn't work out
    this game sucks plain and simple.
    I'll start off by the most important thing in a first person shooter - multiplayer - it doesn't work out all. I've literally spend 3 hours trying to get a match to start with no luck. Everyone online is upset and complaining that they just wasted 60 dollars. and if you like single player and a great story, don't buy this game at all. Don't even rent it. I beat this game in about 2-4 hours. which is no where near enough for a 60 dollar purchase. The most exciting thing through the whole campaign is.....well NOTHING. Its just god awful. The storyline is awful, the gameplay is awful, and the AI is awful. It is probably one of the worst games of All time.
    I'm pissed and i want my money back.
    Full Review »
  2. Sep 7, 2011
    Oh god, what an abomination. It's probably the worst game ever, making Call of Juarez: The Cartel look like a triple A. It looks bad,Oh god, what an abomination. It's probably the worst game ever, making Call of Juarez: The Cartel look like a triple A. It looks bad, Bodycount's AI is nonexistent, online play is broken or simply doesn't work. Stay away from this. Full Review »
  3. Oct 15, 2011
    We all know that when the mechanics of an FPS don't work, the game falls apart, Well, in BODYCOUNT that's exactly the problem, and that isn'tWe all know that when the mechanics of an FPS don't work, the game falls apart, Well, in BODYCOUNT that's exactly the problem, and that isn't the only issue. The game's destructive shooting aspect is probably the best thing BODYCOUNT has to offer. Bullets always fire with satisfying ferocity and the sound design is quite decent. But man there are a hell of a lot of bugs and problems that disappointed me and even frustrated me. First and foremost was the AI. Often times they'll stand around, oblivious to your existance, but other they are ruthless, ungodly so. Grenades will be thrown to insta-deaths frequently and you can die with such little damage taken. More annoying is that simple tropes and staples of modern FPS's don't really apply. No Iron sights, little cover from enemy fire and generally nothing that makes you feel like a badass. Couple this with eye bleeding graphics, hand holding mission objectives, a hammy excuse for a plot and repetition then you have one of the most unpolished games of the year. Admirable as some of the features are, BODYCOUNT is just too unforgiving and repetitive to engage you over the long haul. Full Review »