Bodycount is viscerally fun. It plays fast and sounds great thanks to all the carnage you dish out. However, it isn't really deep. The story almost seemed like a second thought and AI makes most levels feel like just a shooting gallery. If you like your shooters shallow, it is at least worth a try.
I play a LOT of games and agree with most of the reviews here. But this game is EXCELLENT! Why the reviews are so poor I don't know why. Its addicting too. I die and it was my fault, not some **** gimmick. The game makes you aggressively get the power-ups before they are stolen, exposing you to danger. Go forward too aggressively you die, play too slow and you don't gain power, so it's INTENSE and plays on your greed. Plus, like Bulletstorm, you gain bonuses for how creative you can kill the enemies so you have to think quickly as well. This is the first game that has cramped my hands from white-knuckling the controller. I'm playing on hard which is plenty hard for me since I die dozens upon dozens of times per level but Impossible mode is available right from the start. If your looking for a new shooter, try this as it is MUCH MUCH better than the score would lead you to believe. My "guess" about the reason why for the low score is how much the reviewer enjoyed their experience of the game rather than reviewing the quality of the game itself. I see too many low FPS scores lately that reflect the bias of the reviewers experience instead of the GAME itself.
This is my first review on here and I was drawn to do this one after seeing other negative reviews. I had read a lot of low scores for this game and that put me off buying it for a long time. But eventually I did and I am glad I did and wish I bought it sooner. So my overall message is DON'T BELIEVE THE HYPE. If you want a game with a story, this ain't it, if you want a shooter where you get your hand held right down a linear corridor, this ain't it, if you want a game to play online, although you technically can, this ain't really it. What this is is a fun, high octane, old school style FPS that will get your heart pumping and your hands sweating as you take on the warring factions, and the Target, in an environment you can literally shred to pieces.
Finally, and I mean finally, an FPS that leaves the battleground looking like it's been a battleground. It's the Stranglehold of the FPS genre, and it does what Bad Company and company failed to despite the hype, and that is real time unscripted, unprebaked environmental destruction.
That's the main thing and what I love about it and I applaud Codemasters for finally giving me what I have wanted ever since I got a 360.
It is a decent looking game but no Crysis 2 visually, it has great gun sound effects, and the AI is pretty good. Wide open environs, plenty of different routes from A to B, and no load times between dying and restarting at the last checkpoint.
But the overall maker or breaker in a saturated field of genre, is do you love carnage or pretty graphics and nice stories. If you prefer carnage you should pick this game up. You can literally shoot the plaster off the walls, smash plenty of glass windows, including shooting out the frame, bricks, and make pretty much holes in everything, and there are plenty of explosive containers scattered around for your pleasure.. To me this quality of destruction has been a missing quality even in the famous named games who claim to do it, Bodycount finally gets it right. Real time destruction is finally here.
With its focus on mindless destruction, Bodycount starts as a refreshing return to the roots of the original FPS, but the short campaign, the lack of many game modes and a certain monotony during the levels keep the Codemasters' title from being a good game overall.
Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
Bodycount has a lot of ideas but also a large amount of problems. A weak storyline guides the player through an average campaign mode, and the most interesting things are the co-op campaign and the Bodycount mode (the arcade style mode where you fight for the final grade). All the rest simply doesn't work as intended.
Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
Bodycount is a bad game. A very bad game. It's overly simple, the setting is dry, and the controls don't even work all that well. There is quite literally nothing good about it.
Typical critics. Codemasters didn't take out and ads on their sites or magazines so reviewers didn't get their advertising dollars. They didn't give out exclusive coverage either. It's not a clone of MW so it's no good in their minds. They had zero incentive to give it a good score, so they were intentionally harsh on it.
Bodycount is a fun game...period!
The game was generic and the only thing the game had going for it was the fast-paced action of the game. I never played Black so I do not have that to compare this to. I don't know if I would recommend this game, when there are others out there to play.
If you are looking for a fun arcade style shooter then this is a game that you will enjoy. As many have said, the visuals are average, about on-par with Bad Company 2. However, they did implement an environment with a lot of destructible items (walls, cars, generators, etc) and that may have something to do with the the quality of the graphics. The sound is actually pretty good, I don't have any complaints with it at all.
WHEN you can get in a multiplayer game they feel well balanced (not very many people playing the on-line portion). However, I am sure the people that haven't figured out how to upgrade their weapons using intel probably wouldn't agree with that comment.
My main complaint is how the environment interacts with gunfire. There are portions of the maps that even though you can see the person you are shooting at the weapon's projectile will hit an invisible wall. This gets rather annoying when you try to throw a grenade around a corner and it drops right next to you.
Overall, it is fun just needs a little more polish.
A couple of good ideas smothered by a hundred bad ones, if you can look past the badly designed aiming system, the terrible checkpoints, bad A.I. and confusing level design you may find something that resembles a decent shooter, but in a genre where you are spoiled for choice there are many other shooters out there more deserving of your time and money.
i will be fair and give it a 4. infact 4 is a bit to much its a big dumb dull boring short game. do not buy its a really bad game and the worst 2011 game. worst than duke nukem forever.
SummaryBodycount rips apart the first person shooter as genre-defining gunplay comes alive in a balletic orgy of bullets and destruction.
Experience the intense thrill of close-quarters combat in a shreddable world as Bodycount blasts outrageous fire-fights and ferocious action from both barrels. Become a powerful combat asset green-lighted...